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- use bitboard::Bitboard;
- use search::Game;
- use std::sync::mpsc::{Receiver, Sender};
- use movegen::*;
- pub enum EngineMsg {
- SetBoard,
- SetPiece(Bitboard),
- Search(i32),
- Ping,
- Stop,
- GetState,
- GetInfo,
- }
- pub enum EngineState {
- Idle,
- Searching
- }
- pub enum InterfaceMsg {
- BestMove(Move),
- State(EngineState)
- }
- pub fn run_engine(r: Receiver<EngineMsg>, s: Sender<InterfaceMsg>) {
- let mut game = Game::default();
- for msg in r {
- game.pieces[0] = 0xFF00;
- generate_pawn_moves(&game, WHITE);
- println!("engine received message");
- }
- }
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