use bitboard::Bitboard; use search::Game; use std::sync::mpsc::{Receiver, Sender}; use movegen::*; pub enum EngineMsg { SetBoard, SetPiece(Bitboard), Search(i32), Ping, Stop, GetState, GetInfo, } pub enum EngineState { Idle, Searching } pub enum InterfaceMsg { BestMove(Move), State(EngineState) } pub fn run_engine(r: Receiver<EngineMsg>, s: Sender<InterfaceMsg>) { let mut game = Game::default(); for msg in r { game.pieces[0] = 0xFF00; generate_pawn_moves(&game, WHITE); println!("engine received message"); } }