Types.h 11 KB

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  1. #ifndef MANDEL_TYPES_H
  2. #define MANDEL_TYPES_H
  3. #include "Real.h"
  4. #include <cinttypes>
  5. #include <cmath>
  6. #include <string>
  7. #include "Fixed.h"
  8. #ifndef WITH_QD
  9. #define WITH_QD
  10. #endif
  11. #ifdef WITH_BOOST
  12. # include <boost/multiprecision/cpp_bin_float.hpp>
  13. # if (defined(__GNUC__) || defined(__INTEL_COMPILER)) && defined(WITH_QUADMATH)
  14. # include <boost/multiprecision/float128.hpp>
  15. # endif
  16. # include <boost/multiprecision/cpp_int.hpp>
  17. # include <boost/functional/hash.hpp>
  18. #endif
  19. #include <qd/dd_real.h>
  20. #include <qd/qd_real.h>
  21. #include "LightDoubleDouble.h"
  22. #include "TripleDouble.h"
  23. #include "TripleFloat.h"
  24. #include "HexDouble.h"
  25. #include "OctaDouble.h"
  26. namespace mnd
  27. {
  28. #ifdef WITH_BOOST
  29. # if (defined(__GNUC__) || defined(__INTEL_COMPILER)) && defined(WITH_QUADMATH)
  30. using Float128 = boost::multiprecision::float128;
  31. # else
  32. using Float128 = boost::multiprecision::cpp_bin_float_quad;
  33. /*using Float128 = boost::multiprecision::number<
  34. boost::multiprecision::backends::cpp_bin_float<
  35. 112, boost::multiprecision::backends::digit_base_2, void, boost::int16_t, -16382, 16383>,
  36. boost::multiprecision::et_off>;*/
  37. # endif
  38. inline Float128 abs(const Float128& x) { return boost::multiprecision::abs(x); }
  39. inline Float128 sqrt(const Float128& x) { return boost::multiprecision::sqrt(x); }
  40. inline Float128 floor(const Float128& x) { return boost::multiprecision::floor(x); }
  41. inline Float128 log(const Float128& x) { return boost::multiprecision::log(x); }
  42. inline Float128 log2(const Float128& x) { return boost::multiprecision::log2(x); }
  43. inline Float128 pow(const Float128& x, const Float128& y) { return boost::multiprecision::pow(x, y); }
  44. inline Float128 atan2(const Float128& y, const Float128& x) { return boost::multiprecision::atan2(y, x); }
  45. inline Float128 cos(const Float128& x) { return boost::multiprecision::cos(x); }
  46. inline Float128 sin(const Float128& x) { return boost::multiprecision::sin(x); }
  47. inline Float128 exp(const Float128& x) { return boost::multiprecision::exp(x); }
  48. using Float256 = boost::multiprecision::number<
  49. boost::multiprecision::backends::cpp_bin_float<
  50. 237, boost::multiprecision::backends::digit_base_2, void, boost::int32_t, -262142, 262143>,
  51. boost::multiprecision::et_off>;
  52. //using Float256 = long double;
  53. inline Float256 abs(const Float256& x) { return boost::multiprecision::abs(x); }
  54. inline Float256 sqrt(const Float256& x) { return boost::multiprecision::sqrt(x); }
  55. inline Float256 floor(const Float256& x) { return boost::multiprecision::floor(x); }
  56. inline Float256 log(const Float256& x) { return boost::multiprecision::log(x); }
  57. inline Float256 log2(const Float256& x) { return boost::multiprecision::log2(x); }
  58. inline Float256 pow(const Float256& x, const Float256& y) { return boost::multiprecision::pow(x, y); }
  59. inline Float256 atan2(const Float256& y, const Float256& x) { return boost::multiprecision::atan2(y, x); }
  60. inline Float256 cos(const Float256& x) { return boost::multiprecision::cos(x); }
  61. inline Float256 sin(const Float256& x) { return boost::multiprecision::sin(x); }
  62. inline Float256 exp(const Float256& x) { return boost::multiprecision::exp(x); }
  63. #endif
  64. using DoubleDouble = mnd::LightDoubleDouble;
  65. using QuadDouble = qd_real;
  66. /*inline DoubleDouble abs(const DoubleDouble& x) { return ::abs(x); }
  67. inline DoubleDouble sqrt(const DoubleDouble& x) { return ::sqrt(x); }
  68. inline DoubleDouble floor(const DoubleDouble& x) { return ::floor(x); }
  69. inline DoubleDouble log(const DoubleDouble& x) { return ::log(x); }
  70. inline DoubleDouble log2(const DoubleDouble& x) { return ::log(x) / ::log(DoubleDouble(2.0)); }
  71. inline DoubleDouble pow(const DoubleDouble& x, const DoubleDouble& y) { return ::pow(x, y); }
  72. inline DoubleDouble atan2(const DoubleDouble& y, const DoubleDouble& x) { return ::atan2(y, x); }
  73. inline DoubleDouble cos(const DoubleDouble& x) { return ::cos(x); }
  74. inline DoubleDouble sin(const DoubleDouble& x) { return ::sin(x); }
  75. inline DoubleDouble exp(const DoubleDouble& x) { return ::exp(x); }*/
  76. inline QuadDouble abs(const QuadDouble& x) { return ::abs(x); }
  77. inline QuadDouble sqrt(const QuadDouble& x) { return ::sqrt(x); }
  78. inline QuadDouble floor(const QuadDouble& x) { return ::floor(x); }
  79. inline QuadDouble log(const QuadDouble& x) { return ::log(x); }
  80. inline QuadDouble log2(const QuadDouble& x) { return ::log(x) / ::log(QuadDouble(2.0)); }
  81. inline QuadDouble pow(const QuadDouble& x, const QuadDouble& y) { return ::pow(x, y); }
  82. inline QuadDouble atan2(const QuadDouble& y, const QuadDouble& x) { return ::atan2(y, x); }
  83. inline QuadDouble cos(const QuadDouble& x) { return ::cos(x); }
  84. inline QuadDouble sin(const QuadDouble& x) { return ::sin(x); }
  85. inline QuadDouble exp(const QuadDouble& x) { return ::exp(x); }
  86. inline double abs(double x) { return ::abs(x); }
  87. inline float abs(float x) { return ::abs(x); }
  88. inline double sqrt(double x) { return ::sqrt(x); }
  89. inline float sqrt(float x) { return ::sqrtf(x); }
  90. inline double floor(double x) { return ::floor(x); }
  91. inline float floor(float x) { return ::floorf(x); }
  92. inline double log(double x) { return ::log(x); }
  93. inline float log(float x) { return ::logf(x); }
  94. inline double log2(double x) { return ::log2(x); }
  95. inline float log2(float x) { return ::log2f(x); }
  96. inline double atan2(double x, double y) { return ::atan2(x, y); }
  97. inline float atan2(float x, float y) { return ::atan2(x, y); }
  98. inline double pow(double x, double y) { return ::pow(x, y); }
  99. inline float pow(float x, float y) { return ::powf(x, y); }
  100. inline double cos(double x) { return ::cos(x); }
  101. inline float cos(float x) { return ::cos(x); }
  102. inline double sin(double x) { return ::sin(x); }
  103. inline float sin(float x) { return ::sin(x); }
  104. inline double exp(double x) { return ::exp(x); }
  105. inline float exp(float x) { return ::exp(x); }
  106. template<typename T, typename U>
  107. T convert(const U& x)
  108. {
  109. return static_cast<T>(x);
  110. }
  111. #if defined(WITH_BOOST)
  112. template<>
  113. inline TripleFloat convert<TripleFloat, Real>(const Real& x)
  114. {
  115. float s = static_cast<float>(x);
  116. Real t = x - s;
  117. float e1 = static_cast<float>(t);
  118. float e2 = static_cast<float>(t - e1);
  119. return TripleFloat{ s, e1, e2 };
  120. }
  121. template<>
  122. inline Real convert<Real, TripleFloat>(const TripleFloat& x)
  123. {
  124. return Real{ x[0] } + x[1] + x[2];
  125. }
  126. /*template<>
  127. inline DoubleDouble convert<DoubleDouble, Real>(const Real& x)
  128. {
  129. double s = static_cast<double>(x);
  130. double e = static_cast<double>(x - s);
  131. return DoubleDouble{ s, e };
  132. }*/
  133. template<>
  134. inline LightDoubleDouble convert<LightDoubleDouble, Real>(const Real& x)
  135. {
  136. double s = static_cast<double>(x);
  137. double e = static_cast<double>(x - s);
  138. return LightDoubleDouble{ s, e };
  139. }
  140. /*template<>
  141. inline float convert<float, DoubleDouble>(const DoubleDouble& x)
  142. {
  143. return float(x.x[0] + x.x[1]);
  144. }*/
  145. template<>
  146. inline float convert<float, LightDoubleDouble>(const LightDoubleDouble& x)
  147. {
  148. return float(x[0] + x[1]);
  149. }
  150. template<>
  151. inline Real convert<Real, LightDoubleDouble>(const LightDoubleDouble& x)
  152. {
  153. return Real{ x[0] } + x[1];
  154. }
  155. template<>
  156. inline TripleDouble convert<TripleDouble, Real>(const Real& x)
  157. {
  158. double s = static_cast<double>(x);
  159. Real tmp = x - s;
  160. double e1 = static_cast<double>(tmp);
  161. tmp = tmp - e1;
  162. double e2 = static_cast<double>(tmp);
  163. return TripleDouble { s, e1, e2 };
  164. }
  165. template<>
  166. inline Real convert<Real, TripleDouble>(const TripleDouble& x)
  167. {
  168. return Real{ x[0] } + Real{ x[1] } + Real{ x[2] };
  169. }
  170. template<>
  171. inline float convert<float, TripleDouble>(const TripleDouble& x)
  172. {
  173. return float(x.x[0] + x.x[1] + x.x[2]);
  174. }
  175. template<>
  176. inline QuadDouble convert<QuadDouble, Real>(const Real& x)
  177. {
  178. double s = static_cast<double>(x);
  179. Real tmp = x - s;
  180. double e1 = static_cast<double>(tmp);
  181. tmp = tmp - e1;
  182. double e2 = static_cast<double>(tmp);
  183. tmp = tmp - e2;
  184. double e3 = static_cast<double>(tmp);
  185. return QuadDouble{ s, e1, e2, e3 };
  186. }
  187. template<>
  188. inline float convert<float, QuadDouble>(const QuadDouble& x)
  189. {
  190. return float(x.x[0] + x.x[1]);
  191. }
  192. template<>
  193. inline Real convert<Real, HexDouble>(const HexDouble& x)
  194. {
  195. return Real{ x[0] } + x[1] + x[2] + x[3] + x[4] + x[5];
  196. }
  197. template<>
  198. inline HexDouble convert<HexDouble, Real>(const Real& x)
  199. {
  200. double s = static_cast<double>(x);
  201. Real tmp = x - s;
  202. double e1 = static_cast<double>(tmp);
  203. tmp = tmp - e1;
  204. double e2 = static_cast<double>(tmp);
  205. tmp = tmp - e2;
  206. double e3 = static_cast<double>(tmp);
  207. tmp = tmp - e3;
  208. double e4 = static_cast<double>(tmp);
  209. tmp = tmp - e4;
  210. double e5 = static_cast<double>(tmp);
  211. return HexDouble { s, e1, e2, e3, e4, e5 };
  212. }
  213. template<>
  214. inline float convert<float, HexDouble>(const HexDouble& x)
  215. {
  216. return float(x.x[0] + x.x[1]);
  217. }
  218. template<>
  219. inline Real convert<Real, OctaDouble>(const OctaDouble& x)
  220. {
  221. return Real{ x[0] } + x[1] + x[2] + x[3] + x[4] + x[5] + x[6] + x[7];
  222. }
  223. template<>
  224. inline OctaDouble convert<OctaDouble, Real>(const Real& x)
  225. {
  226. double s = static_cast<double>(x);
  227. Real tmp = x - s;
  228. double e1 = static_cast<double>(tmp);
  229. tmp = tmp - e1;
  230. double e2 = static_cast<double>(tmp);
  231. tmp = tmp - e2;
  232. double e3 = static_cast<double>(tmp);
  233. tmp = tmp - e3;
  234. double e4 = static_cast<double>(tmp);
  235. tmp = tmp - e4;
  236. double e5 = static_cast<double>(tmp);
  237. tmp = tmp - e5;
  238. double e6 = static_cast<double>(tmp);
  239. tmp = tmp - e6;
  240. double e7 = static_cast<double>(tmp);
  241. return OctaDouble{ s, e1, e2, e3, e4, e5, e6, e7 };
  242. }
  243. template<>
  244. inline float convert<float, OctaDouble>(const OctaDouble& x)
  245. {
  246. return float(x.x[0] + x.x[1]);
  247. }
  248. template<>
  249. inline float convert<float, Fixed512>(const Fixed512& x)
  250. {
  251. return float(Real(x));
  252. }
  253. template<>
  254. inline Fixed64 convert<Fixed64, Real>(const Real& x)
  255. {
  256. return Fixed64{ static_cast<int64_t>(x * 0xFFFFFFFFFFFFLL), true };
  257. }
  258. template<>
  259. inline Fixed128 convert<Fixed128, Real>(const Real& x)
  260. {
  261. mnd::Integer i = mnd::Integer(x * mnd::pow(Real(1LL << 32), 3));
  262. uint64_t lo = uint64_t(i & 0xFFFFFFFFFFFFFFFFULL);
  263. uint64_t hi = uint64_t((i >> 64) & 0xFFFFFFFFFFFFFFFFULL);
  264. return Fixed128(hi, lo);
  265. }
  266. #endif
  267. std::string toString(const Real& num);
  268. std::string toLegibleString(const Real& num);
  269. /*
  270. template<typename T>
  271. constexpr mnd::Real precision(void);
  272. */
  273. }
  274. #endif // MANDEL_TYPES_H