#ifndef MANDEL_TYPES_H #define MANDEL_TYPES_H #include "Real.h" #include #include #include #include "Fixed.h" #ifndef WITH_QD #define WITH_QD #endif #ifdef WITH_BOOST # include # if (defined(__GNUC__) || defined(__INTEL_COMPILER)) && defined(WITH_QUADMATH) # include # endif # include # include #endif #include #include #include "LightDoubleDouble.h" #include "TripleDouble.h" #include "TripleFloat.h" #include "HexDouble.h" #include "OctaDouble.h" namespace mnd { #ifdef WITH_BOOST # if (defined(__GNUC__) || defined(__INTEL_COMPILER)) && defined(WITH_QUADMATH) using Float128 = boost::multiprecision::float128; # else using Float128 = boost::multiprecision::cpp_bin_float_quad; /*using Float128 = boost::multiprecision::number< boost::multiprecision::backends::cpp_bin_float< 112, boost::multiprecision::backends::digit_base_2, void, boost::int16_t, -16382, 16383>, boost::multiprecision::et_off>;*/ # endif inline Float128 abs(const Float128& x) { return boost::multiprecision::abs(x); } inline Float128 sqrt(const Float128& x) { return boost::multiprecision::sqrt(x); } inline Float128 floor(const Float128& x) { return boost::multiprecision::floor(x); } inline Float128 log(const Float128& x) { return boost::multiprecision::log(x); } inline Float128 log2(const Float128& x) { return boost::multiprecision::log2(x); } inline Float128 pow(const Float128& x, const Float128& y) { return boost::multiprecision::pow(x, y); } inline Float128 atan2(const Float128& y, const Float128& x) { return boost::multiprecision::atan2(y, x); } inline Float128 cos(const Float128& x) { return boost::multiprecision::cos(x); } inline Float128 sin(const Float128& x) { return boost::multiprecision::sin(x); } inline Float128 exp(const Float128& x) { return boost::multiprecision::exp(x); } using Float256 = boost::multiprecision::number< boost::multiprecision::backends::cpp_bin_float< 237, boost::multiprecision::backends::digit_base_2, void, boost::int32_t, -262142, 262143>, boost::multiprecision::et_off>; //using Float256 = long double; inline Float256 abs(const Float256& x) { return boost::multiprecision::abs(x); } inline Float256 sqrt(const Float256& x) { return boost::multiprecision::sqrt(x); } inline Float256 floor(const Float256& x) { return boost::multiprecision::floor(x); } inline Float256 log(const Float256& x) { return boost::multiprecision::log(x); } inline Float256 log2(const Float256& x) { return boost::multiprecision::log2(x); } inline Float256 pow(const Float256& x, const Float256& y) { return boost::multiprecision::pow(x, y); } inline Float256 atan2(const Float256& y, const Float256& x) { return boost::multiprecision::atan2(y, x); } inline Float256 cos(const Float256& x) { return boost::multiprecision::cos(x); } inline Float256 sin(const Float256& x) { return boost::multiprecision::sin(x); } inline Float256 exp(const Float256& x) { return boost::multiprecision::exp(x); } #endif using DoubleDouble = mnd::LightDoubleDouble; using QuadDouble = qd_real; /*inline DoubleDouble abs(const DoubleDouble& x) { return ::abs(x); } inline DoubleDouble sqrt(const DoubleDouble& x) { return ::sqrt(x); } inline DoubleDouble floor(const DoubleDouble& x) { return ::floor(x); } inline DoubleDouble log(const DoubleDouble& x) { return ::log(x); } inline DoubleDouble log2(const DoubleDouble& x) { return ::log(x) / ::log(DoubleDouble(2.0)); } inline DoubleDouble pow(const DoubleDouble& x, const DoubleDouble& y) { return ::pow(x, y); } inline DoubleDouble atan2(const DoubleDouble& y, const DoubleDouble& x) { return ::atan2(y, x); } inline DoubleDouble cos(const DoubleDouble& x) { return ::cos(x); } inline DoubleDouble sin(const DoubleDouble& x) { return ::sin(x); } inline DoubleDouble exp(const DoubleDouble& x) { return ::exp(x); }*/ inline QuadDouble abs(const QuadDouble& x) { return ::abs(x); } inline QuadDouble sqrt(const QuadDouble& x) { return ::sqrt(x); } inline QuadDouble floor(const QuadDouble& x) { return ::floor(x); } inline QuadDouble log(const QuadDouble& x) { return ::log(x); } inline QuadDouble log2(const QuadDouble& x) { return ::log(x) / ::log(QuadDouble(2.0)); } inline QuadDouble pow(const QuadDouble& x, const QuadDouble& y) { return ::pow(x, y); } inline QuadDouble atan2(const QuadDouble& y, const QuadDouble& x) { return ::atan2(y, x); } inline QuadDouble cos(const QuadDouble& x) { return ::cos(x); } inline QuadDouble sin(const QuadDouble& x) { return ::sin(x); } inline QuadDouble exp(const QuadDouble& x) { return ::exp(x); } inline double abs(double x) { return ::abs(x); } inline float abs(float x) { return ::abs(x); } inline double sqrt(double x) { return ::sqrt(x); } inline float sqrt(float x) { return ::sqrtf(x); } inline double floor(double x) { return ::floor(x); } inline float floor(float x) { return ::floorf(x); } inline double log(double x) { return ::log(x); } inline float log(float x) { return ::logf(x); } inline double log2(double x) { return ::log2(x); } inline float log2(float x) { return ::log2f(x); } inline double atan2(double x, double y) { return ::atan2(x, y); } inline float atan2(float x, float y) { return ::atan2(x, y); } inline double pow(double x, double y) { return ::pow(x, y); } inline float pow(float x, float y) { return ::powf(x, y); } inline double cos(double x) { return ::cos(x); } inline float cos(float x) { return ::cos(x); } inline double sin(double x) { return ::sin(x); } inline float sin(float x) { return ::sin(x); } inline double exp(double x) { return ::exp(x); } inline float exp(float x) { return ::exp(x); } template T convert(const U& x) { return static_cast(x); } #if defined(WITH_BOOST) template<> inline TripleFloat convert(const Real& x) { float s = static_cast(x); Real t = x - s; float e1 = static_cast(t); float e2 = static_cast(t - e1); return TripleFloat{ s, e1, e2 }; } template<> inline Real convert(const TripleFloat& x) { return Real{ x[0] } + x[1] + x[2]; } /*template<> inline DoubleDouble convert(const Real& x) { double s = static_cast(x); double e = static_cast(x - s); return DoubleDouble{ s, e }; }*/ template<> inline LightDoubleDouble convert(const Real& x) { double s = static_cast(x); double e = static_cast(x - s); return LightDoubleDouble{ s, e }; } /*template<> inline float convert(const DoubleDouble& x) { return float(x.x[0] + x.x[1]); }*/ template<> inline float convert(const LightDoubleDouble& x) { return float(x[0] + x[1]); } template<> inline Real convert(const LightDoubleDouble& x) { return Real{ x[0] } + x[1]; } template<> inline TripleDouble convert(const Real& x) { double s = static_cast(x); Real tmp = x - s; double e1 = static_cast(tmp); tmp = tmp - e1; double e2 = static_cast(tmp); return TripleDouble { s, e1, e2 }; } template<> inline Real convert(const TripleDouble& x) { return Real{ x[0] } + Real{ x[1] } + Real{ x[2] }; } template<> inline float convert(const TripleDouble& x) { return float(x.x[0] + x.x[1] + x.x[2]); } template<> inline QuadDouble convert(const Real& x) { double s = static_cast(x); Real tmp = x - s; double e1 = static_cast(tmp); tmp = tmp - e1; double e2 = static_cast(tmp); tmp = tmp - e2; double e3 = static_cast(tmp); return QuadDouble{ s, e1, e2, e3 }; } template<> inline float convert(const QuadDouble& x) { return float(x.x[0] + x.x[1]); } template<> inline Real convert(const HexDouble& x) { return Real{ x[0] } + x[1] + x[2] + x[3] + x[4] + x[5]; } template<> inline HexDouble convert(const Real& x) { double s = static_cast(x); Real tmp = x - s; double e1 = static_cast(tmp); tmp = tmp - e1; double e2 = static_cast(tmp); tmp = tmp - e2; double e3 = static_cast(tmp); tmp = tmp - e3; double e4 = static_cast(tmp); tmp = tmp - e4; double e5 = static_cast(tmp); return HexDouble { s, e1, e2, e3, e4, e5 }; } template<> inline float convert(const HexDouble& x) { return float(x.x[0] + x.x[1]); } template<> inline Real convert(const OctaDouble& x) { return Real{ x[0] } + x[1] + x[2] + x[3] + x[4] + x[5] + x[6] + x[7]; } template<> inline OctaDouble convert(const Real& x) { double s = static_cast(x); Real tmp = x - s; double e1 = static_cast(tmp); tmp = tmp - e1; double e2 = static_cast(tmp); tmp = tmp - e2; double e3 = static_cast(tmp); tmp = tmp - e3; double e4 = static_cast(tmp); tmp = tmp - e4; double e5 = static_cast(tmp); tmp = tmp - e5; double e6 = static_cast(tmp); tmp = tmp - e6; double e7 = static_cast(tmp); return OctaDouble{ s, e1, e2, e3, e4, e5, e6, e7 }; } template<> inline float convert(const OctaDouble& x) { return float(x.x[0] + x.x[1]); } template<> inline float convert(const Fixed512& x) { return float(Real(x)); } template<> inline Fixed64 convert(const Real& x) { return Fixed64{ static_cast(x * 0xFFFFFFFFFFFFLL), true }; } template<> inline Fixed128 convert(const Real& x) { mnd::Integer i = mnd::Integer(x * mnd::pow(Real(1LL << 32), 3)); uint64_t lo = uint64_t(i & 0xFFFFFFFFFFFFFFFFULL); uint64_t hi = uint64_t((i >> 64) & 0xFFFFFFFFFFFFFFFFULL); return Fixed128(hi, lo); } #endif std::string toString(const Real& num); std::string toLegibleString(const Real& num); /* template constexpr mnd::Real precision(void); */ } #endif // MANDEL_TYPES_H