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- #ifndef MANDEL_TRIPLEDOUBLE_H
- #define MANDEL_TRIPLEDOUBLE_H
- #include "PolyfloatUtil.h"
- namespace mnd
- {
- struct TripleDouble;
- }
- struct mnd::TripleDouble
- {
- double x[3];
- inline TripleDouble(double val) :
- x{ val, 0.0, 0.0 }
- {}
- inline TripleDouble(double a, double b, double c) :
- x{ a, b, c }
- {}
- double operator[] (int i) const { return x[i]; }
- const double& operator[] (int i) { return x[i]; }
- };
- inline mnd::TripleDouble operator+(const mnd::TripleDouble& a,
- const mnd::TripleDouble& b)
- {
- auto[r0, t0] = mnd::pfu::twoSum(a[0], b[0]);
- auto[t1, t2] = mnd::pfu::twoSum(a[1], b[1]);
- auto[r1, t3] = mnd::pfu::twoSum(t0, t1);
- auto r2 = t2 + t3 + a[2] + b[2];
- auto[re1, t4] = mnd::pfu::quickTwoSum(r0, r1);
- auto[re2, re3] = mnd::pfu::quickTwoSum(t4, r2);
- return { re1, re2, re3 };
- }
- inline bool operator>(const mnd::TripleDouble& a, const mnd::TripleDouble& b)
- {
- if (a[0] > b[0])
- return true;
- if (a[0] < b[0])
- return false;
- if (a[1] > b[1])
- return true;
- if (a[1] < b[1])
- return false;
- return a[2] > b[2];
- }
- inline mnd::TripleDouble operator-(const mnd::TripleDouble& a,
- const mnd::TripleDouble& b)
- {
- auto[r0, t0] = mnd::pfu::twoSum(a[0], -b[0]);
- auto[t1, t2] = mnd::pfu::twoSum(a[1], -b[1]);
- auto[r1, t3] = mnd::pfu::twoSum(t0, t1);
- auto r2 = t2 + t3 + a[2] - b[2];
- auto[re1, t4] = mnd::pfu::quickTwoSum(r0, r1);
- auto[re2, re3] = mnd::pfu::quickTwoSum(t4, r2);
- return { re1, re2, re3 };
- }
- inline mnd::TripleDouble operator*(const mnd::TripleDouble& a,
- const mnd::TripleDouble& b)
- {
- auto[p1_0, p2_0] = mnd::pfu::twoProd(a[0], b[0]);
- auto[p2_1, p3_0] = mnd::pfu::twoProd(a[0], b[1]);
- auto[p2_2, p3_1] = mnd::pfu::twoProd(a[1], b[0]);
- auto[t2, tl3] = mnd::pfu::threeTwoSum(p2_0, p2_1, p2_2);
- auto t3 = tl3 + p3_0 + p3_1 + a[1] * b[1] + a[2] * b[0] + a[0] * b[2];
- auto[re0, q2] = mnd::pfu::quickTwoSum(p1_0, t2);
- auto[re1, re2] = mnd::pfu::quickTwoSum(q2, t3);
- return { re0, re1, re2 };
- }
- #endif // MANDEL_TRIPLEDOUBLE_H
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