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							- Instructions for building libpng using Microsoft Visual Studio
 
- ==============================================================
 
- Copyright (c) 2018 Cosmin Truta
 
- Copyright (c) 2010,2013,2015 Glenn Randers-Pehrson
 
- This code is released under the libpng license.
 
- For conditions of distribution and use, see the disclaimer and license
 
- in png.h
 
- This directory contains a solution for building libpng under Microsoft
 
- Visual Studio 2010.  It may also work under later versions of Visual
 
- Studio.  You should be familiar with Visual Studio before using this
 
- solution.
 
- Initial preparations
 
- --------------------
 
- You must enter some information in zlib.props before attempting to
 
- build with this 'solution'.  Please read and edit zlib.props first.
 
- You will probably not be familiar with the contents of zlib.props -
 
- do not worry, it is mostly harmless.
 
- This is all you need to do to build the 'release' and 'release library'
 
- configurations.
 
- Debugging
 
- ---------
 
- The release configurations default to /Ox optimization.  Full debugging
 
- information is produced (in the .pdb), but if you encounter a problem
 
- the optimization may make it difficult to debug.  Simply rebuild with a
 
- lower optimization level (e.g. /Od.)
 
- Linking your application
 
- ------------------------
 
- Normally you should link against the 'release' configuration.  This
 
- builds a DLL for libpng with the default runtime options used by Visual
 
- Studio.  In particular the runtime library is the "MultiThreaded DLL"
 
- version.  If you use Visual Studio defaults to build your application,
 
- you should have no problems.
 
- If you don't use the Visual Studio defaults your application must still
 
- be built with the default runtime option (/MD).  If, for some reason,
 
- it is not then your application will crash inside libpng16.dll as soon
 
- as libpng tries to read from a file handle you pass in.
 
- If you do not want to use the DLL, and prefer static linking instead,
 
- you may choose the 'release library' configuration.  This is built with
 
- a non-standard runtime library - the "MultiThreaded" version.  When you
 
- build your application, it must be compiled with this option (/MT),
 
- otherwise it will not build (if you are lucky) or it will crash (if you
 
- are not.) See the WARNING file that is distributed with this README.
 
- Stop reading here
 
- -----------------
 
- You have enough information to build a working application.
 
- Debug versions have limited support
 
- -----------------------------------
 
- This solution includes limited support for debug versions of libpng.
 
- You do not need these unless your own solution itself uses debug builds
 
- (it is far more effective to debug on the release builds, there is no
 
- point building a special debug build unless you have heap corruption
 
- problems that you can't track down.)
 
- The debug build of libpng is minimally supported.  Support for debug
 
- builds of zlib is also minimal.  Please keep this in mind, if you want
 
- to use it.
 
- WARNING
 
- -------
 
- Libpng 1.6.x does not use the default run-time library when building
 
- static library builds of libpng; instead of the shared DLL runtime, it
 
- uses a static runtime.  If you need to change this, make sure to change
 
- the setting on all the relevant projects:
 
-     libpng
 
-     zlib
 
-     all the test programs
 
- The runtime library settings for each build are as follows:
 
-                Release        Debug
 
-     DLL         /MD            /MDd
 
-     Library     /MT            /MTd
 
- Also, be sure to build libpng, zlib, and your project, all for the same
 
- platform (e.g., 32-bit or 64-bit).
 
 
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