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@@ -1,1176 +0,0 @@
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-#if 0
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-
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-#include "MandelWidget.h"
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-#include <cmath>
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-#include <sstream>
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-
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-#include <QStyle>
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-#include <QStyleOption>
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-#include <QOpenGLShader>
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-#include <QOpenGLFunctions_3_0>
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-
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-using namespace mnd;
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-
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-#include <QPainter>
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-#include <QTimer>
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-
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-#include <cstdio>
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-
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-
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-Texture::Texture(QOpenGLFunctions& gl, const Bitmap<float>& bitmap, GLint param) :
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- gl{ gl }
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-{
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- gl.glGenTextures(1, &id);
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- gl.glActiveTexture(GL_TEXTURE0);
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- gl.glBindTexture(GL_TEXTURE_2D, id);
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-
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- Bitmap<float> copy = bitmap.map<float>([](float x) { return x / 200; });
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- Bitmap<RGBColor> rgbs = bitmap.map<RGBColor>([](float x) { return RGBColor{ 100, uint8_t(::sin(x * 0.01) * 127 + 127), 20 }; });
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-
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- //int lineLength = (bitmap.width * 3 + 3) & ~3;
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-
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- /*std::unique_ptr<unsigned char[]> pixels = std::make_unique<unsigned char[]>(lineLength * bitmap.height);
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- for (int i = 0; i < bitmap.width; i++) {
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- for (int j = 0; j < bitmap.height; j++) {
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- int index = i * 3 + j * lineLength;
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- RGBColor c = bitmap.get(i, j);
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- pixels[index] = c.r;
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- pixels[index + 1] = c.g;
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- pixels[index + 2] = c.b;
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- }
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- }*/
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- gl.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB32F, int(bitmap.width), int(bitmap.height), 0, GL_RGB, GL_UNSIGNED_BYTE, rgbs.pixels.get());
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- gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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- gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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- gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, param);
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- gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, param);
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- gl.glBindTexture(GL_TEXTURE_2D, 0);
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-}
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-
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-
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-Texture::~Texture(void)
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-{
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- if (id != 0)
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- gl.glDeleteTextures(1, &id);
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-}
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-
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-
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-Texture::Texture(Texture&& other) :
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- id{ other.id },
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- gl{ other.gl }
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-{
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- other.id = 0;
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-}
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-
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-
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-void Texture::bind(void) const
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-{
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- gl.glActiveTexture(GL_TEXTURE0);
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- gl.glBindTexture(GL_TEXTURE_2D, id);
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-}
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-
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-
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-static GLuint gradId;
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-void Texture::drawRect(QOpenGLShaderProgram* program,
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- float x, float y, float width, float height,
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- float tx, float ty, float tw, float th)
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-{
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-#if 1
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- GLfloat const vertices[] = {
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- x, y, 0.0f,
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- x, y + height, 0.0f,
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- x + width, y + height, 0.0f,
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- x + width, y, 0.0f,
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- };
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-
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- GLfloat const texCoords[] = {
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- tx, ty,
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- tx, ty + th,
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- tx + tw, ty + th,
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- tx + tw, ty,
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- };
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-
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- QColor color(255, 255, 255);
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-
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- int vertexLoc = program->attributeLocation("vertex");
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- int texCoordsLoc = program->attributeLocation("texCoord");
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- int colorLocation = program->uniformLocation("color");
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- int texLoc = program->uniformLocation("tex");
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- int gradLoc = program->uniformLocation("gradient");
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- program->setAttributeArray(vertexLoc, vertices, 3);
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- program->setAttributeArray(texCoordsLoc, texCoords, 2);
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- program->enableAttributeArray(vertexLoc);
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- program->enableAttributeArray(texCoordsLoc);
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- program->setUniformValue(colorLocation, color);
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-
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-
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- auto& gl3 = *QOpenGLContext::currentContext()->functions();
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- gl3.glEnable(GL_TEXTURE_2D);
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-
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- gl3.glUniform1i(texLoc, GL_TEXTURE0);
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- gl3.glUniform1i(gradLoc, GL_TEXTURE2);
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-
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- gl3.glActiveTexture(GL_TEXTURE0);
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- gl3.glBindTexture(GL_TEXTURE_2D, id);
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-
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- gl3.glActiveTexture(GL_TEXTURE2);
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- gl3.glBindTexture(GL_TEXTURE_2D, gradId);
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- gl3.glActiveTexture(GL_TEXTURE0);
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-
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- gl3.glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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-
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- program->disableAttributeArray(vertexLoc);
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- program->disableAttributeArray(texCoordsLoc);
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- gl3.glActiveTexture(GL_TEXTURE0);
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-#else
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- gl.glColor3ub(255, 255, 255);
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- gl.glEnable(GL_TEXTURE_2D);
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- bind();
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- gl.glBegin(GL_TRIANGLE_STRIP);
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- gl.glTexCoord2f(0, 0);
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- gl.glVertex2f(x, y);
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- gl.glTexCoord2f(1, 0);
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- gl.glVertex2f(x + width, y);
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- gl.glTexCoord2f(0, 1);
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- gl.glVertex2f(x, y + height);
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- gl.glTexCoord2f(1, 1);
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- gl.glVertex2f(x + width, y + height);
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- gl.glEnd();
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- gl.glDisable(GL_TEXTURE_2D);
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-#endif
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-}
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-
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-
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-CellImage::~CellImage(void)
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-{
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-}
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-
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-
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-
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-TextureClip::~TextureClip(void)
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-{
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-}
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-
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-
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-void TextureClip::drawRect(QOpenGLShaderProgram* program,
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- float x, float y, float width, float height)
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-{
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- /*
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- auto& gl = texture->gl;
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- gl.glColor3ub(255, 255, 255);
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- gl.glEnable(GL_TEXTURE_2D);
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- gl.glBindTexture(GL_TEXTURE_2D, texture->getId());
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- gl.glBegin(GL_TRIANGLE_STRIP);
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- gl.glTexCoord2f(tx, ty);
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- gl.glVertex2f(x, y);
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- gl.glTexCoord2f(tx + tw, ty);
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- gl.glVertex2f(x + width, y);
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- gl.glTexCoord2f(tx, ty + th);
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- gl.glVertex2f(x, y + height);
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- gl.glTexCoord2f(tx + tw, ty + th);
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- gl.glVertex2f(x + width, y + height);
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- gl.glEnd();
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- gl.glDisable(GL_TEXTURE_2D);*/
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- texture->drawRect(program, x, y, width, height,
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- tx, ty, tw, th);
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-}
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-
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-
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-TextureClip TextureClip::clip(float x, float y, float w, float h)
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-{
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- float tx = this->tx + x * this->tw;
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- float ty = this->ty + y * this->th;
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- float tw = this->tw * w;
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- float th = this->th * h;
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- return TextureClip{ this->texture, tx, ty, tw, th };
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-}
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-
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-
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-std::shared_ptr<CellImage> TextureClip::clip(short i, short j)
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-{
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- return std::make_shared<TextureClip>(clip(i * 0.5f, j * 0.5f, 0.5f, 0.5f));
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-}
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-
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-
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-int TextureClip::getRecalcPriority() const
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-{
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- return int(1.0f / tw);
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-}
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-
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-
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-QuadImage::~QuadImage(void)
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-{
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-}
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-
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-
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-void QuadImage::drawRect(QOpenGLShaderProgram* program,
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- float x, float y, float width, float height)
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-{
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- for (int i = 0; i < 2; i++) {
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- for (int j = 0; j < 2; j++) {
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- this->cells[i][j]->drawRect(program,
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- x + i * 0.5f * width,
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- y + j * 0.5f * height,
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- width * 0.5f,
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- height * 0.5f);
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- }
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- }
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-}
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-
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-
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-std::shared_ptr<CellImage> QuadImage::clip(short i, short j)
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-{
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- return cells[i][j];
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-}
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-
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-
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-int QuadImage::getRecalcPriority() const
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-{
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- return 1;
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-}
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-
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-TexGrid::TexGrid(MandelView& owner, int level) :
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- owner{ owner },
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- level{ level },
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- dpp{ owner.getDpp(level) }
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-{
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-}
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-
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-
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-std::pair<GridIndex, GridIndex> TexGrid::getCellIndices(mnd::Real x, mnd::Real y)
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-{
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- return { GridIndex(mnd::floor(x / dpp / MandelView::chunkSize)), GridIndex(mnd::floor(y / dpp / MandelView::chunkSize)) };
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-}
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-
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-
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-std::pair<mnd::Real, mnd::Real> TexGrid::getPositions(GridIndex x, GridIndex y)
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-{
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- return { mnd::Real(x) * dpp * MandelView::chunkSize, mnd::Real(y) * dpp * MandelView::chunkSize };
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-}
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-
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-
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-GridElement* TexGrid::getCell(GridIndex i, GridIndex j)
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-{
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- auto cIt = cells.find({i, j});
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- if (cIt != cells.end()) {
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- return cIt->second.get();
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- }
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- else {
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- return nullptr;
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- }
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-}
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-
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-
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-void TexGrid::setCell(GridIndex i, GridIndex j, std::unique_ptr<GridElement> tex)
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-{
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- cells[{i, j}] = std::move(tex);
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-}
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-
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-
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-void TexGrid::clearCells(void)
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-{
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- cells.clear();
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-}
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-
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-
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-void TexGrid::clearUncleanCells(void)
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-{
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- for (auto it = cells.begin(); it != cells.end();) {
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- if (it->second->img->getRecalcPriority() > 1)
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- cells.erase(it++);
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- else ++it;
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- }
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-}
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-
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-
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-void Job::run(void)
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-{
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- auto [absX, absY] = grid->getPositions(i, j);
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- mnd::Real gw = grid->dpp * MandelView::chunkSize;
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-
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- Bitmap<float>* f = new Bitmap<float>(MandelView::chunkSize, MandelView::chunkSize);
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- mnd::MandelInfo mi = owner.getMandelInfo();
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- mi.view.x = absX;
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- mi.view.y = absY;
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- mi.view.width = mi.view.height = gw;
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- mi.bWidth = mi.bHeight = MandelView::chunkSize;
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- try {
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- generator->generate(mi, f->pixels.get());
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- /*auto* rgb = new Bitmap<RGBColor>(f.map<RGBColor>([&mi, this] (float i) {
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- return i >= mi.maxIter ? RGBColor{ 0, 0, 0 } : gradient.get(i);
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- }));*/
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- emit done(level, i, j, calcState, f);
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- }
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- catch(std::exception& ex) {
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- printf("wat: %s?!\n", ex.what()); fflush(stdout);
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- exit(1);
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- }
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- catch(...) {
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- printf("wat?!\n"); fflush(stdout);
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- exit(1);
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- }
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-}
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-
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-
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-Calcer::Calcer(mnd::MandelGenerator* generator, MandelWidget& owner) :
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- jobsMutex{ QMutex::Recursive },
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- generator{ generator },
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- threadPool{ std::make_unique<QThreadPool>() },
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- owner{ owner },
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- gradient{ owner.getGradient() }
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-{
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- threadPool->setMaxThreadCount(1);
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-}
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-
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-
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-void Calcer::clearAll(void)
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-{
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- this->threadPool->clear();
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-}
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-
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-
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-void Calcer::calc(TexGrid& grid, int level, GridIndex i, GridIndex j, int priority)
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-{
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- jobsMutex.lock();
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- if (jobs.find({ level, i, j }) == jobs.end()) {
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- Job* job = new Job(generator, gradient, owner, &grid, level, i, j, calcState);
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- connect(job, &Job::done, this, &Calcer::redirect);
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- connect(job, &QObject::destroyed, this, [this, level, i, j] () { this->notFinished(level, i, j); });
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- jobs.emplace(std::tuple{level, i, j}, job);
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- threadPool->start(job, priority);
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- }
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- jobsMutex.unlock();
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-}
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-
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-
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-void Calcer::setCurrentLevel(int level)
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-{
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- if (this->currentLevel != level) {
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- this->currentLevel = level;
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- std::vector<QRunnable*> toCancel;
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- jobsMutex.lock();
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- for (auto&[tup, job] : jobs) {
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- auto& [level, i, j] = tup;
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- if(level != currentLevel) {
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- toCancel.push_back(job);
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- }
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- }
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- jobsMutex.unlock();
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- for (auto* job : toCancel) {
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- if (threadPool->tryTake(job)) {
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- delete job;
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- }
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- }
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- }
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-}
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-
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-
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-void Calcer::notFinished(int level, GridIndex i, GridIndex j)
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-{
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- jobsMutex.lock();
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- jobs.erase({ level, i, j });
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- jobsMutex.unlock();
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-}
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-
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-
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-void Calcer::redirect(int level, GridIndex i, GridIndex j, long calcState, Bitmap<float>* bmp)
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-{
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- jobsMutex.lock();
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- jobs.erase({ level, i, j });
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- jobsMutex.unlock();
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- if (this->calcState == calcState) {
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- emit done(level, i, j, bmp);
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- }
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- else {
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- delete bmp;
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- }
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-}
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-
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-
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-const int MandelView::chunkSize = 256;
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-
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-MandelView::MandelView(mnd::MandelGenerator* generator, MandelWidget& owner) :
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- generator{ generator },
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- calcer{ generator, owner },
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- owner{ owner },
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- width{ 0 },
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- height{ 0 }
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-{
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- /*Bitmap<RGBColor> emp(8, 8);
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- for(auto i = 0; i < emp.width; i++) {
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- for(auto j = 0; j < emp.height; j++) {
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- if((i + j) & 0x1) { // if i+j is odd
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- emp.get(i, j) = RGBColor{ 255, 255, 255 };
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- }
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- else {
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- emp.get(i, j) = RGBColor{ 120, 120, 120 };
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- }
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- }
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- }*/
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- Bitmap<float> emp(1, 1);
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- emp.get(0, 0) = 0.0f;
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- auto& gl = *QOpenGLContext::currentContext()->functions();
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- empty = std::make_unique<Texture>(gl, emp, GL_NEAREST);
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- connect(&calcer, &Calcer::done, this, &MandelView::cellReady);
|
|
|
-}
|
|
|
-
|
|
|
-
|
|
|
-int MandelView::getLevel(mnd::Real dpp)
|
|
|
-{
|
|
|
- return int(mnd::log2(dpp / chunkSize));
|
|
|
-}
|
|
|
-
|
|
|
-
|
|
|
-mnd::Real MandelView::getDpp(int level)
|
|
|
-{
|
|
|
- return mnd::pow(mnd::Real(2), mnd::Real(level)) * chunkSize;
|
|
|
-}
|
|
|
-
|
|
|
-
|
|
|
-TexGrid& MandelView::getGrid(int level)
|
|
|
-{
|
|
|
- auto it = levels.find(level);
|
|
|
- if (it != levels.end()) {
|
|
|
- return it->second;
|
|
|
- }
|
|
|
- else {
|
|
|
- levels.insert(std::pair<int, TexGrid>{ level, TexGrid{ *this, level } });
|
|
|
- return levels.at(level);
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-
|
|
|
-void MandelView::setGenerator(mnd::MandelGenerator* generator)
|
|
|
-{
|
|
|
- if (this->generator != generator) {
|
|
|
- this->generator = generator;
|
|
|
- calcer.setGenerator(generator);
|
|
|
- clearCells();
|
|
|
- emit redrawRequested();
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-
|
|
|
-void MandelView::clearCells(void)
|
|
|
-{
|
|
|
- for(auto& [level, grid] : this->levels) {
|
|
|
- grid.clearCells();
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-
|
|
|
-void MandelView::garbageCollect(int level, GridIndex /*i*/, GridIndex /*j*/)
|
|
|
-{
|
|
|
- for(auto& [l, grid] : levels) {
|
|
|
- int dist = ::abs(l - level);
|
|
|
-
|
|
|
- if (dist == 1) {
|
|
|
- grid.clearUncleanCells();
|
|
|
- }
|
|
|
-
|
|
|
- if (dist > 20) {
|
|
|
- grid.clearCells();
|
|
|
- }
|
|
|
- else if (dist > 10) {
|
|
|
- if (grid.countAllocatedCells() > 50)
|
|
|
- grid.clearCells();
|
|
|
- }
|
|
|
- else if (dist > 3) {
|
|
|
- if (grid.countAllocatedCells() > 150)
|
|
|
- grid.clearCells();
|
|
|
- }
|
|
|
- else if (dist > 0) {
|
|
|
- if (grid.countAllocatedCells() > 350)
|
|
|
- grid.clearCells();
|
|
|
- }
|
|
|
- else {
|
|
|
- if (grid.countAllocatedCells() > 2500)
|
|
|
- grid.clearCells();
|
|
|
- }
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-
|
|
|
-GridElement* MandelView::searchAbove(int level, GridIndex i, GridIndex j, int recursionLevel)
|
|
|
-{
|
|
|
- auto& grid = getGrid(level);
|
|
|
- auto& gridAbove = getGrid(level + 1);
|
|
|
-
|
|
|
- GridIndex ai = (i < 0 ? (i - 1) : i) / 2;
|
|
|
- GridIndex aj = (j < 0 ? (j - 1) : j) / 2;
|
|
|
-
|
|
|
- GridElement* above = gridAbove.getCell(ai, aj);
|
|
|
-
|
|
|
- if (above == nullptr && recursionLevel > 0) {
|
|
|
- auto abFound = searchAbove(level + 1, ai, aj, recursionLevel - 1);
|
|
|
- if (abFound)
|
|
|
- above = abFound;
|
|
|
- }
|
|
|
-
|
|
|
- if (above != nullptr) {
|
|
|
- auto newElement = std::make_unique<GridElement>(
|
|
|
- false, above->img->clip(short(i & 1), short(j & 1))
|
|
|
- );
|
|
|
- GridElement* ret = newElement.get();
|
|
|
- grid.setCell(i, j, std::move(newElement));
|
|
|
- return ret;
|
|
|
- }
|
|
|
- else {
|
|
|
- return nullptr;
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-
|
|
|
-GridElement* MandelView::searchUnder(int level, GridIndex i, GridIndex j, int recursionLevel)
|
|
|
-{
|
|
|
- if (recursionLevel == 0)
|
|
|
- return nullptr;
|
|
|
-
|
|
|
- auto& grid = getGrid(level);
|
|
|
- auto& gridUnder = getGrid(level - 1);
|
|
|
-
|
|
|
- GridIndex ai = i * 2;
|
|
|
- GridIndex aj = j * 2;
|
|
|
-
|
|
|
- GridElement* u00 = gridUnder.getCell(ai, aj);
|
|
|
- GridElement* u01 = gridUnder.getCell(ai, aj + 1);
|
|
|
- GridElement* u10 = gridUnder.getCell(ai + 1, aj);
|
|
|
- GridElement* u11 = gridUnder.getCell(ai + 1, aj + 1);
|
|
|
-
|
|
|
- /*if ( u00 == nullptr
|
|
|
- || u01 == nullptr
|
|
|
- || u10 == nullptr
|
|
|
- || u11 == nullptr) {
|
|
|
- auto abFound = searchUnder(level + 1, ai, aj, recursionLevel - 1);
|
|
|
- if (abFound)
|
|
|
- above = abFound;
|
|
|
- }*/
|
|
|
-
|
|
|
- if ( u00 != nullptr
|
|
|
- && u01 != nullptr
|
|
|
- && u10 != nullptr
|
|
|
- && u11 != nullptr) {
|
|
|
- auto newElement = std::make_unique<GridElement>(
|
|
|
- false, std::make_shared<QuadImage>(u00->img, u01->img, u10->img, u11->img)
|
|
|
- );
|
|
|
- GridElement* ret = newElement.get();
|
|
|
- grid.setCell(i, j, std::move(newElement));
|
|
|
- return ret;
|
|
|
- }
|
|
|
- else {
|
|
|
- return nullptr;
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-
|
|
|
-void MandelView::paint(const mnd::MandelViewport& mvp)
|
|
|
-{
|
|
|
- mnd::Real dpp = mvp.width / width;
|
|
|
- int level = getLevel(dpp) - 1;
|
|
|
- auto& grid = getGrid(level);
|
|
|
- mnd::Real gw = getDpp(level) * chunkSize;
|
|
|
- auto [left, top] = grid.getCellIndices(mvp.x, mvp.y);
|
|
|
- auto [right, bottom] = grid.getCellIndices(mvp.right(), mvp.bottom());
|
|
|
-
|
|
|
- garbageCollect(level, (left + right) / 2, (top + bottom) / 2);
|
|
|
- emit calcer.setCurrentLevel(level);
|
|
|
-
|
|
|
- mnd::Real w = width * gw / mvp.width;
|
|
|
-
|
|
|
- auto [realXLeft, realYTop] = grid.getPositions(left, top);
|
|
|
- realXLeft = ((realXLeft - mvp.x) * mnd::Real(width)) / mvp.width;
|
|
|
- realYTop = ((realYTop - mvp.y) * mnd::Real(height)) / mvp.height;
|
|
|
- for(GridIndex i = left; i <= right; i++) {
|
|
|
- for(GridIndex j = top; j <= bottom; j++) {
|
|
|
- mnd::Real x = w * int(i - left) + realXLeft;
|
|
|
- mnd::Real y = w * int(j - top) + realYTop;
|
|
|
-
|
|
|
- GridElement* t = grid.getCell(i, j);
|
|
|
-
|
|
|
- if (t == nullptr) {
|
|
|
- auto under = searchUnder(level, i, j, 1);
|
|
|
- if (under) {
|
|
|
- t = under;
|
|
|
- }
|
|
|
- else {
|
|
|
- auto above = searchAbove(level, i, j, 3);
|
|
|
- if (above) {
|
|
|
- t = above;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- if (t != nullptr) {
|
|
|
-
|
|
|
- auto& gl3 = *QOpenGLContext::currentContext()->functions();
|
|
|
- gl3.glActiveTexture(GL_TEXTURE2);
|
|
|
- gl3.glBindTexture(GL_TEXTURE_2D, owner.gradientTexture);
|
|
|
- t->img->drawRect(this->owner.program,float(x), float(y), float(w), float(w));
|
|
|
- /*glBegin(GL_LINE_LOOP);
|
|
|
- glVertex2f(float(x), float(y));
|
|
|
- glVertex2f(float(x) + float(w), float(y));
|
|
|
- glVertex2f(float(x) + float(w), float(y) + float(w));
|
|
|
- glVertex2f(float(x), float(y) + float(w));
|
|
|
- glEnd();*/
|
|
|
-
|
|
|
- if (!t->enoughResolution) {
|
|
|
- calcer.calc(grid, level, i, j, t->img->getRecalcPriority());
|
|
|
- }
|
|
|
- }
|
|
|
- else {
|
|
|
- calcer.calc(grid, level, i, j, 1000);
|
|
|
- this->empty->drawRect(this->owner.program,
|
|
|
- float(x), float(y), float(w), float(w));
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-
|
|
|
-void MandelView::cellReady(int level, GridIndex i, GridIndex j, Bitmap<float>* bmp)
|
|
|
-{
|
|
|
- auto& gl = *QOpenGLContext::currentContext()->functions();
|
|
|
- this->getGrid(level).setCell(i, j,
|
|
|
- std::make_unique<GridElement>(true, std::make_shared<TextureClip>(std::make_shared<Texture>(gl, *bmp))));
|
|
|
- delete bmp;
|
|
|
- emit redrawRequested();
|
|
|
-}
|
|
|
-
|
|
|
-
|
|
|
-MandelWidget::MandelWidget(mnd::MandelContext& ctxt, mnd::MandelGenerator* generator, QWidget* parent) :
|
|
|
- QOpenGLWidget{ parent },
|
|
|
- mndContext{ ctxt },
|
|
|
- generator{ generator },
|
|
|
- gradient{ Gradient::defaultGradient() }
|
|
|
-{
|
|
|
- //this->setContentsMargins(0, 0, 0, 0);
|
|
|
- this->setSizePolicy(QSizePolicy::Expanding,
|
|
|
- QSizePolicy::Expanding);
|
|
|
- qRegisterMetaType<GridIndex>("GridIndex");
|
|
|
- this->format().setSwapInterval(1);
|
|
|
-}
|
|
|
-
|
|
|
-
|
|
|
-MandelWidget::~MandelWidget()
|
|
|
-{
|
|
|
-}
|
|
|
-
|
|
|
-
|
|
|
-void MandelWidget::setGradient(Gradient g)
|
|
|
-{
|
|
|
- /*this->gradient = std::move(g);
|
|
|
- if (mandelView) {
|
|
|
- mandelView->clearCells();
|
|
|
- mandelView->calcer.changeState();
|
|
|
- }
|
|
|
- emit update();*/
|
|
|
-
|
|
|
- auto& gl = *this->context()->functions();
|
|
|
- this->gradient = std::move(g);
|
|
|
- int width = 1024;
|
|
|
-
|
|
|
- std::vector<unsigned char> pixels(size_t(width * 3));
|
|
|
- for (int i = 0; i < width; i++) {
|
|
|
- float pos = i * this->gradient.getMax() / width;
|
|
|
- RGBColor c = gradient.get(pos);
|
|
|
- pixels.push_back(c.r);
|
|
|
- pixels.push_back(c.g);
|
|
|
- pixels.push_back(c.b);
|
|
|
- }
|
|
|
-
|
|
|
- unsigned char pix[] = { 255, 0, 0, 0, 255, 0, 0, 0, 255 };
|
|
|
-
|
|
|
- GLuint id;
|
|
|
- gl.glEnable(GL_TEXTURE_2D);
|
|
|
- gl.glActiveTexture(GL_TEXTURE2);
|
|
|
- gl.glGenTextures(1, &id);
|
|
|
- gl.glBindTexture(GL_TEXTURE_2D, id);
|
|
|
-
|
|
|
- gl.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, 3, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, reinterpret_cast<char*> (pix));
|
|
|
- gl.glUniform1i(this->program->uniformLocation("gradient"), GL_TEXTURE2);
|
|
|
- gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
|
- gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
|
- gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
|
- gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
|
- gl.glBindTexture(GL_TEXTURE_2D, 0);
|
|
|
-
|
|
|
-
|
|
|
- gradientTexture = id;
|
|
|
- gradId = id;
|
|
|
- update();
|
|
|
-}
|
|
|
-
|
|
|
-
|
|
|
-void MandelWidget::setSmoothColoring(bool sc)
|
|
|
-{
|
|
|
- if (sc != mandelInfo.smooth) {
|
|
|
- mandelInfo.smooth = sc;
|
|
|
- if (mandelView) {
|
|
|
- mandelView->clearCells();
|
|
|
- emit update();
|
|
|
- }
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-
|
|
|
-void MandelWidget::setDisplayInfo(bool di)
|
|
|
-{
|
|
|
- if (di != this->displayInfo) {
|
|
|
- this->displayInfo = di;
|
|
|
- emit update();
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-
|
|
|
-void MandelWidget::setMaxIterations(int maxIter)
|
|
|
-{
|
|
|
- if (mandelInfo.maxIter != maxIter) {
|
|
|
- mandelInfo.maxIter = maxIter;
|
|
|
- if (mandelView) {
|
|
|
- mandelView->clearCells();
|
|
|
- mandelView->calcer.clearAll();
|
|
|
- mandelView->calcer.changeState();
|
|
|
- }
|
|
|
- emit update();
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-
|
|
|
-void MandelWidget::setJuliaPos(const mnd::Real& x, const mnd::Real& y)
|
|
|
-{
|
|
|
- mandelInfo.juliaX = x;
|
|
|
- mandelInfo.juliaY = y;
|
|
|
- if (mandelView)
|
|
|
- mandelView->calcer.changeState();
|
|
|
- emit update();
|
|
|
-}
|
|
|
-
|
|
|
-
|
|
|
-void MandelWidget::setGenerator(mnd::MandelGenerator* generator)
|
|
|
-{
|
|
|
- if (this->generator != generator) {
|
|
|
- this->generator = generator;
|
|
|
- if (mandelView)
|
|
|
- mandelView->setGenerator(generator);
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-
|
|
|
-void MandelWidget::clearAll(void)
|
|
|
-{
|
|
|
- mandelView->clearCells();
|
|
|
- mandelView->calcer.clearAll();
|
|
|
-}
|
|
|
-
|
|
|
-
|
|
|
-void MandelWidget::initializeGL(void)
|
|
|
-{
|
|
|
- auto& gl = *this->context()->functions();
|
|
|
- gl.glClearColor(0, 0, 0, 0);
|
|
|
-
|
|
|
- gl.glDisable(GL_DEPTH_TEST);
|
|
|
-
|
|
|
- // looks not even better
|
|
|
- gl.glEnable(GL_FRAMEBUFFER_SRGB);
|
|
|
-
|
|
|
- //glShadeModel(GL_SMOOTH);
|
|
|
-
|
|
|
-
|
|
|
- program = new QOpenGLShaderProgram{ this->context() };
|
|
|
- bool vert = program->addShaderFromSourceCode(QOpenGLShader::Vertex,
|
|
|
- "attribute highp vec4 vertex;\n"
|
|
|
- "attribute highp vec2 texCoord;\n"
|
|
|
- "uniform highp mat4 matrix;\n"
|
|
|
- "varying highp vec2 texc;\n"
|
|
|
- "void main(void)\n"
|
|
|
- "{\n"
|
|
|
- " gl_Position = matrix * vertex;\n"
|
|
|
- " texc = texCoord;\n"
|
|
|
- "}");
|
|
|
- bool frag = program->addShaderFromSourceCode(QOpenGLShader::Fragment,
|
|
|
- "uniform sampler2D gradient;\n"
|
|
|
- "uniform sampler2D tex;\n"
|
|
|
- "uniform mediump vec4 color;\n"
|
|
|
- "varying highp vec2 texc;\n"
|
|
|
- "void main(void)\n"
|
|
|
- "{\n"
|
|
|
- " float v = texture2D(tex, texc).r;\n"
|
|
|
- " gl_FragColor = texture2D(gradient, texc);\n"
|
|
|
-// " gl_FragColor = gl_FragColor * texture2D(tex, texc);\n"
|
|
|
-// " float v = texture2D(tex, texc).r;\n"
|
|
|
-// " gl_FragColor = vec4(v, 1.0 - v, v*v, 1);\n"
|
|
|
-// " gl_FragColor.g = 0.3;\n"
|
|
|
- "}");
|
|
|
- //program.link();
|
|
|
- bool bound = program->bind();
|
|
|
-
|
|
|
- //gl3.glBindSampler(0, id);
|
|
|
-
|
|
|
- mandelView = nullptr;
|
|
|
- setGradient(gradient);
|
|
|
- requestRecalc();
|
|
|
-}
|
|
|
-
|
|
|
-void MandelWidget::resizeGL(int w, int h)
|
|
|
-{
|
|
|
- auto& gl = *this->context()->functions();
|
|
|
- double aspect = double(w) / h;
|
|
|
-
|
|
|
- currentViewport.height = currentViewport.width / aspect;
|
|
|
- targetViewport = currentViewport;
|
|
|
- float pixelRatio = this->devicePixelRatioF();
|
|
|
- gl.glViewport(0, 0, w * pixelRatio, h * pixelRatio);
|
|
|
-
|
|
|
- if (mandelView.get() != nullptr) {
|
|
|
- mandelView->width = w;
|
|
|
- mandelView->height = h;
|
|
|
- //printf("resize: %d, %d\n", w, h);
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void MandelWidget::paintGL(void)
|
|
|
-{
|
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- //auto& gl = *QOpenGLContext::currentContext()->versionFunctions<QOpenGLFunctions_2_0>();
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- if (mandelView == nullptr) {
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- mandelView = std::make_unique<MandelView>(generator, *this);
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- QObject::connect(mandelView.get(), &MandelView::redrawRequested, this, static_cast<void(QOpenGLWidget::*)(void)>(&QOpenGLWidget::update));
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- }
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- //if (program)
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- //program->bind();
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-
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- /*
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- int width = this->width();
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- int height = this->height();
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- float pixelRatio = this->devicePixelRatioF();
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- mandelView->width = width * pixelRatio;
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- mandelView->height = height * pixelRatio;
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- //glViewport(0, 0, width, height);
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-
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- gl.glMatrixMode(GL_PROJECTION);
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- gl.glLoadIdentity();
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-#ifdef QT_OPENGL_ES_1
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- gl.glOrthof(0, width * pixelRatio, height * pixelRatio, 0, -1.0, 1.0);
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-#else
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- gl.glOrtho(0, double(width) * pixelRatio, double(height) * pixelRatio, 0, -1.0, 1.0);
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-#endif
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- gl.glMatrixMode(GL_MODELVIEW);
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- gl.glLoadIdentity();
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-
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- gl.glClear(GL_COLOR_BUFFER_BIT);
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-
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-
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- QPainter painter{ this };
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-
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- mandelView->paint(this->currentViewport, painter);
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-
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- if (rubberbanding)
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- drawRubberband();
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- if (displayInfo)
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- drawInfo();
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- if (selectingPoint)
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- drawPoint();*/
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- //QPainter painter{ this };
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-
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-
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- updateAnimations();
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-
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- mandelView->paint(this->currentViewport);
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-
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- static GLfloat const triangleVertices[] = {
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- 0.0, 20, 0.0f,
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- 49, 50, 0.0f,
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- -60, 70, 0.0f
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- };
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-
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- QColor color(0, 255, 0);
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-
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- QMatrix4x4 pmvMatrix;
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- pmvMatrix.ortho(rect());
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-
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- int vertexLocation = program->attributeLocation("vertex");
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- int matrixLocation = program->uniformLocation("matrix");
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- int colorLocation = program->uniformLocation("color");
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- program->enableAttributeArray(vertexLocation);
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- program->setAttributeArray(vertexLocation, triangleVertices, 3);
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- program->setUniformValue(matrixLocation, pmvMatrix);
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- program->setUniformValue(colorLocation, color);
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-
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- auto& gl3 = *QOpenGLContext::currentContext()->functions();
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- gl3.glDrawArrays(GL_TRIANGLES, 0, 3);
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-
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- program->disableAttributeArray(vertexLocation);
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-
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- /*QPainter painter{ this };
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- painter.beginNativePainting();
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- painter.endNativePainting();*/
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- /*if (rubberbanding)
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- drawRubberband(painter);
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- if (displayInfo)
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- drawInfo(painter);
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- if (selectingPoint)
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- drawPoint(painter);*/
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-}
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-
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-
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-void MandelWidget::updateAnimations(void)
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-{
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- if (mnd::abs(currentViewport.width / targetViewport.width - 1.0) < 1e-3
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- && mnd::abs(currentViewport.height / targetViewport.height - 1.0) < 1e-3) {
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- // animation finished
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- currentViewport = targetViewport;
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- }
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- else {
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- auto now = std::chrono::high_resolution_clock::now();
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- auto millis = std::chrono::duration_cast<std::chrono::milliseconds>(now - lastAnimUpdate).count();
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- const mnd::Real factor = mnd::Real(::pow(0.97, millis));
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- const mnd::Real one(1.0);
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-
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- currentViewport.x = currentViewport.x * factor + targetViewport.x * (one - factor);
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- currentViewport.y = currentViewport.y * factor + targetViewport.y * (one - factor);
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- currentViewport.width = currentViewport.width * factor + targetViewport.width * (one - factor);
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- currentViewport.height = currentViewport.height * factor + targetViewport.height * (one - factor);
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-
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- lastAnimUpdate = now;
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- emit update();
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- }
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-
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-}
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-
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-
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-void MandelWidget::drawRubberband(QPainter& rubberbandPainter)
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-{
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- rubberbandPainter.fillRect(rubberband, QColor{ 125, 140, 225, 120 });
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-
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- QPen pen{ QColor{ 100, 115, 200 } };
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- pen.setWidth(2);
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- rubberbandPainter.setPen(pen);
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-
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- rubberbandPainter.drawRect(rubberband);
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- //QStyleOption so;
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- //style()->drawControl(QStyle::CE_RubberBand, &so, &rubberbandPainter, this);
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-}
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-
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-
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-void MandelWidget::drawInfo(QPainter& infoPainter)
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-{
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- const float DIST_FROM_BORDER = 15;
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- float maxWidth = this->width() - 2 * DIST_FROM_BORDER;
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- mnd::Real distPerPixel = currentViewport.width / this->width();
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- float log10 = (mnd::convert<float>(mnd::log(distPerPixel)) + ::logf(maxWidth)) / ::logf(10);
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- mnd::Real displayDist = mnd::pow(mnd::Real(10), ::floor(log10));
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- float pixels = mnd::convert<float>(displayDist / distPerPixel);
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- int factor = 1;
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- for (int i = 9; i > 1; i--) {
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- if (pixels * i < maxWidth) {
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- factor *= i;
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- pixels *= i;
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- displayDist *= i;
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- break;
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- }
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- }
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-
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- std::stringstream dis;
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- if (::abs(log10) < 3) {
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- dis << mnd::convert<float>(displayDist);
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- }
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- else {
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- dis << factor << "e" << int(::floor(log10));
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- }
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-
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- if (maxWidth > 400) {
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- dis << "; per pixel: " << distPerPixel;
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- }
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-
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- float lineY = this->height() - DIST_FROM_BORDER;
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- float lineXEnd = DIST_FROM_BORDER + pixels;
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-
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- infoPainter.setPen(Qt::white);
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- infoPainter.setFont(QFont("Arial", 12));
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- infoPainter.drawLine(QPointF{ DIST_FROM_BORDER, lineY }, QPointF{ lineXEnd, lineY });
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- infoPainter.drawLine(QPointF{ DIST_FROM_BORDER, lineY }, QPointF{ DIST_FROM_BORDER, lineY - 5 });
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- infoPainter.drawLine(QPointF{ lineXEnd, lineY }, QPointF{ lineXEnd, lineY - 5 });
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- infoPainter.drawText(int(DIST_FROM_BORDER), int(lineY - 20), int(lineXEnd - DIST_FROM_BORDER), 20,
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- Qt::AlignCenter, QString::fromStdString(dis.str()));
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-}
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-
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-
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-void MandelWidget::drawPoint(QPainter& pointPainter)
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-{
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- pointPainter.setPen(QColor{ 255, 255, 255 });
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- pointPainter.drawLine(0, pointY, width(), pointY);
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- pointPainter.drawLine(pointX, 0, pointX, height());
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-
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-
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- /*glColor3ub(255, 255, 255);
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- glBegin(GL_LINES);
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- glVertex2f(0, pointY);
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- glVertex2f(width(), pointY);
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-
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- glVertex2f(pointX, 0);
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- glVertex2f(pointX, height());
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- glEnd();*/
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-}
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-
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-
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-void MandelWidget::zoom(float scale, float x, float y)
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-{
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- targetViewport.zoom(scale, x, y);
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- lastAnimUpdate = std::chrono::high_resolution_clock::now();
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- //currentViewport.zoom(scale, x, y);
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- requestRecalc();
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-}
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-
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-
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-void MandelWidget::setViewport(const mnd::MandelViewport& viewport)
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-{
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- targetViewport = viewport;
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- targetViewport.adjustAspectRatio(this->width(), this->height());
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- currentViewport = targetViewport;
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- //lastAnimUpdate = std::chrono::high_resolution_clock::now();
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- //currentViewport.zoom(scale, x, y);
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- requestRecalc();
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-}
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-
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-
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-void MandelWidget::selectPoint(void)
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-{
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- this->selectingPoint = true;
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- this->setMouseTracking(true);
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-}
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-
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-
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-void MandelWidget::stopSelectingPoint(void)
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-{
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- this->selectingPoint = false;
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- this->setMouseTracking(false);
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-}
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-
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-
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-void MandelWidget::requestRecalc()
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-{
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- emit update();
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-}
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-
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-
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-void MandelWidget::resizeEvent(QResizeEvent* re)
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-{
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- QOpenGLWidget::resizeEvent(re);
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- double aspect = double(geometry().width()) / geometry().height();
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-
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- currentViewport.height = currentViewport.width / aspect;
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- targetViewport = currentViewport;
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-
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- if (mandelView.get() != nullptr) {
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- mandelView->width = this->width();
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- mandelView->height = this->height();
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- }
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- requestRecalc();
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-}
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-
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-
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-void MandelWidget::mousePressEvent(QMouseEvent* me)
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-{
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- QOpenGLWidget::mousePressEvent(me);
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- if (me->button() == Qt::RightButton) {
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- rubberbanding = true;
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- rubberband.setCoords(me->x(), me->y(), me->x(), me->y());
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- update();
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- me->accept();
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- }
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- else if (me->button() == Qt::LeftButton) {
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- dragging = true;
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- dragX = me->x();
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- dragY = me->y();
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- me->accept();
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- }
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-}
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-
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-
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-void MandelWidget::mouseMoveEvent(QMouseEvent* me)
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-{
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- QOpenGLWidget::mouseMoveEvent(me);
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-
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- if (rubberbanding) {
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- QRectF& rect = rubberband;
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- double aspect = double(geometry().width()) / geometry().height();
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- rect.setBottomRight(QPoint(me->x(), me->y()));
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- if (rect.width() > rect.height() * aspect)
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- rect.setHeight(rect.width() / aspect);
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- else
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- rect.setWidth(rect.height() * aspect);
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-
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- update();
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- }
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- else if (selectingPoint) {
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|
- pointX = me->x();
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- pointY = me->y();
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- update();
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- }
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- else if (dragging) {
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|
- double deltaX = me->x() - dragX;
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- double deltaY = me->y() - dragY;
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-
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- this->currentViewport.x -= deltaX * currentViewport.width / this->width();
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- this->currentViewport.y -= deltaY * currentViewport.height / this->height();
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- targetViewport = currentViewport;
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- dragX = me->x(); dragY = me->y();
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-
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- update();
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- }
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- me->accept();
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-}
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-
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-
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-void MandelWidget::mouseReleaseEvent(QMouseEvent* me)
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-{
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- QOpenGLWidget::mouseReleaseEvent(me);
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- if (rubberbanding) {
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- QRect rect = rubberband.toRect();
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- if(rect.width() != 0 && rect.height() != 0) {
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- QRect full = this->geometry();
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-
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- targetViewport.x += mnd::Real(rect.left()) * targetViewport.width / full.width();
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- targetViewport.y += mnd::Real(rect.top()) * targetViewport.height / full.height();
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- targetViewport.width *= mnd::Real(rect.width()) / full.width();
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- targetViewport.height *= mnd::Real(rect.height()) / full.height();
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- targetViewport.normalize();
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- currentViewport = targetViewport;
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- }
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- requestRecalc();
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- rubberbanding = false;
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- }
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- else if (selectingPoint) {
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- selectingPoint = false;
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- this->setMouseTracking(false);
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- mnd::Real x = currentViewport.x + currentViewport.width * mnd::convert<mnd::Real>(float(me->x()) / width());
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- mnd::Real y = currentViewport.y + currentViewport.height * mnd::convert<mnd::Real>(float(me->y()) / height());
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- emit pointSelected(x, y);
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- update();
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- }
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- dragging = false;
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-
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- //requestRecalc();
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-}
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-
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-void MandelWidget::wheelEvent(QWheelEvent* we)
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-{
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- QOpenGLWidget::wheelEvent(we);
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- float x = float(we->x()) / this->width();
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- float y = float(we->y()) / this->height();
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- float scale = ::powf(0.9975f, we->angleDelta().y());
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- zoom(scale, x, y);
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- if (!we->pixelDelta().isNull())
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- this->currentViewport = this->targetViewport;
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- we->accept();
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-}
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-
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-
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|
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-/*void MandelWidget::viewUpdated(Bitmap<RGBColor>* bitmap)
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-{
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- if (bitmap != nullptr) {
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|
- delete bitmap;
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- emit repaint();
|
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- }
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|
-}*/
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-
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-#endif
|