|  | @@ -30,6 +30,7 @@ __kernel void iterate(__global float* A, const int width, float xl, float yt, fl
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				|  |  |  }
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				|  |  |  
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				|  |  |  
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				|  |  | +/*
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				|  |  |  __kernel void iterate_vec4(__global float* A, const int width, float xl, float yt, float pixelScaleX, float pixelScaleY, int max, int smooth, int julia, float juliaX, float juliaY) {
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				|  |  |     int index = get_global_id(0) * 4;
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				|  |  |     int x = index % width;
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				|  | @@ -70,6 +71,14 @@ __kernel void iterate_vec4(__global float* A, const int width, float xl, float y
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				|  |  |             n++;
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				|  |  |         }
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				|  |  |      }
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				|  |  | +
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				|  |  | +    float4 res;
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				|  |  | +    if (smooth != 0) {
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				|  |  | +        if (count.s0 >= 0)
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				|  |  | +            res = ((float4) count) + ((float4)(1.0f, 1.0f, 1.0f, 1.0f)) - log2(log(fma(resa, resa, resb * resb)) * 0.5);
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				|  |  | +    }
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				|  |  | +
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				|  |  | +
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				|  |  |      for (int i = 0; i < 4 && i + x < width; i++) {
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				|  |  |      if (smooth != 0) {
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				|  |  |          if (count[i] >= 0)
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				|  | @@ -79,3 +88,4 @@ __kernel void iterate_vec4(__global float* A, const int width, float xl, float y
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				|  |  |          A[index + i] = ((float) count[i]);
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				|  |  |     }
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				|  |  |  }
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				|  |  | +*/
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