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- use search::apply_move;
- use std::io::{self, BufRead};
- use std::sync::mpsc::{Receiver, Sender};
- use std::process::exit;
- use engine::{EngineMsg, InterfaceMsg, SearchInfo};
- use game::{Game};
- use std::thread::sleep_ms;
- use log::info;
- pub fn run(r: Receiver<InterfaceMsg>, s: Sender<EngineMsg>) {
- //unsafe { debug_log = Box::new(File::open("debug.log").unwrap()); }
- //unsafe { debug_log = Arc::new(Some(Mutex::new(File::create("~/debug.log").unwrap()))) };
- let stdin = io::stdin();
- for line_m in stdin.lock().lines() {
- let line = line_m.unwrap();
- info!("received line: {}", line);
- let split = line.split_whitespace().collect::<Vec<&str>>();
- run_command(split, &r, &s);
- }
- }
- fn run_command(mut cmd: Vec<&str>, r: &Receiver<InterfaceMsg>, s: &Sender<EngineMsg>) {
- if cmd.len() > 0 {
- let command = cmd[0];
- cmd.drain(0..1);
- match command {
- "uci" => cmd_uci(cmd),
- "isready" => cmd_isready(cmd),
- "position" => cmd_position(cmd, r, s),
- "go" => cmd_go(cmd, r, s),
- "stop" => cmd_stop(cmd, r, s),
- "ucinewgame" => cmd_newgame(cmd, r, s),
- "quit" | "exit" => cmd_quit(cmd, r, s),
- cmd => { println!("unknown command: {}", cmd); }
- }
- }
- }
- fn cmd_uci(_args: Vec<&str>) {
- println!("id name bishop 1.0");
- println!("id author Geile Siech");
- println!("uciok");
- }
- fn cmd_isready(_args: Vec<&str>) {
- println!("readyok");
- }
- fn cmd_position(mut args: Vec<&str>, r: &Receiver<InterfaceMsg>, s: &Sender<EngineMsg>) {
- let position = args[0];
- args.drain(0..1);
- let mut game = Game::default();
- if position == "startpos" {
- }
- else if position == "fen" {
- let fen_parts: Vec<&str> = Vec::from(&args[0..6]).into_iter().collect::<Vec<&str>>();
- let moves = &args[6..];
- game = Game::from_fen(fen_parts.as_slice()).unwrap();
- for mov in moves {
- let m = game.parse_move(mov);
- if let Ok(mm) = m {
- game = apply_move(&game, mm);
- }
- else {
- println!("error");
- }
- }
- }
- s.send(EngineMsg::SetBoard(game)).unwrap();
- }
- fn cmd_go(args: Vec<&str>, _r: &Receiver<InterfaceMsg>, s: &Sender<EngineMsg>) {
- s.send(EngineMsg::Search(SearchInfo::Movetime(1000))).unwrap();
- }
- fn cmd_stop(_args: Vec<&str>, _r: &Receiver<InterfaceMsg>, s: &Sender<EngineMsg>) {
- s.send(EngineMsg::Stop).unwrap();
- }
- fn cmd_newgame(_args: Vec<&str>, _r: &Receiver<InterfaceMsg>, s: &Sender<EngineMsg>) {
- s.send(EngineMsg::NewGame).unwrap();
- }
- fn cmd_quit(_args: Vec<&str>, _r: &Receiver<InterfaceMsg>, _s: &Sender<EngineMsg>) {
- exit(0);
- }
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