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- use bitboard::*;
- use movegen::*;
- use log::info;
- use std::sync::Arc;
- use zobrist::{ZobristTable, Hash};
- use crate::movegen;
- #[derive(Clone)]
- pub struct Board
- {
- pub pieces: [Bitboard; 12],
- pub turn: Side,
- /// None if no en passant move is possible,
- /// otherwise contains the file of the last (double-) pushed pawn
- pub en_passant: Option<u8>,
- ///
- /// castling rights in the following order
- /// white kingside, white queenside, black kingside, black queenside
- ///
- pub castling_rights: [bool; 4],
- //
- // non-hashed part
- // vvv
- pub turn_number: i32,
- pub halfmoves_since_last_event: i8,
- pub zobrist: Option<(Arc<ZobristTable>, Hash)>
- }
- impl Default for Board {
- fn default () -> Board {
- Board {
- pieces: [
- ROW_2,
- 0x42,
- 0x24,
- 0x81,
- 0x10,
- 0x08,
- ROW_7,
- 0x42 << 56,
- 0x24 << 56,
- 0x81 << 56,
- 0x10 << 56,
- 0x08 << 56,
- ],
- turn: WHITE,
- en_passant: None,
- castling_rights: [true; 4],
- halfmoves_since_last_event: 0,
- turn_number: 0,
- zobrist: None
- }
- }
- }
- impl std::hash::Hash for Board {
- fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
- if let Some((ref _zt, ref zb)) = &self.zobrist {
- zb.hash(state);
- }
- }
- }
- impl PartialEq for Board {
- fn eq(&self, other: &Self) -> bool {
- self.pieces == other.pieces &&
- self.turn == other.turn &&
- self.en_passant == other.en_passant &&
- self.castling_rights == other.castling_rights
- }
- }
- impl Eq for Board {
- }
- impl Board {
- pub fn empty() -> Board {
- Board {
- pieces: [0; 12],
- turn: WHITE,
- en_passant: None,
- castling_rights: [true; 4],
- halfmoves_since_last_event: 0,
- turn_number: 0,
- zobrist: None
- }
- }
- pub fn from_fen(fen: &[&str]) -> Option<Board> {
- let mut game: Board = Board::empty();
- //let example = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
- let position = fen[0];
- let turn = fen[1];
- let castling_rights = fen[2];
- let en_passant = fen[3];
- let halfmoves_since_last_event = fen[4];
- let turn_number = fen[5];
- {
- let rows = position.split('/');
- let mut row_index: i32 = 7;
- for row in rows {
- if row_index < 0 {
- return None;
- }
- let mut col_index = 0;
- for c in row.chars() {
- if col_index >= 8 {
- return None;
- }
- let bit_to_set = from_indices(col_index, row_index as _);
- match c {
- 'p' => { *game.pawns_mut(BLACK) |= bit_to_set },
- 'n' => { *game.knights_mut(BLACK) |= bit_to_set },
- 'b' => { *game.bishops_mut(BLACK) |= bit_to_set },
- 'r' => { *game.rooks_mut(BLACK) |= bit_to_set },
- 'q' => { *game.queens_mut(BLACK) |= bit_to_set },
- 'k' => { *game.kings_mut(BLACK) |= bit_to_set },
- 'P' => { *game.pawns_mut(WHITE) |= bit_to_set },
- 'N' => { *game.knights_mut(WHITE) |= bit_to_set },
- 'B' => { *game.bishops_mut(WHITE) |= bit_to_set },
- 'R' => { *game.rooks_mut(WHITE) |= bit_to_set },
- 'Q' => { *game.queens_mut(WHITE) |= bit_to_set },
- 'K' => { *game.kings_mut(WHITE) |= bit_to_set },
- num => {
- col_index += match num.to_digit(10) {
- Some(x) => x,
- None => { return None; }
- } as u8 - 1;
- }
- }
- col_index += 1;
- }
- row_index -= 1;
- }
- }
- if turn == "b" {
- game.turn = BLACK
- }
- // parse castling rights
- game.castling_rights[0] = castling_rights.contains('K');
- game.castling_rights[1] = castling_rights.contains('Q');
- game.castling_rights[2] = castling_rights.contains('k');
- game.castling_rights[3] = castling_rights.contains('q');
- // parse en passant
- game.en_passant = Move::parse_square(en_passant).map(|sq| indices_from_square(sq).0);
- //info!("en passant on file {:?}", game.en_passant);
- game.halfmoves_since_last_event = halfmoves_since_last_event.parse::<i8>().unwrap_or(0);
- game.turn_number = turn_number.parse::<i32>().unwrap_or(0);
-
- Some(game)
- }
- pub fn from_fen_str(fen: &str) -> Option<Board> {
- let fen_parts = fen.split_whitespace();
- Self::from_fen(fen_parts.collect::<Vec<&str>>().as_slice())
- }
- pub fn parse_move(&self, mov: &str) -> Result<Move, String> {
- if mov.len() < 4 {
- Err("string too short".to_owned())
- }
- else {
- let origin = Move::parse_square(&mov[0..2]);
- let target = Move::parse_square(&mov[2..4]);
- let promote_to = if mov.len() == 5 {
- Some(match mov.chars().nth(4) {
- Some('Q') | Some('q') => QUEEN,
- Some('N') | Some('n') => KNIGHT,
- Some('B') | Some('b') => BISHOP,
- Some('R') | Some('r') => ROOK,
- _ => return Err("invalid promotion".to_owned())
- })
- }
- else {
- None
- };
- if let (Some(from), Some(to)) = (origin, target) {
- let (piece_type, side) = self.get_square(from).ok_or("no piece at from square")?;
- //println!("from: {}", from);
- let target = self.get_square(to);
- let captured = if let Some((cap, _side)) = target { Some(cap) } else { None };
- if let Some((_cap, cs)) = target {
- if cs == side {
- return Err("cannot capture own piece".to_owned());
- }
- }
- if side != self.turn {
- return Err("wrong side to move".to_owned());
- }
- if let Some(promote_to) = promote_to {
- if piece_type != PAWN {
- // should never happen
- return Err("cannot promote to pawn".to_owned());
- }
- Ok(Move::Promotion{ mov: SimpleMove{ from, to }, pc: PieceCaptureType::new(promote_to, captured) })
- }
- else {
- if piece_type == KING && (from as i32 - to as i32).abs() == 2 {
- let left = from < to;
- //println!("OMG castling!");
- return Ok(Move::Castling{ mov: SimpleMove { from, to }, side, left });
- }
- // pawn capture
- let (from_file, from_row) = indices_from_square(from);
- let (target_file, _target_row) = indices_from_square(to);
- if piece_type == PAWN && from_file != target_file {
- let others = self.get_all_side(!side);
- if others & from_square(to) == 0 {
- let beaten = square_from_indices(target_file, from_row);
- return Ok(Move::EnPassant{ mov: SimpleMove{ from, to }, beaten });
- }
- }
- //println!("pt: {}", piece_type);
- Ok(Move::Default{ mov: SimpleMove{ from, to }, pc: PieceCaptureType::new(piece_type, captured) })
- }
- }
- else {
- Err("no valid squares".to_owned())
- }
- }
- }
- pub fn bitboard(&self, pt: PieceType, side: Side) -> Bitboard {
- if side == BLACK {
- self.pieces[(pt + 6) as usize]
- } else {
- self.pieces[pt as usize]
- }
- }
- /**
- * finds the first bitboard that has overlapping bits with the given bitboard
- * and returns the piece type of that bitboard
- */
- pub fn find_piece(&self, bitboard: Bitboard) -> Option<PieceType> {
- for i in 0..12 {
- if self.pieces[i] & bitboard != 0 {
- return Some(if i >= 6 { i - 6 } else { i } as PieceType);
- }
- }
- return None;
- }
- /**
- * \return bitboard containig all occupied squares
- */
- pub fn occupied(&self) -> Bitboard {
- self.pieces.iter().fold(0, |a, b| { a | b } )
- }
- pub fn pawns(&self, side: Side) -> Bitboard {
- match side {
- WHITE => self.pieces[0],
- BLACK => self.pieces[6],
- }
- }
- pub fn knights(&self, side: Side) -> Bitboard {
- match side {
- WHITE => self.pieces[1],
- BLACK => self.pieces[7],
- }
- }
- pub fn bishops(&self, side: Side) -> Bitboard {
- match side {
- WHITE => self.pieces[2],
- BLACK => self.pieces[8],
- }
- }
- pub fn rooks(&self, side: Side) -> Bitboard {
- match side {
- WHITE => self.pieces[3],
- BLACK => self.pieces[9],
- }
- }
- pub fn queens(&self, side: Side) -> Bitboard {
- match side {
- WHITE => self.pieces[4],
- BLACK => self.pieces[10],
- }
- }
- pub fn kings(&self, side: Side) -> Bitboard {
- match side {
- WHITE => self.pieces[5],
- BLACK => self.pieces[11],
- }
- }
- pub fn pawns_mut(&mut self, side: Side) -> &mut Bitboard {
- match side {
- WHITE => &mut self.pieces[0],
- BLACK => &mut self.pieces[6],
- }
- }
- pub fn knights_mut(&mut self, side: Side) -> &mut Bitboard {
- match side {
- WHITE => &mut self.pieces[1],
- BLACK => &mut self.pieces[7],
- }
- }
- pub fn bishops_mut(&mut self, side: Side) -> &mut Bitboard {
- match side {
- WHITE => &mut self.pieces[2],
- BLACK => &mut self.pieces[8],
- }
- }
- pub fn rooks_mut(&mut self, side: Side) -> &mut Bitboard {
- match side {
- WHITE => &mut self.pieces[3],
- BLACK => &mut self.pieces[9],
- }
- }
- pub fn queens_mut(&mut self, side: Side) -> &mut Bitboard {
- match side {
- WHITE => &mut self.pieces[4],
- BLACK => &mut self.pieces[10],
- }
- }
- pub fn kings_mut(&mut self, side: Side) -> &mut Bitboard {
- match side {
- WHITE => &mut self.pieces[5],
- BLACK => &mut self.pieces[11],
- }
- }
- pub fn get_piece(&self, piece_type: PieceType, side: Side) -> Bitboard {
- match side {
- WHITE => self.pieces[piece_type as usize],
- BLACK => self.pieces[piece_type as usize + 6],
- }
- }
- pub fn set_piece(&mut self, piece_type: PieceType, side: Side, bitboard: Bitboard) {
- match side {
- WHITE => self.pieces[piece_type as usize] = bitboard,
- BLACK => self.pieces[piece_type as usize + 6] = bitboard,
- }
- }
- pub fn get_piece_mut(&mut self, piece_type: PieceType, side: Side) -> &mut Bitboard {
- match side {
- WHITE => &mut self.pieces[piece_type as usize],
- BLACK => &mut self.pieces[piece_type as usize + 6],
- }
- }
- pub fn get_all_side(&self, side: Side) -> Bitboard {
- match side {
- WHITE => self.pieces[0] | self.pieces[1] | self.pieces[2] | self.pieces[3] |
- self.pieces[4] | self.pieces[5],
- BLACK => self.pieces[6] | self.pieces[7] | self.pieces[8] | self.pieces[9] |
- self.pieces[10] | self.pieces[11]
- }
- }
- pub fn get_square(&self, square: Square) -> Option<(PieceType, Side)> {
- let square_mask = 1 << square;
- for i in 0..6 {
- if self.pieces[i] & square_mask != 0 {
- return Some((i as PieceType, WHITE));
- }
- }
- for i in 0..6 {
- if self.pieces[i + 6] & square_mask != 0 {
- return Some((i as PieceType, BLACK));
- }
- }
- return None;
- }
- /**
- * @brief masks all bitboards.
- */
- pub fn apply_mask(&mut self, mask: Bitboard) {
- for board in &mut self.pieces {
- *board &= mask;
- }
- }
- /**
- * @brief creates a unicode string containing the board
- *
- * Example:
- *
- * ┌───┬───┬───┬───┬───┬───┬───┬───┐
- * 8 │ ♜ │ ♞ │ ♝ │ ♛ │ ♚ │ ♝ │ ♞ │ ♜ │
- * ├───┼───┼───┼───┼───┼───┼───┼───┤
- * 7 │ ♟ │ ♟ │ ♟ │ ♟ │ ♟ │ ♟ │ ♟ │ ♟ │
- * ├───┼───┼───┼───┼───┼───┼───┼───┤
- * 6 │ │ │ │ │ │ │ │ │
- * ├───┼───┼───┼───┼───┼───┼───┼───┤
- * 5 │ │ │ │ │ │ │ │ │
- * ├───┼───┼───┼───┼───┼───┼───┼───┤
- * 4 │ │ │ │ │ │ │ │ │
- * ├───┼───┼───┼───┼───┼───┼───┼───┤
- * 3 │ │ │ │ │ │ │ │ │
- * ├───┼───┼───┼───┼───┼───┼───┼───┤
- * 2 │ ♙ │ ♙ │ ♙ │ ♙ │ ♙ │ ♙ │ ♙ │ ♙ │
- * ├───┼───┼───┼───┼───┼───┼───┼───┤
- * 1 │ ♖ │ ♘ │ ♗ │ ♕ │ ♔ │ ♗ │ ♘ │ ♖ │
- * └───┴───┴───┴───┴───┴───┴───┴───┘
- * a b c d e f g h
- *
- */
- pub fn beautiful_print(&self) -> String {
- let chars = ['─', '│', '┌', '┐', '└', '┘', '├', '┤', '┬', '┴', '┼'];
- let figures = ['♙', '♘', '♗', '♖', '♕', '♔', '♟', '♞', '♝', '♜', '♛', '♚'];
- let mut board: String = String::new();
- #[derive(Copy, Clone)]
- struct GridLine {
- left: char,
- center: char,
- right: char,
- }
- let top = GridLine { left: chars[2], center: chars[8], right: chars[3] };
- let center = GridLine { left: chars[6], center: chars[10], right: chars[7] };
- let bot = GridLine { left: chars[4], center: chars[9], right: chars[5] };
- let generate_line = |gl: GridLine| {
- let mut line = String::new();
- for i in 0..33 {
- match i {
- 0 => { line.push(gl.left) }
- 32 => { line.push(gl.right) }
- x => { line.push(if x % 4 == 0 { gl.center } else { chars[0] }) }
- }
- }
- return line;
- };
- let piece_line = |row: u8| {
- let mut line = String::new();
- line.push(chars[1]);
- line.push(' ');
- for i in 0..8 {
- if let Some((pt, side)) = self.get_square(square_from_indices(i, 7 - row)) {
- let fig_index = pt as usize + if side == BLACK { 6 } else { 0 };
- line.push(figures[fig_index]);
- }
- else {
- line.push(' ');
- }
- line.push(' '); line.push(chars[1]); line.push(' ');
- }
- return line;
- };
- board.push_str(" ");
- board.push_str(&generate_line(top));
- board.push('\n');
- for i in 0..8 {
- board.push_str(&(8 - i).to_string());
- board.push(' ');
- board.push_str(&piece_line(i));
- board.push('\n');
- if i != 7 {
- board.push_str(" ");
- board.push_str(&generate_line(center));
- board.push('\n');
- }
- }
- board.push_str(" ");
- board.push_str(&generate_line(bot));
- board.push_str("\n a b c d e f g h");
- let chars = ['K', 'Q', 'k', 'q'];
- let mut cr: [char; 4] = [' '; 4];
- for i in 0..4 {
- cr[i] = if self.castling_rights[i] {
- chars[i]
- } else { ' ' };
- }
- if self.turn == WHITE {
- board.push_str("\nWhite to move\n");
- }
- else {
- board.push_str("\nBlack to move\n");
- }
- board.push_str(&format!("\nCastling : {}{}{}{}", cr[0], cr[1], cr[2], cr[3]));
- board.push_str(&format!("\nEn Passant : {}", self.en_passant.map(|f| f.to_string()).unwrap_or("-".to_owned())));
- board.push_str(&format!("\nTurn number : {}", self.turn_number));
- board.push_str(&format!("\nHalfmoves slt : {}", self.halfmoves_since_last_event));
- return board;
- }
- pub fn update_zobrist(&mut self, h: Hash) {
- if let Some((ref _zt, ref mut zh)) = self.zobrist {
- *zh ^= h;
- }
- }
- pub fn calculate_zobrist(&self, zt: &ZobristTable) -> Hash {
- let mut hash: Hash = 0;
- for pt in 0..6 {
- let bb_it_w = BitboardIterator(self.get_piece(pt, WHITE));
- let bb_it_b = BitboardIterator(self.get_piece(pt, BLACK));
- for bb_square in bb_it_w {
- hash ^= zt.piece_hash(pt as _, WHITE, square(bb_square));
- }
- for bb_square in bb_it_b {
- hash ^= zt.piece_hash(pt as _, BLACK, square(bb_square));
- }
- }
- for cr_id in 0..4 {
- if self.castling_rights[cr_id] {
- hash ^= zt.castling_rights_hash(cr_id as _);
- }
- }
- if let Some(file) = self.en_passant {
- hash ^= zt.en_passant_hash(file);
- }
- if self.turn {
- hash ^= zt.turn_hash();
- }
- return hash;
- }
- pub fn is_zobrist_correct(&self) -> bool {
- if let Some((ref zt, zv)) = self.zobrist {
- self.calculate_zobrist(zt) == zv
- }
- else {
- false
- }
- }
- ///
- /// TODO: improve
- ///
- pub fn is_legal(&self, mov: Move) -> bool {
- /*match mov {
- Move::Default { mov, pc } => {
- let piece_type = pc.piece_type();
- let capture = pc.capture_type();
- let legal_from = self.get_piece(piece_type, self.turn);
- match piece_type {
- PAWN => {
- if pawn
- }
- }
- }
- }*/
- movegen::generate_legal_moves(&mut self.clone(), self.turn, false).contains(&mov)
- }
- pub fn apply(&mut self, mov: Move) -> MoveUndo {
- /*if !self.is_zobrist_correct() {
- println!("{}", self.beautiful_print());
- println!("incorrect zobrist before apply {} {:?}", mov.to_string(), mov);
- info!("incorrect zobrist before apply");
- panic!("zobrist");
- let val = if let Some((ref zt, _zv)) = self.zobrist {
- self.calculate_zobrist(zt)
- } else { 0 };
- if let Some((ref _zt, ref mut zv)) = self.zobrist {
- *zv = val;
- }
- }*/
- // save irrecoverable values
- let castling_rights_before = self.castling_rights.clone();
- let halfmoves_since_last_event_before = self.halfmoves_since_last_event.clone();
- let en_passant_before = self.en_passant;
- let side = self.turn;
- let others = self.get_all_side(!side);
- if !mov.is_null() {
- match mov {
- Move::Default{ mov, pc } => {
- let pt = pc.piece_type();
- if pt == KING {
- // invalidate castling rights
- self.castling_rights[if side == BLACK { 2 } else { 0 }] = false;
- self.castling_rights[if side == BLACK { 3 } else { 1 }] = false;
- }
- // invalidate castling rights
- if mov.from == square_from_indices(7, 0) || mov.to == square_from_indices(7, 0) {
- self.castling_rights[0] = false;
- }
- if mov.from == square_from_indices(0, 0) || mov.to == square_from_indices(0, 0) {
- self.castling_rights[1] = false;
- }
- if mov.from == square_from_indices(7, 7) || mov.to == square_from_indices(7, 7) {
- self.castling_rights[2] = false;
- }
- if mov.from == square_from_indices(0, 7) || mov.to == square_from_indices(0, 7) {
- self.castling_rights[3] = false;
- }
- // if it is a capture
- if from_square(mov.to) & others != 0 {
- if let Some((other_piece, other_side)) = self.get_square(mov.to) {
- // update zobrist
- if let Some((ref zt, ref mut zv)) = self.zobrist {
- let hup = zt.piece_hash(other_piece, other_side, mov.to);
- *zv ^= hup;
- }
- *self.get_piece_mut(other_piece, other_side) &= !from_square(mov.to);
- }
- }
- // reset en passant and then check if possible
- self.en_passant = None;
- if pt == PAWN {
- let row1 = indices_from_square(mov.from).1;
- let row2 = indices_from_square(mov.to).1;
- // check for double push
- if i32::abs(row1 as i32 - row2 as i32) >= 2 {
- let opponent_pawns = self.get_piece(PAWN, !side);
- let target_bb = from_square(mov.to);
- if (west_one(target_bb) | east_one(target_bb)) & opponent_pawns != 0 {
- self.en_passant = Some(indices_from_square(mov.to).0);
- }
- }
- }
- let moved_piece = mov.apply_to(self.get_piece(pt, side));
- self.set_piece(pt, side, moved_piece);
- if let Some((ref zt, ref mut zv)) = self.zobrist {
- let hup = zt.piece_hash(pt, side, mov.from) ^ zt.piece_hash(pt, side, mov.to);
- *zv ^= hup;
- }
- },
- Move::Castling { mov:_, side, left } => {
- // invalidate future castling rights
- self.castling_rights[if side == BLACK { 2 } else { 0 }] = false;
- self.castling_rights[if side == BLACK { 3 } else { 1 }] = false;
- let king = self.get_piece(KING, side);
- let rook = if left {
- self.get_piece(ROOK, side) & (king << 4)
- }
- else {
- self.get_piece(ROOK, side) & (king >> 3)
- };
- let new_king = if left { king << 2 } else { king >> 2 };
- let new_rook = if left { rook >> 3 } else { rook << 2 };
- self.set_piece(KING, side, new_king);
- *self.get_piece_mut(ROOK, side) &= !rook;
- *self.get_piece_mut(ROOK, side) |= new_rook;
- if let Some((ref zt, ref mut zv)) = self.zobrist {
- let hupk = zt.piece_hash(KING, side, square(king)) ^ zt.piece_hash(KING, side, square(new_king));
- let hup = zt.piece_hash(ROOK, side, square(rook)) ^ zt.piece_hash(ROOK, side, square(new_rook));
- *zv ^= hup ^ hupk;
- }
- self.en_passant = None;
- },
- Move::EnPassant { mov, beaten } => {
- if let Some(_ep) = self.en_passant {
- *self.get_piece_mut(PAWN, side) &= !from_square(mov.from);
- *self.get_piece_mut(PAWN, side) |= from_square(mov.to);
- *self.get_piece_mut(PAWN, !side) &= !from_square(beaten);
- if let Some((ref zt, ref mut zv)) = self.zobrist {
- let hup = zt.piece_hash(PAWN, side, mov.from) ^ zt.piece_hash(PAWN, side, mov.to);
- let hupo = zt.piece_hash(PAWN, !side, beaten);
- *zv ^= hup ^ hupo;
- }
- self.en_passant = None;
- }
- else {
- info!("internal en passant error");
- panic!("internal en passant error");
- }
- },
- Move::Promotion { mov, pc } => {
- let promote_to = pc.piece_type();
- let captured = pc.capture_type();
- //if from_square(mov.to) & others != 0 {
- if let Some(pt) = captured {
- *self.get_piece_mut(pt, !side) &= !from_square(mov.to);
- if let Some((ref zt, ref mut zv)) = self.zobrist {
- let hup = zt.piece_hash(pt, !side, mov.to);
- *zv ^= hup;
- }
- }
- *self.get_piece_mut(PAWN, side) &= !from_square(mov.from);
- if let Some((ref zt, ref mut zv)) = self.zobrist {
- let hup = zt.piece_hash(PAWN, side, mov.from);
- *zv ^= hup;
- }
- match promote_to {
- QUEEN => { *self.queens_mut(side) |= from_square(mov.to); }
- ROOK => { *self.rooks_mut(side) |= from_square(mov.to); }
- BISHOP => { *self.bishops_mut(side) |= from_square(mov.to); }
- KNIGHT => { *self.knights_mut(side) |= from_square(mov.to); }
- _ => {
- info!("internal error");
- }
- }
- if let Some((ref zt, ref mut zv)) = self.zobrist {
- let hup = zt.piece_hash(promote_to, side, mov.to);
- *zv ^= hup;
- }
- self.en_passant = None;
- },
- }
- }
- if self.turn == BLACK {
- self.turn_number += 1;
- }
- self.turn = !self.turn;
- if let Some((ref zt, ref mut zv)) = self.zobrist {
- let hup = zt.turn_hash();
- let castling_hup = zt.all_castling_rights_hash(castling_rights_before) ^ zt.all_castling_rights_hash(self.castling_rights);
- let enpass_hup = en_passant_before.map(|f| zt.en_passant_hash(f)).unwrap_or(0) ^ self.en_passant.map(|f| zt.en_passant_hash(f)).unwrap_or(0);
- *zv ^= hup ^ castling_hup ^ enpass_hup;
- }
- /*if !self.is_zobrist_correct() {
- println!("{}", self.beautiful_print());
- println!("incorrect zobrist after apply {} {:?}", mov.to_string(), mov);
- info!("incorrect zobrist after apply");
- panic!("zobrist");
- let val = if let Some((ref zt, _zv)) = self.zobrist {
- self.calculate_zobrist(zt)
- } else { 0 };
- if let Some((ref _zt, ref mut zv)) = self.zobrist {
- *zv = val;
- }
- }*/
- MoveUndo {
- castling_rights_before,
- halfmoves_since_last_event_before,
- en_passant_before,
- mov
- }
- }
- pub fn undo_move(&mut self, umov: MoveUndo) {
- /*if !self.is_zobrist_correct() {
- println!("{}", self.beautiful_print());
- println!("incorrect zobrist before undo {} {:?}", umov.mov.to_string(), umov.mov);
- info!("incorrect zobrist before undo {} {:?}", umov.mov.to_string(), umov.mov);
- panic!("zobrist");
- }*/
- if let Some((ref zt, ref mut zv)) = self.zobrist {
- let crhup = zt.all_castling_rights_hash(self.castling_rights) ^ zt.all_castling_rights_hash(umov.castling_rights_before);
- let enpass_hup = self.en_passant.map(|f| zt.en_passant_hash(f)).unwrap_or(0) ^ umov.en_passant_before.map(|f| zt.en_passant_hash(f)).unwrap_or(0);
- *zv ^= crhup ^ enpass_hup;
- }
- self.castling_rights = umov.castling_rights_before;
- self.halfmoves_since_last_event = umov.halfmoves_since_last_event_before;
- self.en_passant = umov.en_passant_before;
-
- let mov = umov.mov;
- // the side that played the turn that is to be reverted
- let side = !self.turn;
- if !mov.is_null() {
- match mov {
- Move::Default{ mov, pc } => {
- let piece_type = pc.piece_type();
- let captured = pc.capture_type();
- let moved_piece_bb = self.get_piece_mut(piece_type, side);
- *moved_piece_bb &= !from_square(mov.to);
- *moved_piece_bb |= from_square(mov.from);
- if let Some((ref zt, ref mut zv)) = self.zobrist {
- let hup = zt.piece_hash(piece_type, side, mov.from) ^ zt.piece_hash(piece_type, side, mov.to);
- *zv ^= hup;
- }
- if let Some(pt) = captured {
- *self.get_piece_mut(pt, !side) |= from_square(mov.to);
- if let Some((ref zt, ref mut zv)) = self.zobrist {
- let hup = zt.piece_hash(pt, !side, mov.to);
- *zv ^= hup;
- }
- }
- },
- Move::Castling { mov: _, side, left } => {
- let king = self.get_piece(KING, side);
- let rook = if left {
- self.get_piece(ROOK, side) & (king >> 1)
- }
- else {
- self.get_piece(ROOK, side) & (king << 1)
- };
- let old_king = if left { king >> 2 } else { king << 2 };
- let old_rook = if left { rook << 3 } else { rook >> 2 };
- self.set_piece(KING, side, old_king);
- *self.get_piece_mut(ROOK, side) &= !rook;
- *self.get_piece_mut(ROOK, side) |= old_rook;
- if let Some((ref zt, ref mut zv)) = self.zobrist {
- let khup = zt.piece_hash(KING, side, square(old_king)) ^ zt.piece_hash(KING, side, square(king));
- let rhup = zt.piece_hash(ROOK, side, square(rook)) ^ zt.piece_hash(ROOK, side, square(old_rook));
- *zv ^= khup ^ rhup;
- }
- },
- Move::EnPassant { mov, beaten } => {
- *self.get_piece_mut(PAWN, side) |= from_square(mov.from);
- *self.get_piece_mut(PAWN, side) &= !from_square(mov.to);
- *self.get_piece_mut(PAWN, !side) |= from_square(beaten);
- if let Some((ref zt, ref mut zv)) = self.zobrist {
- let phup = zt.piece_hash(PAWN, side, mov.from) ^ zt.piece_hash(PAWN, side, mov.to);
- let chup = zt.piece_hash(PAWN, !side, beaten);
- *zv ^= phup ^ chup;
- }
- // should already be reverted
- //self.en_passant = Some(indices_from_square(beaten).0);
- },
- Move::Promotion { mov, pc } => {
- let promote_to = pc.piece_type();
- let captured = pc.capture_type();
- match promote_to {
- QUEEN => { *self.queens_mut(side) &= !from_square(mov.to); }
- ROOK => { *self.rooks_mut(side) &= !from_square(mov.to); }
- BISHOP => { *self.bishops_mut(side) &= !from_square(mov.to); }
- KNIGHT => { *self.knights_mut(side) &= !from_square(mov.to); }
- _ => {
- info!("internal error");
- }
- }
- *self.pawns_mut(side) |= from_square(mov.from);
- if let Some((ref zt, ref mut zv)) = self.zobrist {
- let hup = zt.piece_hash(PAWN, side, mov.from) ^ zt.piece_hash(promote_to, side, mov.to);
- *zv ^= hup;
- }
- if let Some(pt) = captured {
- *self.get_piece_mut(pt, !side) |= from_square(mov.to);
- if let Some((ref zt, ref mut zv)) = self.zobrist {
- let hup = zt.piece_hash(pt, !side, mov.to);
- *zv ^= hup;
- }
- }
- },
- }
- }
- self.turn = side;
- if side == BLACK {
- self.turn_number -= 1;
- }
- if let Some((ref zt, ref mut zv)) = self.zobrist {
- *zv ^= zt.turn_hash();
- }
- /*if !self.is_zobrist_correct() {
- println!("{}", self.beautiful_print());
- println!("incorrect zobrist after undo {} {:?}", umov.mov.to_string(), umov.mov);
- info!("incorrect zobrist after undo {} {:?}", umov.mov.to_string(), umov.mov);
- panic!("zobrist");
- }*/
- /*let val = if let Some((ref zt, _zv)) = self.zobrist {
- self.calculate_zobrist(zt)
- } else { 0 };
- if let Some((ref _zt, ref mut zv)) = self.zobrist {
- *zv = val;
- }*/
- }
-
- pub fn to_vector(&self) -> Vec<f64> {
- let mut v = Vec::new();
- for side in [WHITE, BLACK] {
- for pt in 0..6 {
- for sq in 0..64 {
- if self.get_square(sq) == Some((pt, side)) {
- v.push(1f64);
- }
- else {
- v.push(0f64);
- }
- }
- }
- }
- v
- }
- pub fn ply_number(&self) -> i32 {
- self.turn_number * 2 + if self.turn == BLACK { 1 } else { 0 }
- }
- }
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