|  | @@ -7,7 +7,7 @@ use movegen::*;
 | 
	
		
			
				|  |  |  use std::sync::mpsc::{Receiver, Sender};
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  |  pub enum EngineMsg {
 | 
	
		
			
				|  |  | -    SetBoard([Bitboard; 12]),
 | 
	
		
			
				|  |  | +    SetBoard(Game),
 | 
	
		
			
				|  |  |      SetPiece(Bitboard),
 | 
	
		
			
				|  |  |      Search(i32),
 | 
	
		
			
				|  |  |      Ping,
 | 
	
	
		
			
				|  | @@ -38,11 +38,19 @@ pub fn run_engine(r: Receiver<EngineMsg>, s: Sender<InterfaceMsg>) {
 | 
	
		
			
				|  |  |          //game.pieces[10] = 0x4000_0000_0000_0000;
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  |          match msg {
 | 
	
		
			
				|  |  | -            EngineMsg::SetBoard(_) => { println!("SetBoard") },
 | 
	
		
			
				|  |  | +            EngineMsg::SetBoard(g) => {
 | 
	
		
			
				|  |  | +                println!("SetBoard");
 | 
	
		
			
				|  |  | +                game = g;
 | 
	
		
			
				|  |  | +            },
 | 
	
		
			
				|  |  |              EngineMsg::SetPiece(_) => { println!("SetPiece") },
 | 
	
		
			
				|  |  | -            EngineMsg::Search(depth) => { println!("Search {}", depth) },
 | 
	
		
			
				|  |  | +            EngineMsg::Search(depth) => {
 | 
	
		
			
				|  |  | +                println!("Search {}", depth);
 | 
	
		
			
				|  |  | +                let best_move = search(&game, depth);
 | 
	
		
			
				|  |  | +                println!("bestmove {:?}", best_move);
 | 
	
		
			
				|  |  | +            },
 | 
	
		
			
				|  |  |              EngineMsg::Ping => { println!("Ping") },
 | 
	
		
			
				|  |  |              EngineMsg::Stop => { println!("Stop") },
 | 
	
		
			
				|  |  | +            EngineMsg::NewGame => { println!("NewGame") },
 | 
	
		
			
				|  |  |              EngineMsg::GetState => { println!("GetState") },
 | 
	
		
			
				|  |  |              EngineMsg::GetInfo => { println!("GetInfo") },
 | 
	
		
			
				|  |  |          }
 | 
	
	
		
			
				|  | @@ -50,8 +58,6 @@ pub fn run_engine(r: Receiver<EngineMsg>, s: Sender<InterfaceMsg>) {
 | 
	
		
			
				|  |  |          println!("{}", game.beautiful_print());
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  |          //let moves = generate_moves(&game, WHITE);
 | 
	
		
			
				|  |  | -        let best_move = search(&game, 2);
 | 
	
		
			
				|  |  | -        println!("bestmove {:?}", best_move);
 | 
	
		
			
				|  |  |      }
 | 
	
		
			
				|  |  |  }
 | 
	
		
			
				|  |  |  
 |