|  | @@ -115,7 +115,16 @@ fn king_safety(game: &Game, side: Side) -> PosValue {
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														|  |      let guards = game.get_all_side(side) & area;
 |  |      let guards = game.get_all_side(side) & area;
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														|  |      let attackers = game.get_all_side(!side) & area;
 |  |      let attackers = game.get_all_side(!side) & area;
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														|  |  
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														|  | -    guards.count_ones() as PosValue * 10 - attackers.count_ones() as PosValue * 35
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														|  | 
 |  | +    let kneighbors = guards.count_ones() as PosValue * 5 - attackers.count_ones() as PosValue * 15;
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														|  | 
 |  | +
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														|  | 
 |  | +    let enemies = game.get_all_side(!side);
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														|  | 
 |  | +    let kingrow = indices_from_square(square(king)).1;
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														|  | 
 |  | +
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														|  | 
 |  | +    let row_opponents = enemies & (ROW_1 << (kingrow * 8));
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														|  | 
 |  | +    let dang_row_opponents = row_opponents & (ROW_1 | ROW_2 | ROW_7 | ROW_8);
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														|  | 
 |  | +    let danger_value = (dang_row_opponents.count_ones() * 50) as PosValue;
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														|  | 
 |  | +
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														|  | 
 |  | +    return kneighbors + danger_value;
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														|  |  }
 |  |  }
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														|  |  
 |  |  
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														|  |  fn king_there(game: &Game, side: Side) -> PosValue {
 |  |  fn king_there(game: &Game, side: Side) -> PosValue {
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