|  | @@ -108,7 +108,7 @@ fn knight_value(game: &Game, side: Side) -> PosValue {
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														|  |      let center = (ROW_4 | ROW_5) & (FILE_D | FILE_E);
 |  |      let center = (ROW_4 | ROW_5) & (FILE_D | FILE_E);
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														|  |      let center_knights = (game.get_piece(KNIGHT, side) & center).count_ones() as PosValue;
 |  |      let center_knights = (game.get_piece(KNIGHT, side) & center).count_ones() as PosValue;
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														|  |      
 |  |      
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														|  | -    center_knights * 20 + k_attacks as PosValue + ((num_knights * 75 * num_opp_pawns) / 8) as PosValue
 |  | 
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														|  | 
 |  | +    center_knights * 6 + k_attacks as PosValue + ((num_knights * 75 * num_opp_pawns) / 8) as PosValue
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														|  |  }
 |  |  }
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														|  |  
 |  |  
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														|  |  fn material_value(game: &Game, side: Side) -> PosValue {
 |  |  fn material_value(game: &Game, side: Side) -> PosValue {
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