comm.js 11 KB

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  1. $(function() {
  2. var connection = null;
  3. var nick = null;
  4. var self_player = null;
  5. // when creating a word
  6. var question = null;
  7. var char_list = null;
  8. // when guessing results
  9. var wordlist = null;
  10. var questionlist = null;
  11. function validate_word(word) {
  12. var allowedChars = [" ", "-", "'"]
  13. var countmap = {};
  14. for (var i = 0; i < char_list.length; i++) {
  15. var upper = char_list[i].toUpperCase();
  16. if (countmap[upper] == null) {
  17. countmap[upper] = 0;
  18. }
  19. countmap[upper] += 1;
  20. }
  21. var uppercase_word = word.toUpperCase();
  22. for (var i = 0; i < uppercase_word.length; i++) {
  23. var upper = uppercase_word.charAt(i);
  24. var count = countmap[upper];
  25. if (allowedChars.includes(upper))
  26. continue;
  27. if (count != null) {
  28. if (count <= 0) {
  29. return false;
  30. }
  31. countmap[upper] = count - 1;
  32. }
  33. else {
  34. return false;
  35. }
  36. }
  37. return word.length > 0;
  38. }
  39. $('#join').click(function() {
  40. var game_id = $('#gameId').val();
  41. nick = $('#nick').val();
  42. var msg = {
  43. join: {
  44. game_id: game_id,
  45. nick: nick,
  46. }
  47. };
  48. send(msg);
  49. });
  50. $('#create').click(function() {
  51. var game_id = $('#gameId').val();
  52. nick = $('#nick').val();
  53. var msg = {
  54. create_game: {
  55. game_id: game_id,
  56. nick: nick,
  57. }
  58. };
  59. send(msg);
  60. });
  61. $('#leave-lobby').click(function() {
  62. if (window.confirm("Are you sure you want to leave?")) {
  63. var msg = "leave_lobby";
  64. send(msg);
  65. }
  66. });
  67. $('#ready-button').click(function() {
  68. var msg = "ready";
  69. if (self_player != null && self_player.ready) {
  70. msg = "unready";
  71. }
  72. send(msg);
  73. });
  74. $('#createform').submit(function(ev) {
  75. ev.preventDefault();
  76. var word = $('#word').val();
  77. if (validate_word(word)) {
  78. var msg = {
  79. submit_word: {
  80. word: word
  81. }
  82. };
  83. send(msg);
  84. }
  85. else {
  86. statusMessage("Please use only given characters");
  87. }
  88. });
  89. $('#guessingform').submit(function(ev) {
  90. ev.preventDefault();
  91. var list = getDragAnswers();
  92. var msg = {
  93. submit_guess: {
  94. guesses: list
  95. }
  96. };
  97. send(msg);
  98. });
  99. $(document).on("click", "#reveal-button", function() {
  100. var msg = "reveal";
  101. send(msg);
  102. });
  103. function connect(initial_message) {
  104. if (connection != null) {
  105. disconnect();
  106. }
  107. var prot = document.location.protocol == 'https:' ? 'wss://' : 'ws://';
  108. var uri = prot + window.location.host + '/ws/';
  109. connection = new WebSocket(uri);
  110. connection.onopen = function() {
  111. connection.send(JSON.stringify(initial_message));
  112. };
  113. connection.onmessage = function(e) {
  114. onReceive(e);
  115. };
  116. connection.onclose = function() {
  117. connection = null;
  118. };
  119. }
  120. function send(message) {
  121. if (connection != null) {
  122. connection.send(JSON.stringify(message));
  123. }
  124. else {
  125. connect(message);
  126. }
  127. }
  128. function disconnect() {
  129. connection.close();
  130. connection = null;
  131. }
  132. function onReceive(msg) {
  133. var obj = JSON.parse(msg.data);
  134. if (obj.game_not_found != null) {
  135. statusMessage("Game \"" + obj.game_not_found.game_id + "\" not found");
  136. }
  137. else if (obj.game_already_started != null) {
  138. statusMessage("Game \"" + obj.game_already_started.game_id + "\" has already started.");
  139. }
  140. else if (obj.game_already_exists != null) {
  141. statusMessage("Game \"" + obj.game_already_exists.game_id + "\" already exists.");
  142. }
  143. else if (obj.nick_already_exists != null) {
  144. statusMessage("There is already a player called \"" + obj.nick_already_exists.nick +
  145. "\" in this game lobby (" + obj.nick_already_exists.game_id + ").");
  146. }
  147. else if (obj.left_lobby != null) {
  148. setView('login');
  149. $('#lobby-control').hide();
  150. }
  151. else if (obj.player_list != null) {
  152. updatePlayerList(obj.player_list);
  153. }
  154. else if (obj.game_state != null) {
  155. updatePlayerList(obj.game_state.players);
  156. var gs = obj.game_state;
  157. if (gs.state_data === "starting") {
  158. setView('starting');
  159. }
  160. else if (gs.state_data.creating != null) {
  161. var creating = gs.state_data.creating;
  162. var chars = creating.available_chars;
  163. question = creating.question;
  164. char_list = chars;
  165. $('#question-box').html(creating.question);
  166. $('#letter-box').html(chars.join(" "));
  167. $('#word').val("");
  168. setView('creating');
  169. }
  170. else if (gs.state_data.guessing != null) {
  171. var guesses = gs.state_data.guessing;
  172. displayGuessing(guesses);
  173. }
  174. else if (gs.state_data.revealing != null) {
  175. displayResult(gs.state_data.revealing.round_result, gs.state_data.players);
  176. }
  177. }
  178. else {
  179. statusMessage("Unknown message recieved: " + msg);
  180. }
  181. }
  182. function displayGuessing(guesses) {
  183. var sub_words = guesses.submitted_words;
  184. var questions = guesses.questions;
  185. questionlist = questions;
  186. wordlist = sub_words.map(pair => pair[0]);
  187. setupDraggame(questionlist, wordlist);
  188. setView('guessing');
  189. }
  190. function displayResult(result) {
  191. var sol = result.solutions;
  192. var solution_dict = {};
  193. for (var i = 0; i < sol.length; i++) {
  194. solution_dict[sol[i][0]] = sol[i][1];
  195. }
  196. var $table = $('<table/>');
  197. $table.addClass('result-table');
  198. var row_shows = result.words.map(w => w[2]);
  199. var $row = $("<tr/>");
  200. $row.append($("<th/>"));
  201. for(var i = 0; i < result.words.length; i++) {
  202. var $wordline = $("<th/>");
  203. var $word = $("<p/>");
  204. $word.text(result.words[i][1]);
  205. $wordline.append($word);
  206. if (!row_shows[i] && result.words[i][0] == nick) {
  207. var $butt = $("<button/>");
  208. $butt.attr("id", "reveal-button");
  209. $butt.attr("class", "mini-button");
  210. $butt.text("Reveal");
  211. $wordline.append($butt);
  212. }
  213. else if (row_shows[i]) {
  214. var $creator = $("<small/>");
  215. $creator.text(result.words[i][0]);
  216. $wordline.append($creator);
  217. }
  218. $row.append($wordline);
  219. }
  220. $table.append($row);
  221. for(var i = 0; i < result.questions.length; i++) {
  222. var $row = $("<tr/>");
  223. var $header = $("<th/>");
  224. $header.text(result.questions[i]);
  225. $row.append($header);
  226. for(var j = 0; j < result.words.length; j++) {
  227. var $cell = $("<td/>");
  228. if (row_shows[j]) {
  229. if (solution_dict[result.words[j][1]] == result.questions[i]) {
  230. $cell.addClass("result-correct");
  231. }
  232. else {
  233. $cell.addClass("result-wrong");
  234. }
  235. $cell.text(result.guesses[j][i]);
  236. }
  237. $row.append($cell);
  238. }
  239. $table.append($row);
  240. }
  241. $('#guesses-table').html("");
  242. $('#guesses-table').append($table);
  243. $('#points-table').html("");
  244. var $header = $("<tr/>");
  245. var $points = $("<tr/>");
  246. var pl = result.point_list;
  247. for(var i = 0; i < pl.length; i++) {
  248. var $htd = $("<th/>"); $htd.text(pl[i][0]);
  249. var $ptd = $("<td/>"); $ptd.text(pl[i][1]);
  250. $header.append($htd);
  251. $points.append($ptd);
  252. }
  253. $('#points-table').append($header);
  254. $('#points-table').append($points);
  255. setView('results');
  256. }
  257. function updateReadyStates(player) {
  258. self_player = player;
  259. if (player.ready) {
  260. $("#ready-button").addClass("button-unready");
  261. $("#ready-button").removeClass("button-ready");
  262. $("#submit-word").addClass("button-unready");
  263. $("#submit-word").removeClass("button-ready");
  264. $("#submit-guess").addClass("button-unready");
  265. $("#submit-guess").removeClass("button-ready");
  266. } else {
  267. $("#ready-button").addClass("button-ready");
  268. $("#ready-button").removeClass("button-unready");
  269. $("#submit-word").addClass("button-ready");
  270. $("#submit-word").removeClass("button-unready");
  271. $("#submit-guess").addClass("button-ready");
  272. $("#submit-guess").removeClass("button-unready");
  273. }
  274. }
  275. function updatePlayerList(players) {
  276. $('#player-list').text("");
  277. for (var i = 0; i < players.length; i++) {
  278. var playerclass = players[i].ready ? "player-ready" : "player-unready";
  279. var $pitem = $('<p/>');
  280. $pitem.addClass(playerclass);
  281. $pitem.text(players[i].nick + " (" + players[i].points + ")");
  282. $('#player-list').append($pitem);
  283. if (players[i].nick == nick) {
  284. updateReadyStates(players[i]);
  285. }
  286. }
  287. $('#lobby-control').show();
  288. }
  289. function setView(view) {
  290. $('#loginform').hide();
  291. $('#startingform').hide();
  292. $('#creating').hide();
  293. $('#guessing').hide();
  294. $('#results').hide();
  295. switch (view) {
  296. case 'login':
  297. $('#loginform').show();
  298. break;
  299. case 'starting':
  300. $('#startingform').show();
  301. $('#results').show();
  302. break;
  303. case 'creating':
  304. $('#creating').show();
  305. break;
  306. case 'guessing':
  307. $('#guessing').show();
  308. break;
  309. case 'results':
  310. $('#results').show();
  311. break;
  312. }
  313. }
  314. function statusMessage(message) {
  315. $('#status').html(message);
  316. setTimeout(function () {
  317. $('#status').html("");
  318. }, 4000);
  319. }
  320. });