comm.js 10 KB

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  1. $(function() {
  2. var connection = null;
  3. var nick = null;
  4. var self_player = null;
  5. // when creating a word
  6. var question = null;
  7. var char_list = null;
  8. // when guessing results
  9. var wordlist = null;
  10. var questionlist = null;
  11. function validate_word(word) {
  12. var allowedChars = [" ", "-", "'"]
  13. var countmap = {};
  14. for (var i = 0; i < char_list.length; i++) {
  15. var upper = char_list[i].toUpperCase();
  16. if (countmap[upper] == null) {
  17. countmap[upper] = 0;
  18. }
  19. countmap[upper] += 1;
  20. }
  21. var uppercase_word = word.toUpperCase();
  22. for (var i = 0; i < uppercase_word.length; i++) {
  23. var upper = uppercase_word.charAt(i);
  24. var count = countmap[upper];
  25. if (allowedChars.includes(upper))
  26. continue;
  27. if (count != null) {
  28. if (count <= 0) {
  29. return false;
  30. }
  31. countmap[upper] = count - 1;
  32. }
  33. else {
  34. return false;
  35. }
  36. }
  37. return word.length > 0;
  38. }
  39. $('#join').click(function() {
  40. var game_id = $('#gameId').val();
  41. nick = $('#nick').val();
  42. var msg = {
  43. join: {
  44. game_id: game_id,
  45. nick: nick,
  46. }
  47. };
  48. send(msg);
  49. });
  50. $('#create').click(function() {
  51. var game_id = $('#gameId').val();
  52. nick = $('#nick').val();
  53. var msg = {
  54. create_game: {
  55. game_id: game_id,
  56. nick: nick,
  57. }
  58. };
  59. send(msg);
  60. });
  61. $('#leave-lobby').click(function() {
  62. var msg = "leave_lobby";
  63. send(msg);
  64. });
  65. $('#ready-button').click(function() {
  66. var msg = "ready";
  67. if (self_player != null && self_player.ready) {
  68. msg = "unready";
  69. }
  70. send(msg);
  71. });
  72. $('#createform').submit(function(ev) {
  73. ev.preventDefault();
  74. var word = $('#word').val();
  75. if (validate_word(word)) {
  76. var msg = {
  77. submit_word: {
  78. word: word
  79. }
  80. };
  81. send(msg);
  82. }
  83. else {
  84. statusMessage("Please use only given characters");
  85. }
  86. });
  87. $('#guessingform').submit(function(ev) {
  88. ev.preventDefault();
  89. var list = getDragAnswers();
  90. var msg = {
  91. submit_guess: {
  92. guesses: list
  93. }
  94. };
  95. send(msg);
  96. });
  97. $(document).on("click", "#reveal-button", function() {
  98. var msg = "reveal";
  99. send(msg);
  100. });
  101. function connect(initial_message) {
  102. if (connection != null) {
  103. disconnect();
  104. }
  105. var uri = 'ws://' + window.location.host + '/ws/';
  106. connection = new WebSocket(uri);
  107. connection.onopen = function() {
  108. connection.send(JSON.stringify(initial_message));
  109. };
  110. connection.onmessage = function(e) {
  111. onReceive(e);
  112. };
  113. connection.onclose = function() {
  114. };
  115. }
  116. function send(message) {
  117. if (connection != null) {
  118. connection.send(JSON.stringify(message));
  119. }
  120. else {
  121. connect(message);
  122. }
  123. }
  124. function disconnect() {
  125. connection.close();
  126. connection = null;
  127. }
  128. function onReceive(msg) {
  129. var obj = JSON.parse(msg.data);
  130. if (obj.game_not_found != null) {
  131. statusMessage("Game \"" + obj.game_not_found.game_id + "\" not found");
  132. }
  133. else if (obj.game_already_exists != null) {
  134. statusMessage("Game \"" + obj.game_already_exists.game_id + "\" already exists");
  135. }
  136. else if (obj.left_lobby != null) {
  137. setView('login');
  138. $('#lobby-control').hide();
  139. }
  140. else if (obj.player_list != null) {
  141. updatePlayerList(obj.player_list);
  142. }
  143. else if (obj.game_state != null) {
  144. updatePlayerList(obj.game_state.players);
  145. var gs = obj.game_state;
  146. if (gs.state_data === "starting") {
  147. setView('starting');
  148. }
  149. else if (gs.state_data.creating != null) {
  150. var creating = gs.state_data.creating;
  151. var chars = creating.available_chars;
  152. question = creating.question;
  153. char_list = chars;
  154. $('#question-box').html(creating.question);
  155. $('#letter-box').html(chars.join(" "));
  156. $('#word').val("");
  157. setView('creating');
  158. }
  159. else if (gs.state_data.guessing != null) {
  160. var guesses = gs.state_data.guessing;
  161. displayGuessing(guesses);
  162. }
  163. else if (gs.state_data.revealing != null) {
  164. displayResult(gs.state_data.revealing.round_result, gs.state_data.players);
  165. }
  166. }
  167. else {
  168. statusMessage("Unknown message retrieved");
  169. }
  170. }
  171. function displayGuessing(guesses) {
  172. var sub_words = guesses.submitted_words;
  173. var questions = guesses.questions;
  174. questionlist = questions;
  175. wordlist = sub_words.map(pair => pair[0]);
  176. setupDraggame(questionlist, wordlist);
  177. setView('guessing');
  178. }
  179. function displayResult(result) {
  180. var sol = result.solutions;
  181. var solution_dict = {};
  182. for (var i = 0; i < sol.length; i++) {
  183. solution_dict[sol[i][0]] = sol[i][1];
  184. }
  185. var $table = $('<table/>');
  186. $table.addClass('result-table');
  187. var row_shows = result.words.map(w => w[2]);
  188. var $row = $("<tr/>");
  189. $row.append($("<th/>"));
  190. for(var i = 0; i < result.words.length; i++) {
  191. var $wordline = $("<th/>");
  192. var $word = $("<p/>");
  193. $word.text(result.words[i][1]);
  194. $wordline.append($word);
  195. if (!row_shows[i] && result.words[i][0] == nick) {
  196. var $butt = $("<button/>");
  197. $butt.attr("id", "reveal-button");
  198. $butt.text("Reveal");
  199. $wordline.append($butt);
  200. }
  201. else if (row_shows[i]) {
  202. var $creator = $("<small/>");
  203. $creator.text(result.words[i][0]);
  204. $wordline.append($creator);
  205. }
  206. $row.append($wordline);
  207. }
  208. $table.append($row);
  209. for(var i = 0; i < result.questions.length; i++) {
  210. var $row = $("<tr/>");
  211. var $header = $("<th/>");
  212. $header.text(result.questions[i]);
  213. $row.append($header);
  214. for(var j = 0; j < result.words.length; j++) {
  215. var $cell = $("<td/>");
  216. if (row_shows[j]) {
  217. if (solution_dict[result.words[j][1]] == result.questions[i]) {
  218. $cell.addClass("result-correct");
  219. }
  220. else {
  221. $cell.addClass("result-wrong");
  222. }
  223. $cell.text(result.guesses[j][i]);
  224. }
  225. $row.append($cell);
  226. }
  227. $table.append($row);
  228. }
  229. $('#guesses-table').html("");
  230. $('#guesses-table').append($table);
  231. $('#points-table').html("");
  232. var $header = $("<tr/>");
  233. var $points = $("<tr/>");
  234. var pl = result.point_list;
  235. for(var i = 0; i < pl.length; i++) {
  236. var $htd = $("<th/>"); $htd.text(pl[i][0]);
  237. var $ptd = $("<td/>"); $ptd.text(pl[i][1]);
  238. $header.append($htd);
  239. $points.append($ptd);
  240. }
  241. $('#points-table').append($header);
  242. $('#points-table').append($points);
  243. setView('results');
  244. }
  245. function updateReadyStates(player) {
  246. self_player = player;
  247. if (player.ready) {
  248. $("#ready-button").addClass("button-unready");
  249. $("#ready-button").removeClass("button-ready");
  250. $("#submit-word").addClass("button-unready");
  251. $("#submit-word").removeClass("button-ready");
  252. $("#submit-guess").addClass("button-unready");
  253. $("#submit-guess").removeClass("button-ready");
  254. } else {
  255. $("#ready-button").addClass("button-ready");
  256. $("#ready-button").removeClass("button-unready");
  257. $("#submit-word").addClass("button-ready");
  258. $("#submit-word").removeClass("button-unready");
  259. $("#submit-guess").addClass("button-ready");
  260. $("#submit-guess").removeClass("button-unready");
  261. }
  262. }
  263. function updatePlayerList(players) {
  264. $('#player-list').text("");
  265. for (var i = 0; i < players.length; i++) {
  266. var playerclass = players[i].ready ? "player-ready" : "player-unready";
  267. var $pitem = $('<p/>');
  268. $pitem.addClass(playerclass);
  269. $pitem.text(players[i].nick + " (" + players[i].points + ")");
  270. $('#player-list').append($pitem);
  271. if (players[i].nick == nick) {
  272. updateReadyStates(players[i]);
  273. }
  274. }
  275. $('#lobby-control').show();
  276. }
  277. function setView(view) {
  278. $('#loginform').hide();
  279. $('#startingform').hide();
  280. $('#creating').hide();
  281. $('#guessing').hide();
  282. $('#results').hide();
  283. switch (view) {
  284. case 'login':
  285. $('#loginform').show();
  286. break;
  287. case 'starting':
  288. $('#startingform').show();
  289. $('#results').show();
  290. break;
  291. case 'creating':
  292. $('#creating').show();
  293. break;
  294. case 'guessing':
  295. $('#guessing').show();
  296. break;
  297. case 'results':
  298. $('#results').show();
  299. break;
  300. }
  301. }
  302. function statusMessage(message) {
  303. $('#status').html(message);
  304. setTimeout(function () {
  305. $('#status').html("");
  306. }, 4000);
  307. }
  308. });