comm.js 11 KB

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  1. $(function() {
  2. var connection = null;
  3. var nick = null;
  4. var self_player = null;
  5. // when creating a word
  6. var question = null;
  7. var char_list = null;
  8. // when guessing results
  9. var wordlist = null;
  10. var questionlist = null;
  11. function validate_word(word) {
  12. var allowedChars = [" ", "-", "'"]
  13. var countmap = {};
  14. for (var i = 0; i < char_list.length; i++) {
  15. var upper = char_list[i].toUpperCase();
  16. if (countmap[upper] == null) {
  17. countmap[upper] = 0;
  18. }
  19. countmap[upper] += 1;
  20. }
  21. var uppercase_word = word.toUpperCase();
  22. for (var i = 0; i < uppercase_word.length; i++) {
  23. var upper = uppercase_word.charAt(i);
  24. var count = countmap[upper];
  25. if (allowedChars.includes(upper))
  26. continue;
  27. if (count != null) {
  28. if (count <= 0) {
  29. return false;
  30. }
  31. countmap[upper] = count - 1;
  32. }
  33. else {
  34. return false;
  35. }
  36. }
  37. return word.length > 0;
  38. }
  39. $('#join').click(function() {
  40. var game_id = $('#gameId').val();
  41. nick = $('#nick').val();
  42. var msg = {
  43. join: {
  44. game_id: game_id,
  45. nick: nick,
  46. }
  47. };
  48. send(msg);
  49. });
  50. $('#create').click(function() {
  51. var game_id = $('#gameId').val();
  52. nick = $('#nick').val();
  53. var msg = {
  54. create_game: {
  55. game_id: game_id,
  56. nick: nick,
  57. }
  58. };
  59. send(msg);
  60. });
  61. $('#leave-lobby').click(function() {
  62. if (window.confirm("Are you sure you want to leave?")) {
  63. var msg = "leave_lobby";
  64. send(msg);
  65. }
  66. });
  67. $('#ready-button').click(function() {
  68. var msg = "ready";
  69. if (self_player != null && self_player.ready) {
  70. msg = "unready";
  71. }
  72. send(msg);
  73. });
  74. $('#createform').submit(function(ev) {
  75. ev.preventDefault();
  76. var word = $('#word').val();
  77. if (validate_word(word)) {
  78. var msg = {
  79. submit_word: {
  80. word: word
  81. }
  82. };
  83. send(msg);
  84. }
  85. else {
  86. statusMessage("Please use only given characters");
  87. }
  88. });
  89. $('#guessingform').submit(function(ev) {
  90. ev.preventDefault();
  91. var list = getDragAnswers();
  92. var msg = {
  93. submit_guess: {
  94. guesses: list
  95. }
  96. };
  97. send(msg);
  98. });
  99. $(document).on("click", "#reveal-button", function() {
  100. var msg = "reveal";
  101. send(msg);
  102. });
  103. function connect(initial_message) {
  104. if (connection != null) {
  105. disconnect();
  106. }
  107. var uri = 'ws://' + window.location.host + '/ws/';
  108. connection = new WebSocket(uri);
  109. connection.onopen = function() {
  110. connection.send(JSON.stringify(initial_message));
  111. };
  112. connection.onmessage = function(e) {
  113. onReceive(e);
  114. };
  115. connection.onclose = function() {
  116. connection = null;
  117. };
  118. }
  119. function send(message) {
  120. if (connection != null) {
  121. connection.send(JSON.stringify(message));
  122. }
  123. else {
  124. connect(message);
  125. }
  126. }
  127. function disconnect() {
  128. connection.close();
  129. connection = null;
  130. }
  131. function onReceive(msg) {
  132. var obj = JSON.parse(msg.data);
  133. if (obj.game_not_found != null) {
  134. statusMessage("Game \"" + obj.game_not_found.game_id + "\" not found");
  135. }
  136. else if (obj.game_already_started != null) {
  137. statusMessage("Game \"" + obj.game_already_started.game_id + "\" has already started.");
  138. }
  139. else if (obj.game_already_exists != null) {
  140. statusMessage("Game \"" + obj.game_already_exists.game_id + "\" already exists.");
  141. }
  142. else if (obj.nick_already_exists != null) {
  143. statusMessage("There is already a player called \"" + obj.nick_already_exists.nick +
  144. "\" in this game lobby (" + obj.nick_already_exists.game_id + ").");
  145. }
  146. else if (obj.left_lobby != null) {
  147. setView('login');
  148. $('#lobby-control').hide();
  149. }
  150. else if (obj.player_list != null) {
  151. updatePlayerList(obj.player_list);
  152. }
  153. else if (obj.game_state != null) {
  154. updatePlayerList(obj.game_state.players);
  155. var gs = obj.game_state;
  156. if (gs.state_data === "starting") {
  157. setView('starting');
  158. }
  159. else if (gs.state_data.creating != null) {
  160. var creating = gs.state_data.creating;
  161. var chars = creating.available_chars;
  162. question = creating.question;
  163. char_list = chars;
  164. $('#question-box').html(creating.question);
  165. $('#letter-box').html(chars.join(" "));
  166. $('#word').val("");
  167. setView('creating');
  168. }
  169. else if (gs.state_data.guessing != null) {
  170. var guesses = gs.state_data.guessing;
  171. displayGuessing(guesses);
  172. }
  173. else if (gs.state_data.revealing != null) {
  174. displayResult(gs.state_data.revealing.round_result, gs.state_data.players);
  175. }
  176. }
  177. else {
  178. statusMessage("Unknown message retrieved");
  179. }
  180. }
  181. function displayGuessing(guesses) {
  182. var sub_words = guesses.submitted_words;
  183. var questions = guesses.questions;
  184. questionlist = questions;
  185. wordlist = sub_words.map(pair => pair[0]);
  186. setupDraggame(questionlist, wordlist);
  187. setView('guessing');
  188. }
  189. function displayResult(result) {
  190. var sol = result.solutions;
  191. var solution_dict = {};
  192. for (var i = 0; i < sol.length; i++) {
  193. solution_dict[sol[i][0]] = sol[i][1];
  194. }
  195. var $table = $('<table/>');
  196. $table.addClass('result-table');
  197. var row_shows = result.words.map(w => w[2]);
  198. var $row = $("<tr/>");
  199. $row.append($("<th/>"));
  200. for(var i = 0; i < result.words.length; i++) {
  201. var $wordline = $("<th/>");
  202. var $word = $("<p/>");
  203. $word.text(result.words[i][1]);
  204. $wordline.append($word);
  205. if (!row_shows[i] && result.words[i][0] == nick) {
  206. var $butt = $("<button/>");
  207. $butt.attr("id", "reveal-button");
  208. $butt.text("Reveal");
  209. $wordline.append($butt);
  210. }
  211. else if (row_shows[i]) {
  212. var $creator = $("<small/>");
  213. $creator.text(result.words[i][0]);
  214. $wordline.append($creator);
  215. }
  216. $row.append($wordline);
  217. }
  218. $table.append($row);
  219. for(var i = 0; i < result.questions.length; i++) {
  220. var $row = $("<tr/>");
  221. var $header = $("<th/>");
  222. $header.text(result.questions[i]);
  223. $row.append($header);
  224. for(var j = 0; j < result.words.length; j++) {
  225. var $cell = $("<td/>");
  226. if (row_shows[j]) {
  227. if (solution_dict[result.words[j][1]] == result.questions[i]) {
  228. $cell.addClass("result-correct");
  229. }
  230. else {
  231. $cell.addClass("result-wrong");
  232. }
  233. $cell.text(result.guesses[j][i]);
  234. }
  235. $row.append($cell);
  236. }
  237. $table.append($row);
  238. }
  239. $('#guesses-table').html("");
  240. $('#guesses-table').append($table);
  241. $('#points-table').html("");
  242. var $header = $("<tr/>");
  243. var $points = $("<tr/>");
  244. var pl = result.point_list;
  245. for(var i = 0; i < pl.length; i++) {
  246. var $htd = $("<th/>"); $htd.text(pl[i][0]);
  247. var $ptd = $("<td/>"); $ptd.text(pl[i][1]);
  248. $header.append($htd);
  249. $points.append($ptd);
  250. }
  251. $('#points-table').append($header);
  252. $('#points-table').append($points);
  253. setView('results');
  254. }
  255. function updateReadyStates(player) {
  256. self_player = player;
  257. if (player.ready) {
  258. $("#ready-button").addClass("button-unready");
  259. $("#ready-button").removeClass("button-ready");
  260. $("#submit-word").addClass("button-unready");
  261. $("#submit-word").removeClass("button-ready");
  262. $("#submit-guess").addClass("button-unready");
  263. $("#submit-guess").removeClass("button-ready");
  264. } else {
  265. $("#ready-button").addClass("button-ready");
  266. $("#ready-button").removeClass("button-unready");
  267. $("#submit-word").addClass("button-ready");
  268. $("#submit-word").removeClass("button-unready");
  269. $("#submit-guess").addClass("button-ready");
  270. $("#submit-guess").removeClass("button-unready");
  271. }
  272. }
  273. function updatePlayerList(players) {
  274. $('#player-list').text("");
  275. for (var i = 0; i < players.length; i++) {
  276. var playerclass = players[i].ready ? "player-ready" : "player-unready";
  277. var $pitem = $('<p/>');
  278. $pitem.addClass(playerclass);
  279. $pitem.text(players[i].nick + " (" + players[i].points + ")");
  280. $('#player-list').append($pitem);
  281. if (players[i].nick == nick) {
  282. updateReadyStates(players[i]);
  283. }
  284. }
  285. $('#lobby-control').show();
  286. }
  287. function setView(view) {
  288. $('#loginform').hide();
  289. $('#startingform').hide();
  290. $('#creating').hide();
  291. $('#guessing').hide();
  292. $('#results').hide();
  293. switch (view) {
  294. case 'login':
  295. $('#loginform').show();
  296. break;
  297. case 'starting':
  298. $('#startingform').show();
  299. $('#results').show();
  300. break;
  301. case 'creating':
  302. $('#creating').show();
  303. break;
  304. case 'guessing':
  305. $('#guessing').show();
  306. break;
  307. case 'results':
  308. $('#results').show();
  309. break;
  310. }
  311. }
  312. function statusMessage(message) {
  313. $('#status').html(message);
  314. setTimeout(function () {
  315. $('#status').html("");
  316. }, 4000);
  317. }
  318. });