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				@@ -6,6 +6,8 @@ use actix::dev::{MessageResponse, ResponseChannel}; 
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				 use actix::prelude::*; 
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				 use actix_web::{web, Error, HttpRequest, HttpResponse}; 
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				 use actix_web_actors::ws; 
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				+use rand::thread_rng; 
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				+use rand::seq::SliceRandom; 
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				 use crate::game; 
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				 use crate::websocket; 
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				 use crate::websocket::*; 
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				@@ -29,6 +31,11 @@ struct SubmitWordMsg{ word: String, nick: String } 
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				 #[rtype(result = "Result<game::Game, ()>")] 
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				 struct GetGame; 
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				+ 
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				+#[derive(Message)] 
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				+#[rtype(result = "()")] 
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				+struct LobbyJoined(Addr<GameLobby>); 
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				+ 
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				 #[derive(Message)] 
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				 #[rtype(result = "()")] 
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				 struct GameUpdate{ game_data: GameData } 
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				@@ -115,16 +122,17 @@ pub struct GameLobby { 
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				 impl Actor for GameLobby { 
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				     type Context = Context<Self>; 
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				     fn started(&mut self, ctx: &mut Self::Context) { 
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				+        self.game.new_round(); 
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				     } 
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				 } 
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				 impl Handler<JoinRequest> for GameLobby { 
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				     type Result = Answer; 
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				     fn handle(&mut self, jr: JoinRequest, ctx: &mut Self::Context) -> Self::Result { 
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				+        jr.p.do_send(LobbyJoined(ctx.address())); 
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				         self.connected_players.insert(jr.nick.clone(), jr.p); 
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				         self.game.player_join(jr.nick); 
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				         self.send_game_to_all(); 
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				- 
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				         Answer::LobbyJoined(ctx.address()) 
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				     } 
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				 } 
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				@@ -140,6 +148,10 @@ impl Handler<SubmitWordMsg> for GameLobby { 
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				     type Result = (); 
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				     fn handle(&mut self, swm: SubmitWordMsg, ctx: &mut Self::Context) -> Self::Result { 
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				         self.game.submit_creation(&swm.nick, swm.word); 
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				+        if self.game.all_submitted() { 
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				+            self.game.next_state(); 
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				+            self.send_game_to_all(); 
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				+        } 
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				     } 
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				 } 
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				@@ -162,7 +174,39 @@ impl GameLobby { 
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				     pub fn create_opaque_message(&self, nick: &str) -> GameData { 
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				         GameData { 
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				             players: self.game.players.iter().map(|p| websocket::PlayerData{ nick: p.nick.clone(), points: 0 }).collect::<Vec<_>>(), 
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				-            state_data: GameStateData::Creating{ available_chars: vec!['a', 'b', 'c'] } 
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				+            state_data: match self.game.state { 
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				+                game::GameState::Creating => { 
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				+                    GameStateData::Creating{ 
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				+                        question: "Ein Gerät um Elche zu häuten".to_owned(), 
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				+                        available_chars: vec!['a', 'b', 'c'] 
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				+                    } 
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				+                }, 
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				+                game::GameState::Guessing => { 
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				+                    self.create_guessing() 
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				+                }, 
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				+            } 
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				+        } 
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				+    } 
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				+ 
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				+    pub fn create_guessing(&self) -> GameStateData { 
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				+        let chars = self.game.round.exercises.iter() 
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				+            .map(|x| x.letters.clone()) 
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				+            .collect::<Vec<_>>(); 
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				+         
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				+        let words_with_chars = self.game.players.iter() 
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				+            .map(|p| p.submitted_word.clone().unwrap_or("".to_owned())) 
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				+            .zip(chars) 
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				+            .collect::<Vec<_>>(); 
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				+ 
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				+        let mut questions = self.game.round.exercises.iter() 
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				+            .map(|x| x.question.clone()) 
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				+            .collect::<Vec<_>>(); 
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				+ 
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				+        questions.shuffle(&mut thread_rng()); 
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				+ 
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				+        GameStateData::Guessing { 
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				+            submitted_words: words_with_chars, 
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				+            questions: questions 
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				         } 
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				     } 
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				 } 
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				@@ -186,6 +230,13 @@ impl Actor for GameConnection { 
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				     } 
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				 } 
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				+impl Handler<LobbyJoined> for GameConnection { 
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				+    type Result = (); 
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				+    fn handle(&mut self, gu: LobbyJoined, ctx: &mut Self::Context) -> Self::Result { 
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				+        self.game_lobby = Some(gu.0); 
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				+    } 
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				+} 
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				+ 
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				 impl Handler<GameUpdate> for GameConnection { 
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				     type Result = (); 
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				     fn handle(&mut self, gu: GameUpdate, ctx: &mut Self::Context) -> Self::Result { 
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				@@ -199,7 +250,6 @@ impl StreamHandler<Result<ws::Message, ws::ProtocolError>> for GameConnection { 
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				         msg: Result<ws::Message, ws::ProtocolError>, 
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				         ctx: &mut Self::Context, 
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				     ) { 
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				-        // process websocket messages 
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				         match msg { 
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				             Ok(ws::Message::Ping(msg)) => { 
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				                 self.heartbeat = Instant::now(); 
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				@@ -251,48 +301,28 @@ impl GameConnection { 
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				     } 
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				     pub fn received_message(&mut self, text: &str, ctx: &mut <Self as Actor>::Context) { 
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				-        println!("hm: {:?}", text); 
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				         let parsed: Result<ClientMessage, _> = serde_json::from_str(text); 
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				         if let Ok(msg) = parsed { 
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				             match msg { 
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				                 ClientMessage::CreateGame{game_id, nick} => { 
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				                     self.game_id = Some(game_id.clone()); 
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				                     self.nick = Some(nick); 
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				-                    let lobby_addr = self.server.do_send(CreateLobbyRequest{ lobby_id: game_id.clone(), p: ctx.address() }); 
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				-                    /*match lobby_addr { 
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				-                        Ok(Answer::LobbyAlreadyExists) => { 
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				-                            self.send_message(&UpdateMessage::GameAlreadyExists{ game_id: game_id.clone() }, ctx); 
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				-                        }, 
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				-                        Ok(Answer::LobbyCreated(lobby_addr)) => { 
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				-                            let gm = lobby_addr.do_send(GetGame); 
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				-                            self.send_message(&UpdateMessage::GameState(gm.unwrap()), ctx); 
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				-                        }, 
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				-                        _ => { 
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				-                            println!("internal error creating lobby"); 
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				-                        } 
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				-                    }*/ 
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				+                    self.server.do_send(CreateLobbyRequest{ lobby_id: game_id.clone(), p: ctx.address() }); 
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				                 }, 
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				                 ClientMessage::Join{game_id, nick} => { 
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				-                    let lobby_addr = self.server.do_send(JoinRequest{ lobby_id: game_id.clone(), nick: nick.clone(), p: ctx.address() }); 
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				+                    self.server.do_send(JoinRequest{ lobby_id: game_id.clone(), nick: nick.clone(), p: ctx.address() }); 
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				                     self.game_id = Some(game_id.clone()); 
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				                     self.nick = Some(nick); 
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				-                    /*match lobby_addr { 
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				-                        Ok(Answer::NoSuchLobby) => { 
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				-                            self.send_message(&UpdateMessage::GameNotFound{ game_id: game_id.clone() }, ctx); 
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				-                        }, 
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				-                        Ok(Answer::LobbyJoined(lobby_addr)) => { 
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				-                            //let gm = lobby_addr.send(GetGame)); 
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				-                            //self.send_message(&UpdateMessage::GameState(gm.unwrap()), ctx); 
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				-                        }, 
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				-                        _ => { 
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				-                            println!("internal error joining lobby"); 
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				-                        } 
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				-                    }*/ 
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				                 }, 
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				                 ClientMessage::SubmitWord{ word } => { 
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				-                    if let Some(lobby) = &self.game_lobby { 
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				-                        if let Some(nick) = &self.nick { 
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				-                            lobby.do_send(SubmitWordMsg{ word: word, nick: nick.clone() }); 
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				+                    match &self.game_lobby { 
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				+                        Some(lobby) => { 
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				+                            if let Some(nick) = &self.nick { 
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				+                                lobby.do_send(SubmitWordMsg{ word: word, nick: nick.clone() }); 
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				+                            } 
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				+                        }, 
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				+                        None => { 
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				+                             
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				                         } 
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				                     } 
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				                 }, 
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