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fixing problems

Nicolas Winkler il y a 4 ans
Parent
commit
070210622d

+ 1 - 1
config.toml

@@ -1,5 +1,5 @@
 default_questions = "questions.txt"
 
 [server_config]
-ip = "127.0.0.1"
+ip = "0.0.0.0"
 port = 8000

+ 25 - 16
src/server/gamelobby.rs

@@ -33,7 +33,6 @@ pub struct GameLobby {
     round_result: Option<RoundResultData>,
     lobby_state: LobbyState,
     
-    //data_source: Arc<dyn datasource::DataSource<String>>,
     shuffler: datasource::Shuffler<String>,
     letter_distribution: datasource::LetterDistribution
 }
@@ -49,22 +48,30 @@ impl Handler<JoinRequest> for GameLobby {
     type Result = ();
     fn handle(&mut self, jr: JoinRequest, ctx: &mut Self::Context) -> Self::Result {
         if self.lobby_state == LobbyState::Starting {
-
-            self.connected_players.insert(jr.nick.clone(), jr.p.clone());
-            self.game.player_join(jr.nick.clone());
-
-            jr.p.do_send(
-                LobbyJoined {
-                    lobby: ctx.address(),
+            if self.connected_players.contains_key(&jr.nick) {
+                jr.p.do_send(NickAlreadyExistsMsg {
                     game_id: self.game_id.clone(),
-                    nick: jr.nick.clone()
-                }
-            );
-            self.send_game_to_all();
-            info!("Player {} joined lobby {}", jr.nick, self.game_id);
+                    nick: jr.nick
+                });
+            }
+            else {
+                self.connected_players.insert(jr.nick.clone(), jr.p.clone());
+                self.game.player_join(jr.nick.clone());
+
+                jr.p.do_send(
+                    LobbyJoined {
+                        lobby: ctx.address(),
+                        game_id: self.game_id.clone(),
+                        nick: jr.nick.clone()
+                    }
+                );
+                self.send_game_to_all();
+                info!("Player {} joined lobby {}", jr.nick, self.game_id);
+            }
         }
         else {
-            self.waiting_players.insert(jr.nick.clone(), jr.p);
+            //self.waiting_players.insert(jr.nick.clone(), jr.p);
+            jr.p.do_send(GameAlreadyStartedMsg(jr.lobby_id));
         }
     }
 }
@@ -347,7 +354,7 @@ impl GameLobby {
                             }
                         },
                         game::GameState::Guessing => {
-                            self.create_guessing()
+                            self.create_guessing(nick)
                         },
                     }
                 }
@@ -365,15 +372,17 @@ impl GameLobby {
         self.connected_players.iter().all(|(nick, _p)| self.revealed_players.iter().any(|x| x == nick))
     }
 
-    pub fn create_guessing(&self) -> GameStateData {
+    pub fn create_guessing(&self, nick: &str) -> GameStateData {
         self.check_optionals();
         let words_with_chars = self.game.players.iter()
+            .filter(|p| p.nick != nick)
             .map(|p|
                 (p.submitted_word.clone().unwrap(),
                 p.creating_exercise.clone().unwrap().letters))
             .collect::<Vec<_>>();
 
         let mut questions = self.game.players.iter()
+            .filter(|p| p.nick != nick)
             .map(|p| p.creating_exercise.clone().unwrap().question)
             .collect::<Vec<_>>();
         questions.append(&mut self.game.additional_questions.iter()

+ 11 - 0
src/server/messages.rs

@@ -25,6 +25,17 @@ pub struct ReadyMsg(pub String);
 
 #[derive(Message)]
 #[rtype(result = "()")]
+pub struct GameAlreadyStartedMsg(pub String);
+
+#[derive(Message)]
+#[rtype(result = "()")]
+pub struct NickAlreadyExistsMsg {
+    pub game_id: String,
+    pub nick: String
+}
+
+#[derive(Message)]
+#[rtype(result = "()")]
 pub struct UnreadyMsg(pub String);
 
 #[derive(Message)]

+ 2 - 1
src/server/protocol.rs

@@ -52,7 +52,8 @@ pub struct RoundResultData {
 #[serde(rename_all = "snake_case")]
 pub enum UpdateMessage {
     GameNotFound{ game_id: String },
-//    GameAlreadyExists{ game_id: String },
+    GameAlreadyStarted{ game_id: String },
+    NickAlreadyExists{ game_id: String, nick: String },
     LeftLobby{ nick: String },
     GameState(GameData),
     PlayerList(Vec<PlayerData>),

+ 14 - 0
src/server/server.rs

@@ -108,6 +108,20 @@ impl Handler<NoSuchLobby> for GameConnection {
     }
 }
 
+impl Handler<GameAlreadyStartedMsg> for GameConnection {
+    type Result = ();
+    fn handle(&mut self, gas: GameAlreadyStartedMsg, ctx: &mut Self::Context) -> Self::Result {
+        self.send_message(&UpdateMessage::GameAlreadyStarted{ game_id: gas.0 }, ctx);
+    }
+}
+
+impl Handler<NickAlreadyExistsMsg> for GameConnection {
+    type Result = ();
+    fn handle(&mut self, naem: NickAlreadyExistsMsg, ctx: &mut Self::Context) -> Self::Result {
+        self.send_message(&UpdateMessage::NickAlreadyExists{ game_id: naem.game_id, nick: naem.nick }, ctx);
+    }
+}
+
 impl Handler<GameUpdate> for GameConnection {
     type Result = ();
     fn handle(&mut self, gu: GameUpdate, ctx: &mut Self::Context) -> Self::Result {

Fichier diff supprimé car celui-ci est trop grand
+ 5 - 0
static/DragDropTouch-min.js


+ 453 - 0
static/DragDropTouch.js

@@ -0,0 +1,453 @@
+/*
+ * Copyright (c) 2016 Bernardo Castilho
+ *
+ * Licensed under the MIT License (MIT)
+ */
+
+var DragDropTouch;
+(function (DragDropTouch_1) {
+    'use strict';
+    /**
+     * Object used to hold the data that is being dragged during drag and drop operations.
+     *
+     * It may hold one or more data items of different types. For more information about
+     * drag and drop operations and data transfer objects, see
+     * <a href="https://developer.mozilla.org/en-US/docs/Web/API/DataTransfer">HTML Drag and Drop API</a>.
+     *
+     * This object is created automatically by the @see:DragDropTouch singleton and is
+     * accessible through the @see:dataTransfer property of all drag events.
+     */
+    var DataTransfer = (function () {
+        function DataTransfer() {
+            this._dropEffect = 'move';
+            this._effectAllowed = 'all';
+            this._data = {};
+        }
+        Object.defineProperty(DataTransfer.prototype, "dropEffect", {
+            /**
+             * Gets or sets the type of drag-and-drop operation currently selected.
+             * The value must be 'none',  'copy',  'link', or 'move'.
+             */
+            get: function () {
+                return this._dropEffect;
+            },
+            set: function (value) {
+                this._dropEffect = value;
+            },
+            enumerable: true,
+            configurable: true
+        });
+        Object.defineProperty(DataTransfer.prototype, "effectAllowed", {
+            /**
+             * Gets or sets the types of operations that are possible.
+             * Must be one of 'none', 'copy', 'copyLink', 'copyMove', 'link',
+             * 'linkMove', 'move', 'all' or 'uninitialized'.
+             */
+            get: function () {
+                return this._effectAllowed;
+            },
+            set: function (value) {
+                this._effectAllowed = value;
+            },
+            enumerable: true,
+            configurable: true
+        });
+        Object.defineProperty(DataTransfer.prototype, "types", {
+            /**
+             * Gets an array of strings giving the formats that were set in the @see:dragstart event.
+             */
+            get: function () {
+                return Object.keys(this._data);
+            },
+            enumerable: true,
+            configurable: true
+        });
+        /**
+         * Removes the data associated with a given type.
+         *
+         * The type argument is optional. If the type is empty or not specified, the data
+         * associated with all types is removed. If data for the specified type does not exist,
+         * or the data transfer contains no data, this method will have no effect.
+         *
+         * @param type Type of data to remove.
+         */
+        DataTransfer.prototype.clearData = function (type) {
+            if (type != null) {
+                delete this._data[type];
+            }
+            else {
+                this._data = null;
+            }
+        };
+        /**
+         * Retrieves the data for a given type, or an empty string if data for that type does
+         * not exist or the data transfer contains no data.
+         *
+         * @param type Type of data to retrieve.
+         */
+        DataTransfer.prototype.getData = function (type) {
+            return this._data[type] || '';
+        };
+        /**
+         * Set the data for a given type.
+         *
+         * For a list of recommended drag types, please see
+         * https://developer.mozilla.org/en-US/docs/Web/Guide/HTML/Recommended_Drag_Types.
+         *
+         * @param type Type of data to add.
+         * @param value Data to add.
+         */
+        DataTransfer.prototype.setData = function (type, value) {
+            this._data[type] = value;
+        };
+        /**
+         * Set the image to be used for dragging if a custom one is desired.
+         *
+         * @param img An image element to use as the drag feedback image.
+         * @param offsetX The horizontal offset within the image.
+         * @param offsetY The vertical offset within the image.
+         */
+        DataTransfer.prototype.setDragImage = function (img, offsetX, offsetY) {
+            var ddt = DragDropTouch._instance;
+            ddt._imgCustom = img;
+            ddt._imgOffset = { x: offsetX, y: offsetY };
+        };
+        return DataTransfer;
+    }());
+    DragDropTouch_1.DataTransfer = DataTransfer;
+    /**
+     * Defines a class that adds support for touch-based HTML5 drag/drop operations.
+     *
+     * The @see:DragDropTouch class listens to touch events and raises the
+     * appropriate HTML5 drag/drop events as if the events had been caused
+     * by mouse actions.
+     *
+     * The purpose of this class is to enable using existing, standard HTML5
+     * drag/drop code on mobile devices running IOS or Android.
+     *
+     * To use, include the DragDropTouch.js file on the page. The class will
+     * automatically start monitoring touch events and will raise the HTML5
+     * drag drop events (dragstart, dragenter, dragleave, drop, dragend) which
+     * should be handled by the application.
+     *
+     * For details and examples on HTML drag and drop, see
+     * https://developer.mozilla.org/en-US/docs/Web/Guide/HTML/Drag_operations.
+     */
+    var DragDropTouch = (function () {
+        /**
+         * Initializes the single instance of the @see:DragDropTouch class.
+         */
+        function DragDropTouch() {
+            this._lastClick = 0;
+            // enforce singleton pattern
+            if (DragDropTouch._instance) {
+                throw 'DragDropTouch instance already created.';
+            }
+            // detect passive event support
+            // https://github.com/Modernizr/Modernizr/issues/1894
+            var supportsPassive = false;
+            document.addEventListener('test', function () { }, {
+                get passive() {
+                    supportsPassive = true;
+                    return true;
+                }
+            });
+            // listen to touch events
+            if ('ontouchstart' in document) {
+                var d = document, ts = this._touchstart.bind(this), tm = this._touchmove.bind(this), te = this._touchend.bind(this), opt = supportsPassive ? { passive: false, capture: false } : false;
+                d.addEventListener('touchstart', ts, opt);
+                d.addEventListener('touchmove', tm, opt);
+                d.addEventListener('touchend', te);
+                d.addEventListener('touchcancel', te);
+            }
+        }
+        /**
+         * Gets a reference to the @see:DragDropTouch singleton.
+         */
+        DragDropTouch.getInstance = function () {
+            return DragDropTouch._instance;
+        };
+        // ** event handlers
+        DragDropTouch.prototype._touchstart = function (e) {
+            var _this = this;
+            if (this._shouldHandle(e)) {
+                // raise double-click and prevent zooming
+                if (Date.now() - this._lastClick < DragDropTouch._DBLCLICK) {
+                    if (this._dispatchEvent(e, 'dblclick', e.target)) {
+                        e.preventDefault();
+                        this._reset();
+                        return;
+                    }
+                }
+                // clear all variables
+                this._reset();
+                // get nearest draggable element
+                var src = this._closestDraggable(e.target);
+                if (src) {
+                    // give caller a chance to handle the hover/move events
+                    if (!this._dispatchEvent(e, 'mousemove', e.target) &&
+                        !this._dispatchEvent(e, 'mousedown', e.target)) {
+                        // get ready to start dragging
+                        this._dragSource = src;
+                        this._ptDown = this._getPoint(e);
+                        this._lastTouch = e;
+                        e.preventDefault();
+                        // show context menu if the user hasn't started dragging after a while
+                        setTimeout(function () {
+                            if (_this._dragSource == src && _this._img == null) {
+                                if (_this._dispatchEvent(e, 'contextmenu', src)) {
+                                    _this._reset();
+                                }
+                            }
+                        }, DragDropTouch._CTXMENU);
+                        if (DragDropTouch._ISPRESSHOLDMODE) {
+                            this._pressHoldInterval = setTimeout(function () {
+                                _this._isDragEnabled = true;
+                                _this._touchmove(e);
+                            }, DragDropTouch._PRESSHOLDAWAIT);
+                        }
+                    }
+                }
+            }
+        };
+        DragDropTouch.prototype._touchmove = function (e) {
+            if (this._shouldCancelPressHoldMove(e)) {
+              this._reset();
+              return;
+            }
+            if (this._shouldHandleMove(e) || this._shouldHandlePressHoldMove(e)) {
+                // see if target wants to handle move
+                var target = this._getTarget(e);
+                if (this._dispatchEvent(e, 'mousemove', target)) {
+                    this._lastTouch = e;
+                    e.preventDefault();
+                    return;
+                }
+                // start dragging
+                if (this._dragSource && !this._img && this._shouldStartDragging(e)) {
+                    this._dispatchEvent(e, 'dragstart', this._dragSource);
+                    this._createImage(e);
+                    this._dispatchEvent(e, 'dragenter', target);
+                }
+                // continue dragging
+                if (this._img) {
+                    this._lastTouch = e;
+                    e.preventDefault(); // prevent scrolling
+                    if (target != this._lastTarget) {
+                        this._dispatchEvent(this._lastTouch, 'dragleave', this._lastTarget);
+                        this._dispatchEvent(e, 'dragenter', target);
+                        this._lastTarget = target;
+                    }
+                    this._moveImage(e);
+                    this._isDropZone = this._dispatchEvent(e, 'dragover', target);
+                }
+            }
+        };
+        DragDropTouch.prototype._touchend = function (e) {
+            if (this._shouldHandle(e)) {
+                // see if target wants to handle up
+                if (this._dispatchEvent(this._lastTouch, 'mouseup', e.target)) {
+                    e.preventDefault();
+                    return;
+                }
+                // user clicked the element but didn't drag, so clear the source and simulate a click
+                if (!this._img) {
+                    this._dragSource = null;
+                    this._dispatchEvent(this._lastTouch, 'click', e.target);
+                    this._lastClick = Date.now();
+                }
+                // finish dragging
+                this._destroyImage();
+                if (this._dragSource) {
+                    if (e.type.indexOf('cancel') < 0 && this._isDropZone) {
+                        this._dispatchEvent(this._lastTouch, 'drop', this._lastTarget);
+                    }
+                    this._dispatchEvent(this._lastTouch, 'dragend', this._dragSource);
+                    this._reset();
+                }
+            }
+        };
+        // ** utilities
+        // ignore events that have been handled or that involve more than one touch
+        DragDropTouch.prototype._shouldHandle = function (e) {
+            return e &&
+                !e.defaultPrevented &&
+                e.touches && e.touches.length < 2;
+        };
+
+        // use regular condition outside of press & hold mode
+        DragDropTouch.prototype._shouldHandleMove = function (e) {
+          return !DragDropTouch._ISPRESSHOLDMODE && this._shouldHandle(e);
+        };
+
+        // allow to handle moves that involve many touches for press & hold
+        DragDropTouch.prototype._shouldHandlePressHoldMove = function (e) {
+          return DragDropTouch._ISPRESSHOLDMODE &&
+              this._isDragEnabled && e && e.touches && e.touches.length;
+        };
+
+        // reset data if user drags without pressing & holding
+        DragDropTouch.prototype._shouldCancelPressHoldMove = function (e) {
+          return DragDropTouch._ISPRESSHOLDMODE && !this._isDragEnabled &&
+              this._getDelta(e) > DragDropTouch._PRESSHOLDMARGIN;
+        };
+
+        // start dragging when specified delta is detected
+        DragDropTouch.prototype._shouldStartDragging = function (e) {
+            var delta = this._getDelta(e);
+            return delta > DragDropTouch._THRESHOLD ||
+                (DragDropTouch._ISPRESSHOLDMODE && delta >= DragDropTouch._PRESSHOLDTHRESHOLD);
+        }
+
+        // clear all members
+        DragDropTouch.prototype._reset = function () {
+            this._destroyImage();
+            this._dragSource = null;
+            this._lastTouch = null;
+            this._lastTarget = null;
+            this._ptDown = null;
+            this._isDragEnabled = false;
+            this._isDropZone = false;
+            this._dataTransfer = new DataTransfer();
+            clearInterval(this._pressHoldInterval);
+        };
+        // get point for a touch event
+        DragDropTouch.prototype._getPoint = function (e, page) {
+            if (e && e.touches) {
+                e = e.touches[0];
+            }
+            return { x: page ? e.pageX : e.clientX, y: page ? e.pageY : e.clientY };
+        };
+        // get distance between the current touch event and the first one
+        DragDropTouch.prototype._getDelta = function (e) {
+            if (DragDropTouch._ISPRESSHOLDMODE && !this._ptDown) { return 0; }
+            var p = this._getPoint(e);
+            return Math.abs(p.x - this._ptDown.x) + Math.abs(p.y - this._ptDown.y);
+        };
+        // get the element at a given touch event
+        DragDropTouch.prototype._getTarget = function (e) {
+            var pt = this._getPoint(e), el = document.elementFromPoint(pt.x, pt.y);
+            while (el && getComputedStyle(el).pointerEvents == 'none') {
+                el = el.parentElement;
+            }
+            return el;
+        };
+        // create drag image from source element
+        DragDropTouch.prototype._createImage = function (e) {
+            // just in case...
+            if (this._img) {
+                this._destroyImage();
+            }
+            // create drag image from custom element or drag source
+            var src = this._imgCustom || this._dragSource;
+            this._img = src.cloneNode(true);
+            this._copyStyle(src, this._img);
+            this._img.style.top = this._img.style.left = '-9999px';
+            // if creating from drag source, apply offset and opacity
+            if (!this._imgCustom) {
+                var rc = src.getBoundingClientRect(), pt = this._getPoint(e);
+                this._imgOffset = { x: pt.x - rc.left, y: pt.y - rc.top };
+                this._img.style.opacity = DragDropTouch._OPACITY.toString();
+            }
+            // add image to document
+            this._moveImage(e);
+            document.body.appendChild(this._img);
+        };
+        // dispose of drag image element
+        DragDropTouch.prototype._destroyImage = function () {
+            if (this._img && this._img.parentElement) {
+                this._img.parentElement.removeChild(this._img);
+            }
+            this._img = null;
+            this._imgCustom = null;
+        };
+        // move the drag image element
+        DragDropTouch.prototype._moveImage = function (e) {
+            var _this = this;
+            requestAnimationFrame(function () {
+                if (_this._img) {
+                    var pt = _this._getPoint(e, true), s = _this._img.style;
+                    s.position = 'absolute';
+                    s.pointerEvents = 'none';
+                    s.zIndex = '999999';
+                    s.left = Math.round(pt.x - _this._imgOffset.x) + 'px';
+                    s.top = Math.round(pt.y - _this._imgOffset.y) + 'px';
+                }
+            });
+        };
+        // copy properties from an object to another
+        DragDropTouch.prototype._copyProps = function (dst, src, props) {
+            for (var i = 0; i < props.length; i++) {
+                var p = props[i];
+                dst[p] = src[p];
+            }
+        };
+        DragDropTouch.prototype._copyStyle = function (src, dst) {
+            // remove potentially troublesome attributes
+            DragDropTouch._rmvAtts.forEach(function (att) {
+                dst.removeAttribute(att);
+            });
+            // copy canvas content
+            if (src instanceof HTMLCanvasElement) {
+                var cSrc = src, cDst = dst;
+                cDst.width = cSrc.width;
+                cDst.height = cSrc.height;
+                cDst.getContext('2d').drawImage(cSrc, 0, 0);
+            }
+            // copy style (without transitions)
+            var cs = getComputedStyle(src);
+            for (var i = 0; i < cs.length; i++) {
+                var key = cs[i];
+                if (key.indexOf('transition') < 0) {
+                    dst.style[key] = cs[key];
+                }
+            }
+            dst.style.pointerEvents = 'none';
+            // and repeat for all children
+            for (var i = 0; i < src.children.length; i++) {
+                this._copyStyle(src.children[i], dst.children[i]);
+            }
+        };
+        DragDropTouch.prototype._dispatchEvent = function (e, type, target) {
+            if (e && target) {
+                var evt = document.createEvent('Event'), t = e.touches ? e.touches[0] : e;
+                evt.initEvent(type, true, true);
+                evt.button = 0;
+                evt.which = evt.buttons = 1;
+                this._copyProps(evt, e, DragDropTouch._kbdProps);
+                this._copyProps(evt, t, DragDropTouch._ptProps);
+                evt.dataTransfer = this._dataTransfer;
+                target.dispatchEvent(evt);
+                return evt.defaultPrevented;
+            }
+            return false;
+        };
+        // gets an element's closest draggable ancestor
+        DragDropTouch.prototype._closestDraggable = function (e) {
+            for (; e; e = e.parentElement) {
+                if (e.hasAttribute('draggable') && e.draggable) {
+                    return e;
+                }
+            }
+            return null;
+        };
+        return DragDropTouch;
+    }());
+    /*private*/ DragDropTouch._instance = new DragDropTouch(); // singleton
+    // constants
+    DragDropTouch._THRESHOLD = 5; // pixels to move before drag starts
+    DragDropTouch._OPACITY = 0.5; // drag image opacity
+    DragDropTouch._DBLCLICK = 500; // max ms between clicks in a double click
+    DragDropTouch._CTXMENU = 900; // ms to hold before raising 'contextmenu' event
+    DragDropTouch._ISPRESSHOLDMODE = false; // decides of press & hold mode presence
+    DragDropTouch._PRESSHOLDAWAIT = 400; // ms to wait before press & hold is detected
+    DragDropTouch._PRESSHOLDMARGIN = 25; // pixels that finger might shiver while pressing
+    DragDropTouch._PRESSHOLDTHRESHOLD = 0; // pixels to move before drag starts
+    // copy styles/attributes from drag source to drag image element
+    DragDropTouch._rmvAtts = 'id,class,style,draggable'.split(',');
+    // synthesize and dispatch an event
+    // returns true if the event has been handled (e.preventDefault == true)
+    DragDropTouch._kbdProps = 'altKey,ctrlKey,metaKey,shiftKey'.split(',');
+    DragDropTouch._ptProps = 'pageX,pageY,clientX,clientY,screenX,screenY,offsetX,offsetY'.split(',');
+    DragDropTouch_1.DragDropTouch = DragDropTouch;
+})(DragDropTouch || (DragDropTouch = {}));

+ 13 - 3
static/comm.js

@@ -71,8 +71,10 @@ $(function() {
     });
 
     $('#leave-lobby').click(function() {
-        var msg = "leave_lobby";
-        send(msg);
+        if (window.confirm("Are you sure you want to leave?")) {
+            var msg = "leave_lobby";
+            send(msg);
+        }
     });
 
     $('#ready-button').click(function() {
@@ -128,6 +130,7 @@ $(function() {
             onReceive(e);
         };
         connection.onclose = function() {
+            connection = null;
         };
     }
 
@@ -150,8 +153,15 @@ $(function() {
         if (obj.game_not_found != null) {
             statusMessage("Game \"" + obj.game_not_found.game_id + "\" not found");
         }
+        else if (obj.game_already_started != null) {
+            statusMessage("Game \"" + obj.game_already_started.game_id + "\" has already started.");
+        }
         else if (obj.game_already_exists != null) {
-            statusMessage("Game \"" + obj.game_already_exists.game_id + "\" already exists");
+            statusMessage("Game \"" + obj.game_already_exists.game_id + "\" already exists.");
+        }
+        else if (obj.nick_already_exists != null) {
+            statusMessage("There is already a player called \"" + obj.nick_already_exists.nick +
+                          "\" in this game lobby (" + obj.nick_already_exists.game_id + ").");
         }
         else if (obj.left_lobby != null) {
             setView('login');

+ 2 - 0
static/index.html

@@ -1,8 +1,10 @@
 <!DOCTYPE html>
 <meta charset="utf-8" />
+<meta name="viewport" content="width=device-width, initial-scale=1.0"> 
 <html>
 <head>
     <script src="jquery-3.5.1.js"></script>
+    <script src="DragDropTouch-min.js"></script>
     <script src="comm.js"></script>
     <script src="draggame.js"></script>
     <link rel="stylesheet" href="style.css">

+ 1 - 1
static/style.css

@@ -15,7 +15,7 @@
 
     --color-ready: #0b3a0b;
     --color-ready-bright: #165f16;
-    --color-unready: #3a0b0b;
+    --color-unready: #202020;
 
     --font-color: #d0d0d0;
 }

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