FractalZoomWidget.cpp 4.1 KB

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  1. #include "FractalZoomWidget.h"
  2. #include <QOpenGLContext>
  3. #include <QOpenGLFunctions>
  4. SliceGrid::SliceGrid(FractalZoomWidget& owner, int level) :
  5. owner{ owner },
  6. level{ level },
  7. dpp{ owner.getDpp(level) }
  8. {
  9. }
  10. std::pair<GridIndex, GridIndex> SliceGrid::getCellIndices(mnd::Real x, mnd::Real y)
  11. {
  12. return {
  13. GridIndex(mnd::floor(x / dpp / FractalZoomWidget::chunkSize)),
  14. GridIndex(mnd::floor(y / dpp / FractalZoomWidget::chunkSize))
  15. };
  16. }
  17. std::pair<mnd::Real, mnd::Real> SliceGrid::getPositions(GridIndex x, GridIndex y)
  18. {
  19. return {
  20. mnd::Real(x) * dpp * FractalZoomWidget::chunkSize,
  21. mnd::Real(y) * dpp * FractalZoomWidget::chunkSize
  22. };
  23. }
  24. GridElement* SliceGrid::getCell(GridIndex i, GridIndex j)
  25. {
  26. auto cIt = cells.find({i, j});
  27. if (cIt != cells.end()) {
  28. return cIt->second.get();
  29. }
  30. else {
  31. return nullptr;
  32. }
  33. }
  34. void SliceGrid::setCell(GridIndex i, GridIndex j, std::unique_ptr<GridElement> tex)
  35. {
  36. cells[{i, j}] = std::move(tex);
  37. }
  38. void SliceGrid::clearCells(void)
  39. {
  40. cells.clear();
  41. }
  42. void SliceGrid::clearUncleanCells(void)
  43. {
  44. for (auto it = cells.begin(); it != cells.end();) {
  45. if (it->second->img->getRecalcPriority() > 1)
  46. cells.erase(it++);
  47. else ++it;
  48. }
  49. }
  50. Calcer::Calcer(FractalZoomWidget& owner) :
  51. jobsMutex{ QMutex::Recursive },
  52. threadPool{ new QThreadPool(this) },
  53. owner{ owner }
  54. {
  55. threadPool->setMaxThreadCount(1);
  56. }
  57. void Calcer::clearAll(void)
  58. {
  59. this->threadPool->clear();
  60. }
  61. void Calcer::calc(SliceGrid& grid, int level, GridIndex i, GridIndex j, int priority)
  62. {
  63. jobsMutex.lock();
  64. if (jobs.find({ level, i, j }) == jobs.end()) {
  65. CalcJob* job = new CalcJob(owner, owner.getGenerator(), &grid, level, i, j, calcState);
  66. connect(job, &CalcJob::done, this, &Calcer::redirect);
  67. connect(job, &CalcJob::failed, this, &Calcer::jobFailed);
  68. connect(job, &QObject::destroyed, this, [this, level, i, j] () { this->notFinished(level, i, j); });
  69. jobs.emplace(std::tuple{ level, i, j }, job);
  70. threadPool->start(job, priority);
  71. }
  72. jobsMutex.unlock();
  73. }
  74. void Calcer::setCurrentLevel(int level)
  75. {
  76. if (this->currentLevel != level) {
  77. this->currentLevel = level;
  78. std::vector<QRunnable*> toCancel;
  79. jobsMutex.lock();
  80. for (auto&[tup, job] : jobs) {
  81. auto& [level, i, j] = tup;
  82. if(level != currentLevel) {
  83. toCancel.push_back(job);
  84. }
  85. }
  86. jobsMutex.unlock();
  87. for (auto* job : toCancel) {
  88. if (threadPool->tryTake(job)) {
  89. delete job;
  90. }
  91. }
  92. }
  93. }
  94. void Calcer::notFinished(int level, GridIndex i, GridIndex j)
  95. {
  96. jobsMutex.lock();
  97. jobs.erase({ level, i, j });
  98. jobsMutex.unlock();
  99. }
  100. void Calcer::jobFailed(void)
  101. {
  102. }
  103. void Calcer::redirect(Bitmap<float>* bmp)
  104. {
  105. QObject* s = sender();
  106. if (CalcJob* cj = qobject_cast<CalcJob*>(s)) {
  107. int level = cj->level;
  108. GridIndex i = cj->i;
  109. GridIndex j = cj->j;
  110. jobsMutex.lock();
  111. jobs.erase({ level, i, j });
  112. jobsMutex.unlock();
  113. if (this->calcState == calcState) {
  114. emit done(level, i, j, bmp);
  115. }
  116. else {
  117. delete bmp;
  118. }
  119. }
  120. else {
  121. delete bmp;
  122. }
  123. }
  124. FractalZoomWidget::FractalZoomWidget(QWidget* parent) :
  125. EscapeTimeVisualWidget{ parent },
  126. calcer{ *this }
  127. {
  128. }
  129. mnd::Real FractalZoomWidget::getDpp(int level)
  130. {
  131. return mnd::pow(mnd::Real(2), mnd::Real(level)) * chunkSize;
  132. }
  133. const mnd::MandelInfo& FractalZoomWidget::getMandelInfo(void) const
  134. {
  135. return mandelInfo;
  136. }
  137. void FractalZoomWidget::setGenerator(mnd::MandelGenerator* gen)
  138. {
  139. this->generator = gen;
  140. }
  141. mnd::MandelGenerator* FractalZoomWidget::getGenerator(void) const
  142. {
  143. return generator;
  144. }
  145. void FractalZoomWidget::paintGL(void)
  146. {
  147. ETVImage etvi{ *this };
  148. auto& gl = *this->context()->functions();
  149. gl.glClearColor(0.0, 0.2, 0.0, 1.0);
  150. gl.glClear(GL_COLOR_BUFFER_BIT);
  151. etvi.draw(100, 100, 700, 700);
  152. }