| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912 | #include "MandelWidget.h"#include <cmath>#include <sstream>using namespace mnd;#include <QPainter>Texture::Texture(const Bitmap<RGBColor>& bitmap, GLint param){    glGenTextures(1, &id);    glBindTexture(GL_TEXTURE_2D, id);    int lineLength = (bitmap.width * 3 + 3) & ~3;    unsigned char* pixels = new unsigned char[lineLength * bitmap.height];    for (int i = 0; i < bitmap.width; i++) {        for (int j = 0; j < bitmap.height; j++) {            int index = i * 3 + j * lineLength;            RGBColor c = bitmap.get(i, j);            pixels[index] = c.r;            pixels[index + 1] = c.g;            pixels[index + 2] = c.b;        }    }    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, int(bitmap.width), int(bitmap.height), 0, GL_RGB, GL_UNSIGNED_BYTE, pixels);    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, param);    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, param);}Texture::~Texture(void){    if (id != 0)        glDeleteTextures(1, &id);}Texture::Texture(Texture&& other) :    id{ other.id }{    other.id = 0;}Texture& Texture::operator=(Texture&& other){    this->id = other.id;    other.id = 0;    return *this;}void Texture::bind(void) const{    glBindTexture(GL_TEXTURE_2D, id);}void Texture::drawRect(float x, float y, float width, float height){    glColor3ub(255, 255, 255);    glEnable(GL_TEXTURE_2D);    bind();    glBegin(GL_TRIANGLE_STRIP);    glTexCoord2f(0, 0);    glVertex2f(x, y);    glTexCoord2f(1, 0);    glVertex2f(x + width, y);    glTexCoord2f(0, 1);    glVertex2f(x, y + height);    glTexCoord2f(1, 1);    glVertex2f(x + width, y + height);    glEnd();    glDisable(GL_TEXTURE_2D);}CellImage::~CellImage(void){}TextureClip::~TextureClip(void){}void TextureClip::drawRect(float x, float y, float width, float height){    glColor3ub(255, 255, 255);    glEnable(GL_TEXTURE_2D);    glBindTexture(GL_TEXTURE_2D, texture->getId());    glBegin(GL_TRIANGLE_STRIP);    glTexCoord2f(tx, ty);    glVertex2f(x, y);    glTexCoord2f(tx + tw, ty);    glVertex2f(x + width, y);    glTexCoord2f(tx, ty + th);    glVertex2f(x, y + height);    glTexCoord2f(tx + tw, ty + th);    glVertex2f(x + width, y + height);    glEnd();    glDisable(GL_TEXTURE_2D);}TextureClip TextureClip::clip(float x, float y, float w, float h){    float tx = this->tx + x * this->tw;    float ty = this->ty + y * this->th;    float tw = this->tw * w;    float th = this->th * h;    return TextureClip{ this->texture, tx, ty, tw, th };}std::shared_ptr<CellImage> TextureClip::clip(short i, short j){    return std::make_shared<TextureClip>(clip(i * 0.5f, j * 0.5f, 0.5f, 0.5f));}int TextureClip::getRecalcPriority() const{    return int(1.0f / tw);}QuadImage::~QuadImage(void){}void QuadImage::drawRect(float x, float y, float width, float height){    for (int i = 0; i < 2; i++) {        for (int j = 0; j < 2; j++) {            this->cells[i][j]->drawRect(x + i * 0.5f * width,                                        y + j * 0.5f * height,                                        width * 0.5f,                                        height * 0.5f);        }    }}std::shared_ptr<CellImage> QuadImage::clip(short i, short j){    return cells[i][j];}int QuadImage::getRecalcPriority() const{    return 1;}TexGrid::TexGrid(MandelView& owner, int level) :    owner{ owner },    level{ level },    dpp{ owner.getDpp(level) }{}std::pair<GridIndex, GridIndex> TexGrid::getCellIndices(mnd::Real x, mnd::Real y){    return { GridIndex(mnd::floor(x / dpp / MandelView::chunkSize)), GridIndex(mnd::floor(y / dpp / MandelView::chunkSize)) };}std::pair<mnd::Real, mnd::Real> TexGrid::getPositions(GridIndex x, GridIndex y){    return { mnd::Real(x) * dpp * MandelView::chunkSize, mnd::Real(y) * dpp * MandelView::chunkSize };}GridElement* TexGrid::getCell(GridIndex i, GridIndex j){    auto cIt = cells.find({i, j});    if (cIt != cells.end()) {        return cIt->second.get();    }    else {        return nullptr;    }}void TexGrid::setCell(GridIndex i, GridIndex j, std::unique_ptr<GridElement> tex){    cells[{i, j}] = std::move(tex);}void TexGrid::clearCells(void){    cells.clear();}void TexGrid::clearUncleanCells(void){    for (auto it = cells.begin(); it != cells.end();) {        if (it->second->img->getRecalcPriority() > 1)            cells.erase(it++);        else ++it;    }}void Job::run(void){    auto [absX, absY] = grid->getPositions(i, j);    mnd::Real gw = grid->dpp * MandelView::chunkSize;    Bitmap<float> f(MandelView::chunkSize, MandelView::chunkSize);    std::unique_ptr<mnd::MandelInfo> mi = std::make_unique<mnd::MandelInfo>();    mi->view.x = absX;    mi->view.y = absY;    mi->view.width = mi->view.height = gw;    mi->bWidth = mi->bHeight = MandelView::chunkSize;    mi->maxIter = owner.getMaxIterations();    mi->smooth = owner.getSmoothColoring();    generator->generate(*mi, f.pixels.get());    auto* rgb = new Bitmap<RGBColor>(f.map<RGBColor>([&mi, this](float i) {        return i >= mi->maxIter ? RGBColor{ 0, 0, 0 } : gradient.get(i);    }));    emit done(level, i, j, calcState, rgb);}Calcer::Calcer(mnd::Generator* generator, MandelWidget& owner, int maxIter, bool smooth) :    generator{ generator },    jobsMutex{ QMutex::Recursive },    owner{ owner },    gradient{ owner.getGradient() },    threadPool{ std::make_unique<QThreadPool>() },    maxIter{ maxIter },    smooth{ smooth }{    threadPool->setMaxThreadCount(1);}void Calcer::setMaxIter(int maxIter){    this->maxIter = maxIter;    clearAll();    changeState();}void Calcer::clearAll(void){    this->threadPool->clear();}void Calcer::calc(TexGrid& grid, int level, GridIndex i, GridIndex j, int priority){    jobsMutex.lock();    if (jobs.find({ level, i, j }) == jobs.end()) {        Job* job = new Job(generator, gradient, owner, &grid, level, i, j, calcState);        connect(job, &Job::done, this, &Calcer::redirect);        connect(job, &QObject::destroyed, this, [this, level, i, j] () { this->notFinished(level, i, j); });        jobs.emplace(std::tuple{level, i, j}, job);        threadPool->start(job, priority);    }    jobsMutex.unlock();}void Calcer::setCurrentLevel(int level){    if (this->currentLevel != level) {        this->currentLevel = level;        std::vector<QRunnable*> toCancel;        jobsMutex.lock();        for (auto&[tup, job] : jobs) {            auto& [level, i, j] = tup;            if(level != currentLevel) {                toCancel.push_back(job);            }        }        jobsMutex.unlock();        for (auto* job : toCancel) {            if (threadPool->tryTake(job)) {                delete job;            }        }    }}void Calcer::notFinished(int level, GridIndex i, GridIndex j){    jobsMutex.lock();    jobs.erase({ level, i, j });    jobsMutex.unlock();}void Calcer::redirect(int level, GridIndex i, GridIndex j, long calcState, Bitmap<RGBColor>* bmp){    jobsMutex.lock();    jobs.erase({ level, i, j });    jobsMutex.unlock();    if (this->calcState == calcState) {        emit done(level, i, j, bmp);    }    else {        delete bmp;    }}const int MandelView::chunkSize = 256;MandelView::MandelView(mnd::Generator* generator, MandelWidget& owner, int maxIter) :    generator{ generator },    calcer{ generator, owner, maxIter, owner.getSmoothColoring() },    owner{ owner },    maxIter{ maxIter }{    Bitmap<RGBColor> emp(8, 8);    for(auto i = 0; i < emp.width; i++) {        for(auto j = 0; j < emp.height; j++) {            if((i + j) & 0x1) { // if i+j is odd                emp.get(i, j) = RGBColor{ 255, 255, 255 };            }            else {                emp.get(i, j) = RGBColor{ 120, 120, 120 };            }        }    }    empty = std::make_unique<Texture>(emp, GL_NEAREST);    connect(&calcer, &Calcer::done, this, &MandelView::cellReady);}int MandelView::getLevel(mnd::Real dpp) {    return int(mnd::log2(dpp / chunkSize));}mnd::Real MandelView::getDpp(int level){    return mnd::pow(mnd::Real(2), mnd::Real(level)) * chunkSize;}TexGrid& MandelView::getGrid(int level){    auto it = levels.find(level);    if (it != levels.end()) {        return it->second;    }    else {        levels.insert(std::pair<int, TexGrid>{ level, TexGrid{ *this, level } });        return levels.at(level);    }}void MandelView::setMaxIter(int maxIter){    if (this->maxIter != maxIter) {        this->maxIter = maxIter;        calcer.setMaxIter(maxIter);        clearCells();        emit redrawRequested();    }}void MandelView::setGenerator(mnd::Generator* generator){    if (this->generator != generator) {        this->generator = generator;        calcer.setGenerator(generator);        clearCells();        emit redrawRequested();    }}void MandelView::clearCells(void){    for(auto& [level, grid] : this->levels) {        grid.clearCells();    }}void MandelView::garbageCollect(int level, GridIndex i, GridIndex j){    for(auto& [l, grid] : levels) {        int dist = ::abs(l - level);        if (dist == 1) {            grid.clearUncleanCells();        }        if (dist > 20) {            grid.clearCells();        }        else if (dist > 10) {            if (grid.countAllocatedCells() > 50)                grid.clearCells();        }        else if (dist > 3) {            if (grid.countAllocatedCells() > 150)                grid.clearCells();        }        else if (dist > 0) {            if (grid.countAllocatedCells() > 350)                grid.clearCells();        }        else {            if (grid.countAllocatedCells() > 2500)                grid.clearCells();        }    }}GridElement* MandelView::searchAbove(int level, GridIndex i, GridIndex j, int recursionLevel){    auto& grid = getGrid(level);    auto& gridAbove = getGrid(level + 1);    GridIndex ai = (i < 0 ? (i - 1) : i) / 2;    GridIndex aj = (j < 0 ? (j - 1) : j) / 2;    GridElement* above = gridAbove.getCell(ai, aj);    if (above == nullptr && recursionLevel > 0) {        auto abFound = searchAbove(level + 1, ai, aj, recursionLevel - 1);        if (abFound)            above = abFound;    }    if (above != nullptr) {        auto newElement = std::make_unique<GridElement>(            false, above->img->clip(short(i & 1), short(j & 1))        );        GridElement* ret = newElement.get();        grid.setCell(i, j, std::move(newElement));        return ret;    }    else {        return nullptr;    }}GridElement* MandelView::searchUnder(int level, GridIndex i, GridIndex j, int recursionLevel){    if (recursionLevel == 0)        return nullptr;    auto& grid = getGrid(level);    auto& gridUnder = getGrid(level - 1);    GridIndex ai = i * 2;    GridIndex aj = j * 2;    GridElement* u00 = gridUnder.getCell(ai, aj);    GridElement* u01 = gridUnder.getCell(ai, aj + 1);    GridElement* u10 = gridUnder.getCell(ai + 1, aj);    GridElement* u11 = gridUnder.getCell(ai + 1, aj + 1);    /*if (   u00 == nullptr        || u01 == nullptr        || u10 == nullptr        || u11 == nullptr) {        auto abFound = searchUnder(level + 1, ai, aj, recursionLevel - 1);        if (abFound)            above = abFound;    }*/    if (   u00 != nullptr        && u01 != nullptr        && u10 != nullptr        && u11 != nullptr) {        auto newElement = std::make_unique<GridElement>(            false, std::make_shared<QuadImage>(u00->img, u01->img, u10->img, u11->img)        );        GridElement* ret = newElement.get();        grid.setCell(i, j, std::move(newElement));        return ret;    }    else {        return nullptr;    }}void MandelView::paint(const mnd::MandelViewport& mvp){    mnd::Real dpp = mvp.width / width;    int level = getLevel(dpp) - 1;    auto& grid = getGrid(level);    mnd::Real gw = getDpp(level) * chunkSize;    auto [left, top] = grid.getCellIndices(mvp.x, mvp.y);    auto [right, bottom] = grid.getCellIndices(mvp.right(), mvp.bottom());    garbageCollect(level, (left + right) / 2, (top + bottom) / 2);    emit calcer.setCurrentLevel(level);    mnd::Real w = width * gw / mvp.width;    auto [realXLeft, realYTop] = grid.getPositions(left, top);    realXLeft = ((realXLeft - mvp.x) * mnd::Real(width)) / mvp.width;    realYTop = ((realYTop - mvp.y) * mnd::Real(height)) / mvp.height;    for(GridIndex i = left; i <= right; i++) {        for(GridIndex j = top; j <= bottom; j++) {            mnd::Real x = w * int(i - left) + realXLeft;            mnd::Real y = w * int(j - top) + realYTop;            GridElement* t = grid.getCell(i, j);            if (t == nullptr) {                auto under = searchUnder(level, i, j, 1);                if (under) {                    t = under;                }                else {                    auto above = searchAbove(level, i, j, 2);                    if (above) {                        t = above;                    }                }            }            if (t != nullptr) {                t->img->drawRect(float(x), float(y), float(w), float(w));                /*glBegin(GL_LINE_LOOP);                glVertex2f(x, y);                glVertex2f(x + w, y);                glVertex2f(x + w, y + w);                glVertex2f(x, y + w);                glEnd();*/                if (!t->enoughResolution) {                    calcer.calc(grid, level, i, j, t->img->getRecalcPriority());                }            }            else {                calcer.calc(grid, level, i, j, 1000);                this->empty->drawRect(float(x), float(y), float(w), float(w));            }        }    }}void MandelView::cellReady(int level, GridIndex i, GridIndex j, Bitmap<RGBColor>* bmp){    this->getGrid(level).setCell(i, j,        std::make_unique<GridElement>(true, std::make_shared<TextureClip>(std::make_shared<Texture>(*bmp))));    delete bmp;    emit redrawRequested();}MandelWidget::MandelWidget(mnd::MandelContext& ctxt, QWidget* parent) :    QOpenGLWidget{ parent },    mndContext{ ctxt },    gradient{ Gradient::defaultGradient() }{    this->setContentsMargins(0, 0, 0, 0);    this->setSizePolicy(QSizePolicy::Expanding,        QSizePolicy::Expanding);    qRegisterMetaType<GridIndex>("GridIndex");    this->format().setSwapInterval(1);    /*gradient = Gradient {        {            { RGBColor{ 0, 0, 0 }, 0 },            { RGBColor{ 180, 20, 10 }, 30 },            { RGBColor{ 210, 180, 15 }, 70 },            { RGBColor{ 160, 220, 45 }, 170 },            { RGBColor{ 50, 150, 170 }, 300 },        }    };*/}MandelWidget::~MandelWidget(){}void MandelWidget::setGradient(Gradient g){    this->gradient = std::move(g);    if (mandelView) {        mandelView->clearCells();        mandelView->calcer.changeState();    }    emit update();}void MandelWidget::setSmoothColoring(bool sc){    if (sc != this->smoothColoring) {        this->smoothColoring = sc;        if (mandelView) {            mandelView->clearCells();            emit update();        }    }}void MandelWidget::setDisplayInfo(bool di){    if (di != this->displayInfo) {        this->displayInfo = di;        emit update();    }}void MandelWidget::setMaxIterations(int maxIter){    this->maxIterations = maxIter;    if (mandelView)        mandelView->setMaxIter(maxIter);}void MandelWidget::initializeGL(void){    this->context()->functions()->glClearColor(0, 0, 0, 0);    this->context()->makeCurrent(nullptr);    glDisable(GL_DEPTH_TEST);    // looks not even better    glEnable(GL_FRAMEBUFFER_SRGB);    //glShadeModel(GL_SMOOTH);    mandelView = nullptr;    requestRecalc();}void MandelWidget::paintGL(void){    if (mandelView == nullptr) {        mandelView = std::make_unique<MandelView>(&mndContext.getDefaultGenerator(), *this, maxIterations);        QObject::connect(mandelView.get(), &MandelView::redrawRequested, this, static_cast<void(QOpenGLWidget::*)(void)>(&QOpenGLWidget::update));    }    int width = this->width();    int height = this->height();    mandelView->width = width;    mandelView->height = height;    glViewport(0, 0, width, height);    glMatrixMode(GL_PROJECTION);    glLoadIdentity();#ifdef QT_OPENGL_ES_1    glOrthof(0, width, height, 0, -1.0, 1.0);#else    glOrtho(0, width, height, 0, -1.0, 1.0);#endif    glMatrixMode(GL_MODELVIEW);    glClear(GL_COLOR_BUFFER_BIT);    glLoadIdentity();    updateAnimations();    mandelView->paint(this->currentViewport);    if (rubberbanding)        drawRubberband();    if (displayInfo)        drawInfo();}void MandelWidget::updateAnimations(void){    if (mnd::abs(currentViewport.width / targetViewport.width - 1.0) < 0.1e-5            && mnd::abs(currentViewport.height / targetViewport.height - 1.0) < 0.1e-5) {        // animation finished        currentViewport = targetViewport;    }    else {        auto now = std::chrono::high_resolution_clock::now();        auto millis = std::chrono::duration_cast<std::chrono::milliseconds>(now - lastAnimUpdate).count();        const mnd::Real factor = mnd::Real(::pow(0.97, millis));        const mnd::Real one(1.0);        currentViewport.x = currentViewport.x * factor + targetViewport.x * (one - factor);        currentViewport.y = currentViewport.y * factor + targetViewport.y * (one - factor);        currentViewport.width = currentViewport.width * factor + targetViewport.width * (one - factor);        currentViewport.height = currentViewport.height * factor + targetViewport.height * (one - factor);        lastAnimUpdate = now;        emit update();    }}void MandelWidget::drawRubberband(void){    glColor3ub(10, 200, 10);    glBegin(GL_LINE_LOOP);    glVertex2d(rubberband.x(), rubberband.y());    glVertex2d(rubberband.right(), rubberband.y());    glVertex2d(rubberband.right(), rubberband.bottom());    glVertex2d(rubberband.x(), rubberband.bottom());    glEnd();    glEnable(GL_BLEND);    glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);    glColor4f(0.1f, 0.9f, 0.1f, 0.2f);    glBegin(GL_TRIANGLE_FAN);    glVertex2d(rubberband.x(), rubberband.y());    glVertex2d(rubberband.right(), rubberband.y());    glVertex2d(rubberband.right(), rubberband.bottom());    glVertex2d(rubberband.x(), rubberband.bottom());    glEnd();    glDisable(GL_BLEND);}void MandelWidget::drawInfo(void){    const float DIST_FROM_BORDER = 15;    float maxWidth = this->width() - 2 * DIST_FROM_BORDER;    mnd::Real distPerPixel = currentViewport.width / this->width();    float log10 = (mnd::convert<float>(mnd::log(distPerPixel)) + ::logf(maxWidth)) / ::logf(10);    mnd::Real displayDist = mnd::pow(mnd::Real(10), ::floor(log10));    float pixels = mnd::convert<float>(displayDist / distPerPixel);    int factor = 1;    for (int i = 9; i > 1; i--) {        if (pixels * i < maxWidth) {            factor *= i;            pixels *= i;            displayDist *= i;            break;        }    }    std::stringstream dis;    if (::abs(log10) < 3) {        dis << mnd::convert<float>(displayDist);    }    else {        dis << factor << "e" << int(::floor(log10));    }    float lineY = this->height() - DIST_FROM_BORDER;    float lineXEnd = DIST_FROM_BORDER + pixels;    QPainter infoPainter{ this };    infoPainter.setPen(Qt::white);    infoPainter.setFont(QFont("Arial", 12));    infoPainter.drawLine(QPointF{ DIST_FROM_BORDER, lineY }, QPointF{ lineXEnd, lineY });    infoPainter.drawLine(QPointF{ DIST_FROM_BORDER, lineY }, QPointF{ DIST_FROM_BORDER, lineY - 5 });    infoPainter.drawLine(QPointF{ lineXEnd, lineY }, QPointF{ lineXEnd, lineY - 5 });    infoPainter.drawText(int(DIST_FROM_BORDER), int(lineY - 20), int(lineXEnd - DIST_FROM_BORDER), 20,                         Qt::AlignCenter, QString::fromStdString(dis.str()));    infoPainter.end();}void MandelWidget::zoom(float scale, float x, float y){    targetViewport.zoom(scale, x, y);    lastAnimUpdate = std::chrono::high_resolution_clock::now();    //currentViewport.zoom(scale, x, y);    requestRecalc();}void MandelWidget::setViewport(const mnd::MandelViewport& viewport){    targetViewport = viewport;    currentViewport = viewport;    //lastAnimUpdate = std::chrono::high_resolution_clock::now();    //currentViewport.zoom(scale, x, y);    requestRecalc();}void MandelWidget::requestRecalc(){    emit update();}void MandelWidget::resizeEvent(QResizeEvent* re){    QOpenGLWidget::resizeEvent(re);    double aspect = double(geometry().width()) / geometry().height();    currentViewport.height = currentViewport.width / aspect;    targetViewport = currentViewport;    if (mandelView.get() != nullptr) {        mandelView->width = this->width();        mandelView->height = this->height();    }    requestRecalc();}void MandelWidget::mousePressEvent(QMouseEvent* me){    QOpenGLWidget::mousePressEvent(me);    if (me->button() == Qt::RightButton) {        rubberbanding = true;        rubberband.setCoords(me->x(), me->y(), me->x(), me->y());        emit repaint();        me->accept();    }    else if (me->button() == Qt::LeftButton) {        dragging = true;        dragX = me->x();        dragY = me->y();        me->accept();    }}void MandelWidget::mouseMoveEvent(QMouseEvent* me){    QOpenGLWidget::mouseMoveEvent(me);    if (rubberbanding) {        QRectF& rect = rubberband;        double aspect = double(geometry().width()) / geometry().height();        rect.setBottomRight(QPoint(me->x(), me->y()));        if (rect.width() > rect.height() * aspect)            rect.setHeight(rect.width() / aspect);        else            rect.setWidth(rect.height() * aspect);        emit repaint();    }    else if (dragging) {        double deltaX = me->x() - dragX;        double deltaY = me->y() - dragY;        this->currentViewport.x -= deltaX * currentViewport.width / this->width();        this->currentViewport.y -= deltaY * currentViewport.height / this->height();        targetViewport = currentViewport;        dragX = me->x(); dragY = me->y();        emit repaint();    }    me->accept();}void MandelWidget::mouseReleaseEvent(QMouseEvent* me){    QOpenGLWidget::mouseReleaseEvent(me);    if (rubberbanding) {        QRect rect = rubberband.toRect();        if(rect.width() != 0 && rect.height() != 0) {            QRect full = this->geometry();            targetViewport.x += mnd::Real(rect.left()) * targetViewport.width / full.width();            targetViewport.y += mnd::Real(rect.top()) * targetViewport.height / full.height();            targetViewport.width *= mnd::Real(rect.width()) / full.width();            targetViewport.height *= mnd::Real(rect.height()) / full.height();            targetViewport.normalize();            currentViewport = targetViewport;        }        requestRecalc();        rubberbanding = false;    }    dragging = false;    //requestRecalc();}void MandelWidget::wheelEvent(QWheelEvent* we){    QOpenGLWidget::wheelEvent(we);    float x = float(we->x()) / this->width();    float y = float(we->y()) / this->height();    float scale = ::powf(0.9975f, we->angleDelta().y());    zoom(scale, x, y);    if (!we->pixelDelta().isNull())        this->currentViewport = this->targetViewport;    we->accept();}/*void MandelWidget::viewUpdated(Bitmap<RGBColor>* bitmap){    if (bitmap != nullptr) {        delete bitmap;        emit repaint();    }}*/
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