MandelWidget.cpp 24 KB

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  1. #include "MandelWidget.h"
  2. #include <cmath>
  3. #include <sstream>
  4. using namespace mnd;
  5. #include <QPainter>
  6. #include <cstdio>
  7. Texture::Texture(const Bitmap<RGBColor>& bitmap, GLint param)
  8. {
  9. glGenTextures(1, &id);
  10. glBindTexture(GL_TEXTURE_2D, id);
  11. int lineLength = (bitmap.width * 3 + 3) & ~3;
  12. /*std::unique_ptr<unsigned char[]> pixels = std::make_unique<unsigned char[]>(lineLength * bitmap.height);
  13. for (int i = 0; i < bitmap.width; i++) {
  14. for (int j = 0; j < bitmap.height; j++) {
  15. int index = i * 3 + j * lineLength;
  16. RGBColor c = bitmap.get(i, j);
  17. pixels[index] = c.r;
  18. pixels[index + 1] = c.g;
  19. pixels[index + 2] = c.b;
  20. }
  21. }*/
  22. glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, int(bitmap.width), int(bitmap.height), 0, GL_RGB, GL_UNSIGNED_BYTE, reinterpret_cast<char*> (bitmap.pixels.get()));
  23. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
  24. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
  25. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, param);
  26. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, param);
  27. }
  28. Texture::~Texture(void)
  29. {
  30. if (id != 0)
  31. glDeleteTextures(1, &id);
  32. }
  33. Texture::Texture(Texture&& other) :
  34. id{ other.id }
  35. {
  36. other.id = 0;
  37. }
  38. Texture& Texture::operator=(Texture&& other)
  39. {
  40. this->id = other.id;
  41. other.id = 0;
  42. return *this;
  43. }
  44. void Texture::bind(void) const
  45. {
  46. glBindTexture(GL_TEXTURE_2D, id);
  47. }
  48. void Texture::drawRect(float x, float y, float width, float height)
  49. {
  50. glColor3ub(255, 255, 255);
  51. glEnable(GL_TEXTURE_2D);
  52. bind();
  53. glBegin(GL_TRIANGLE_STRIP);
  54. glTexCoord2f(0, 0);
  55. glVertex2f(x, y);
  56. glTexCoord2f(1, 0);
  57. glVertex2f(x + width, y);
  58. glTexCoord2f(0, 1);
  59. glVertex2f(x, y + height);
  60. glTexCoord2f(1, 1);
  61. glVertex2f(x + width, y + height);
  62. glEnd();
  63. glDisable(GL_TEXTURE_2D);
  64. }
  65. CellImage::~CellImage(void)
  66. {
  67. }
  68. TextureClip::~TextureClip(void)
  69. {
  70. }
  71. void TextureClip::drawRect(float x, float y, float width, float height)
  72. {
  73. glColor3ub(255, 255, 255);
  74. glEnable(GL_TEXTURE_2D);
  75. glBindTexture(GL_TEXTURE_2D, texture->getId());
  76. glBegin(GL_TRIANGLE_STRIP);
  77. glTexCoord2f(tx, ty);
  78. glVertex2f(x, y);
  79. glTexCoord2f(tx + tw, ty);
  80. glVertex2f(x + width, y);
  81. glTexCoord2f(tx, ty + th);
  82. glVertex2f(x, y + height);
  83. glTexCoord2f(tx + tw, ty + th);
  84. glVertex2f(x + width, y + height);
  85. glEnd();
  86. glDisable(GL_TEXTURE_2D);
  87. }
  88. TextureClip TextureClip::clip(float x, float y, float w, float h)
  89. {
  90. float tx = this->tx + x * this->tw;
  91. float ty = this->ty + y * this->th;
  92. float tw = this->tw * w;
  93. float th = this->th * h;
  94. return TextureClip{ this->texture, tx, ty, tw, th };
  95. }
  96. std::shared_ptr<CellImage> TextureClip::clip(short i, short j)
  97. {
  98. return std::make_shared<TextureClip>(clip(i * 0.5f, j * 0.5f, 0.5f, 0.5f));
  99. }
  100. int TextureClip::getRecalcPriority() const
  101. {
  102. return int(1.0f / tw);
  103. }
  104. QuadImage::~QuadImage(void)
  105. {
  106. }
  107. void QuadImage::drawRect(float x, float y, float width, float height)
  108. {
  109. for (int i = 0; i < 2; i++) {
  110. for (int j = 0; j < 2; j++) {
  111. this->cells[i][j]->drawRect(x + i * 0.5f * width,
  112. y + j * 0.5f * height,
  113. width * 0.5f,
  114. height * 0.5f);
  115. }
  116. }
  117. }
  118. std::shared_ptr<CellImage> QuadImage::clip(short i, short j)
  119. {
  120. return cells[i][j];
  121. }
  122. int QuadImage::getRecalcPriority() const
  123. {
  124. return 1;
  125. }
  126. TexGrid::TexGrid(MandelView& owner, int level) :
  127. owner{ owner },
  128. level{ level },
  129. dpp{ owner.getDpp(level) }
  130. {
  131. }
  132. std::pair<GridIndex, GridIndex> TexGrid::getCellIndices(mnd::Real x, mnd::Real y)
  133. {
  134. return { GridIndex(mnd::floor(x / dpp / MandelView::chunkSize)), GridIndex(mnd::floor(y / dpp / MandelView::chunkSize)) };
  135. }
  136. std::pair<mnd::Real, mnd::Real> TexGrid::getPositions(GridIndex x, GridIndex y)
  137. {
  138. return { mnd::Real(x) * dpp * MandelView::chunkSize, mnd::Real(y) * dpp * MandelView::chunkSize };
  139. }
  140. GridElement* TexGrid::getCell(GridIndex i, GridIndex j)
  141. {
  142. auto cIt = cells.find({i, j});
  143. if (cIt != cells.end()) {
  144. return cIt->second.get();
  145. }
  146. else {
  147. return nullptr;
  148. }
  149. }
  150. void TexGrid::setCell(GridIndex i, GridIndex j, std::unique_ptr<GridElement> tex)
  151. {
  152. cells[{i, j}] = std::move(tex);
  153. }
  154. void TexGrid::clearCells(void)
  155. {
  156. cells.clear();
  157. }
  158. void TexGrid::clearUncleanCells(void)
  159. {
  160. for (auto it = cells.begin(); it != cells.end();) {
  161. if (it->second->img->getRecalcPriority() > 1)
  162. cells.erase(it++);
  163. else ++it;
  164. }
  165. }
  166. void Job::run(void)
  167. {
  168. auto [absX, absY] = grid->getPositions(i, j);
  169. mnd::Real gw = grid->dpp * MandelView::chunkSize;
  170. Bitmap<float> f(MandelView::chunkSize, MandelView::chunkSize);
  171. std::unique_ptr<mnd::MandelInfo> mi = std::make_unique<mnd::MandelInfo>();
  172. mi->view.x = absX;
  173. mi->view.y = absY;
  174. mi->view.width = mi->view.height = gw;
  175. mi->bWidth = mi->bHeight = MandelView::chunkSize;
  176. mi->maxIter = owner.getMaxIterations();
  177. mi->smooth = owner.getSmoothColoring();
  178. try {
  179. generator->generate(*mi, f.pixels.get());
  180. auto* rgb = new Bitmap<RGBColor>(f.map<RGBColor>([&mi, this](float i) {
  181. return i >= mi->maxIter ? RGBColor{ 0, 0, 0 } : gradient.get(i);
  182. }));
  183. emit done(level, i, j, calcState, rgb);
  184. }
  185. catch(std::exception& ex) {
  186. printf("wat: %s?!\n", ex.what()); fflush(stdout);
  187. exit(1);
  188. }
  189. catch(...) {
  190. printf("wat?!\n"); fflush(stdout);
  191. exit(1);
  192. }
  193. }
  194. Calcer::Calcer(mnd::Generator* generator, MandelWidget& owner, int maxIter, bool smooth) :
  195. jobsMutex{ QMutex::Recursive },
  196. generator{ generator },
  197. owner{ owner },
  198. threadPool{ std::make_unique<QThreadPool>() },
  199. gradient{ owner.getGradient() },
  200. maxIter{ maxIter },
  201. smooth{ smooth }
  202. {
  203. threadPool->setMaxThreadCount(1);
  204. }
  205. void Calcer::setMaxIter(int maxIter)
  206. {
  207. this->maxIter = maxIter;
  208. clearAll();
  209. changeState();
  210. }
  211. void Calcer::clearAll(void)
  212. {
  213. this->threadPool->clear();
  214. }
  215. void Calcer::calc(TexGrid& grid, int level, GridIndex i, GridIndex j, int priority)
  216. {
  217. jobsMutex.lock();
  218. if (jobs.find({ level, i, j }) == jobs.end()) {
  219. Job* job = new Job(generator, gradient, owner, &grid, level, i, j, calcState);
  220. connect(job, &Job::done, this, &Calcer::redirect);
  221. connect(job, &QObject::destroyed, this, [this, level, i, j] () { this->notFinished(level, i, j); });
  222. jobs.emplace(std::tuple{level, i, j}, job);
  223. threadPool->start(job, priority);
  224. }
  225. jobsMutex.unlock();
  226. }
  227. void Calcer::setCurrentLevel(int level)
  228. {
  229. if (this->currentLevel != level) {
  230. this->currentLevel = level;
  231. std::vector<QRunnable*> toCancel;
  232. jobsMutex.lock();
  233. for (auto&[tup, job] : jobs) {
  234. auto& [level, i, j] = tup;
  235. if(level != currentLevel) {
  236. toCancel.push_back(job);
  237. }
  238. }
  239. jobsMutex.unlock();
  240. for (auto* job : toCancel) {
  241. if (threadPool->tryTake(job)) {
  242. delete job;
  243. }
  244. }
  245. }
  246. }
  247. void Calcer::notFinished(int level, GridIndex i, GridIndex j)
  248. {
  249. jobsMutex.lock();
  250. jobs.erase({ level, i, j });
  251. jobsMutex.unlock();
  252. }
  253. void Calcer::redirect(int level, GridIndex i, GridIndex j, long calcState, Bitmap<RGBColor>* bmp)
  254. {
  255. jobsMutex.lock();
  256. jobs.erase({ level, i, j });
  257. jobsMutex.unlock();
  258. if (this->calcState == calcState) {
  259. emit done(level, i, j, bmp);
  260. }
  261. else {
  262. delete bmp;
  263. }
  264. }
  265. const int MandelView::chunkSize = 256;
  266. MandelView::MandelView(mnd::Generator* generator, MandelWidget& owner, int maxIter) :
  267. generator{ generator },
  268. calcer{ generator, owner, maxIter, owner.getSmoothColoring() },
  269. owner{ owner },
  270. maxIter{ maxIter }
  271. {
  272. Bitmap<RGBColor> emp(8, 8);
  273. for(auto i = 0; i < emp.width; i++) {
  274. for(auto j = 0; j < emp.height; j++) {
  275. if((i + j) & 0x1) { // if i+j is odd
  276. emp.get(i, j) = RGBColor{ 255, 255, 255 };
  277. }
  278. else {
  279. emp.get(i, j) = RGBColor{ 120, 120, 120 };
  280. }
  281. }
  282. }
  283. empty = std::make_unique<Texture>(emp, GL_NEAREST);
  284. connect(&calcer, &Calcer::done, this, &MandelView::cellReady);
  285. }
  286. int MandelView::getLevel(mnd::Real dpp) {
  287. return int(mnd::log2(dpp / chunkSize));
  288. }
  289. mnd::Real MandelView::getDpp(int level)
  290. {
  291. return mnd::pow(mnd::Real(2), mnd::Real(level)) * chunkSize;
  292. }
  293. TexGrid& MandelView::getGrid(int level)
  294. {
  295. auto it = levels.find(level);
  296. if (it != levels.end()) {
  297. return it->second;
  298. }
  299. else {
  300. levels.insert(std::pair<int, TexGrid>{ level, TexGrid{ *this, level } });
  301. return levels.at(level);
  302. }
  303. }
  304. void MandelView::setMaxIter(int maxIter)
  305. {
  306. if (this->maxIter != maxIter) {
  307. this->maxIter = maxIter;
  308. calcer.setMaxIter(maxIter);
  309. clearCells();
  310. emit redrawRequested();
  311. }
  312. }
  313. void MandelView::setGenerator(mnd::Generator* generator)
  314. {
  315. if (this->generator != generator) {
  316. this->generator = generator;
  317. calcer.setGenerator(generator);
  318. clearCells();
  319. emit redrawRequested();
  320. }
  321. }
  322. void MandelView::clearCells(void)
  323. {
  324. for(auto& [level, grid] : this->levels) {
  325. grid.clearCells();
  326. }
  327. }
  328. void MandelView::garbageCollect(int level, GridIndex i, GridIndex j)
  329. {
  330. for(auto& [l, grid] : levels) {
  331. int dist = ::abs(l - level);
  332. if (dist == 1) {
  333. grid.clearUncleanCells();
  334. }
  335. if (dist > 20) {
  336. grid.clearCells();
  337. }
  338. else if (dist > 10) {
  339. if (grid.countAllocatedCells() > 50)
  340. grid.clearCells();
  341. }
  342. else if (dist > 3) {
  343. if (grid.countAllocatedCells() > 150)
  344. grid.clearCells();
  345. }
  346. else if (dist > 0) {
  347. if (grid.countAllocatedCells() > 350)
  348. grid.clearCells();
  349. }
  350. else {
  351. if (grid.countAllocatedCells() > 2500)
  352. grid.clearCells();
  353. }
  354. }
  355. }
  356. GridElement* MandelView::searchAbove(int level, GridIndex i, GridIndex j, int recursionLevel)
  357. {
  358. auto& grid = getGrid(level);
  359. auto& gridAbove = getGrid(level + 1);
  360. GridIndex ai = (i < 0 ? (i - 1) : i) / 2;
  361. GridIndex aj = (j < 0 ? (j - 1) : j) / 2;
  362. GridElement* above = gridAbove.getCell(ai, aj);
  363. if (above == nullptr && recursionLevel > 0) {
  364. auto abFound = searchAbove(level + 1, ai, aj, recursionLevel - 1);
  365. if (abFound)
  366. above = abFound;
  367. }
  368. if (above != nullptr) {
  369. auto newElement = std::make_unique<GridElement>(
  370. false, above->img->clip(short(i & 1), short(j & 1))
  371. );
  372. GridElement* ret = newElement.get();
  373. grid.setCell(i, j, std::move(newElement));
  374. return ret;
  375. }
  376. else {
  377. return nullptr;
  378. }
  379. }
  380. GridElement* MandelView::searchUnder(int level, GridIndex i, GridIndex j, int recursionLevel)
  381. {
  382. if (recursionLevel == 0)
  383. return nullptr;
  384. auto& grid = getGrid(level);
  385. auto& gridUnder = getGrid(level - 1);
  386. GridIndex ai = i * 2;
  387. GridIndex aj = j * 2;
  388. GridElement* u00 = gridUnder.getCell(ai, aj);
  389. GridElement* u01 = gridUnder.getCell(ai, aj + 1);
  390. GridElement* u10 = gridUnder.getCell(ai + 1, aj);
  391. GridElement* u11 = gridUnder.getCell(ai + 1, aj + 1);
  392. /*if ( u00 == nullptr
  393. || u01 == nullptr
  394. || u10 == nullptr
  395. || u11 == nullptr) {
  396. auto abFound = searchUnder(level + 1, ai, aj, recursionLevel - 1);
  397. if (abFound)
  398. above = abFound;
  399. }*/
  400. if ( u00 != nullptr
  401. && u01 != nullptr
  402. && u10 != nullptr
  403. && u11 != nullptr) {
  404. auto newElement = std::make_unique<GridElement>(
  405. false, std::make_shared<QuadImage>(u00->img, u01->img, u10->img, u11->img)
  406. );
  407. GridElement* ret = newElement.get();
  408. grid.setCell(i, j, std::move(newElement));
  409. return ret;
  410. }
  411. else {
  412. return nullptr;
  413. }
  414. }
  415. void MandelView::paint(const mnd::MandelViewport& mvp)
  416. {
  417. mnd::Real dpp = mvp.width / width;
  418. int level = getLevel(dpp) - 1;
  419. auto& grid = getGrid(level);
  420. mnd::Real gw = getDpp(level) * chunkSize;
  421. auto [left, top] = grid.getCellIndices(mvp.x, mvp.y);
  422. auto [right, bottom] = grid.getCellIndices(mvp.right(), mvp.bottom());
  423. garbageCollect(level, (left + right) / 2, (top + bottom) / 2);
  424. emit calcer.setCurrentLevel(level);
  425. mnd::Real w = width * gw / mvp.width;
  426. auto [realXLeft, realYTop] = grid.getPositions(left, top);
  427. realXLeft = ((realXLeft - mvp.x) * mnd::Real(width)) / mvp.width;
  428. realYTop = ((realYTop - mvp.y) * mnd::Real(height)) / mvp.height;
  429. for(GridIndex i = left; i <= right; i++) {
  430. for(GridIndex j = top; j <= bottom; j++) {
  431. mnd::Real x = w * int(i - left) + realXLeft;
  432. mnd::Real y = w * int(j - top) + realYTop;
  433. GridElement* t = grid.getCell(i, j);
  434. if (t == nullptr) {
  435. auto under = searchUnder(level, i, j, 1);
  436. if (under) {
  437. t = under;
  438. }
  439. else {
  440. auto above = searchAbove(level, i, j, 3);
  441. if (above) {
  442. t = above;
  443. }
  444. }
  445. }
  446. if (t != nullptr) {
  447. t->img->drawRect(float(x), float(y), float(w), float(w));
  448. /*glBegin(GL_LINE_LOOP);
  449. glVertex2f(float(x), float(y));
  450. glVertex2f(float(x) + float(w), float(y));
  451. glVertex2f(float(x) + float(w), float(y) + float(w));
  452. glVertex2f(float(x), float(y) + float(w));
  453. glEnd();*/
  454. if (!t->enoughResolution) {
  455. calcer.calc(grid, level, i, j, t->img->getRecalcPriority());
  456. }
  457. }
  458. else {
  459. calcer.calc(grid, level, i, j, 1000);
  460. this->empty->drawRect(float(x), float(y), float(w), float(w));
  461. }
  462. }
  463. }
  464. }
  465. void MandelView::cellReady(int level, GridIndex i, GridIndex j, Bitmap<RGBColor>* bmp)
  466. {
  467. this->getGrid(level).setCell(i, j,
  468. std::make_unique<GridElement>(true, std::make_shared<TextureClip>(std::make_shared<Texture>(*bmp))));
  469. delete bmp;
  470. emit redrawRequested();
  471. }
  472. MandelWidget::MandelWidget(mnd::MandelContext& ctxt, mnd::Generator* generator, QWidget* parent) :
  473. QOpenGLWidget{ parent },
  474. mndContext{ ctxt },
  475. generator{ generator },
  476. gradient{ Gradient::defaultGradient() }
  477. {
  478. this->setContentsMargins(0, 0, 0, 0);
  479. this->setSizePolicy(QSizePolicy::Expanding,
  480. QSizePolicy::Expanding);
  481. qRegisterMetaType<GridIndex>("GridIndex");
  482. this->format().setSwapInterval(1);
  483. /*gradient = Gradient {
  484. {
  485. { RGBColor{ 0, 0, 0 }, 0 },
  486. { RGBColor{ 180, 20, 10 }, 30 },
  487. { RGBColor{ 210, 180, 15 }, 70 },
  488. { RGBColor{ 160, 220, 45 }, 170 },
  489. { RGBColor{ 50, 150, 170 }, 300 },
  490. }
  491. };*/
  492. }
  493. MandelWidget::~MandelWidget()
  494. {
  495. }
  496. void MandelWidget::setGradient(Gradient g)
  497. {
  498. this->gradient = std::move(g);
  499. if (mandelView) {
  500. mandelView->clearCells();
  501. mandelView->calcer.changeState();
  502. }
  503. emit update();
  504. }
  505. void MandelWidget::setSmoothColoring(bool sc)
  506. {
  507. if (sc != this->smoothColoring) {
  508. this->smoothColoring = sc;
  509. if (mandelView) {
  510. mandelView->clearCells();
  511. emit update();
  512. }
  513. }
  514. }
  515. void MandelWidget::setDisplayInfo(bool di)
  516. {
  517. if (di != this->displayInfo) {
  518. this->displayInfo = di;
  519. emit update();
  520. }
  521. }
  522. void MandelWidget::setMaxIterations(int maxIter)
  523. {
  524. this->maxIterations = maxIter;
  525. if (mandelView)
  526. mandelView->setMaxIter(maxIter);
  527. }
  528. void MandelWidget::setGenerator(mnd::Generator* generator)
  529. {
  530. if (this->generator != generator) {
  531. this->generator = generator;
  532. if (mandelView)
  533. mandelView->setGenerator(generator);
  534. }
  535. }
  536. void MandelWidget::initializeGL(void)
  537. {
  538. this->context()->functions()->glClearColor(0, 0, 0, 0);
  539. this->context()->makeCurrent(nullptr);
  540. glDisable(GL_DEPTH_TEST);
  541. // looks not even better
  542. glEnable(GL_FRAMEBUFFER_SRGB);
  543. //glShadeModel(GL_SMOOTH);
  544. mandelView = nullptr;
  545. requestRecalc();
  546. }
  547. void MandelWidget::paintGL(void)
  548. {
  549. if (mandelView == nullptr) {
  550. mandelView = std::make_unique<MandelView>(generator, *this, maxIterations);
  551. QObject::connect(mandelView.get(), &MandelView::redrawRequested, this, static_cast<void(QOpenGLWidget::*)(void)>(&QOpenGLWidget::update));
  552. }
  553. int width = this->width();
  554. int height = this->height();
  555. mandelView->width = width;
  556. mandelView->height = height;
  557. glViewport(0, 0, width, height);
  558. glMatrixMode(GL_PROJECTION);
  559. glLoadIdentity();
  560. #ifdef QT_OPENGL_ES_1
  561. glOrthof(0, width, height, 0, -1.0, 1.0);
  562. #else
  563. glOrtho(0, width, height, 0, -1.0, 1.0);
  564. #endif
  565. glMatrixMode(GL_MODELVIEW);
  566. glClear(GL_COLOR_BUFFER_BIT);
  567. glLoadIdentity();
  568. updateAnimations();
  569. mandelView->paint(this->currentViewport);
  570. if (rubberbanding)
  571. drawRubberband();
  572. if (displayInfo)
  573. drawInfo();
  574. }
  575. void MandelWidget::updateAnimations(void)
  576. {
  577. if (mnd::abs(currentViewport.width / targetViewport.width - 1.0) < 0.1e-5
  578. && mnd::abs(currentViewport.height / targetViewport.height - 1.0) < 0.1e-5) {
  579. // animation finished
  580. currentViewport = targetViewport;
  581. }
  582. else {
  583. auto now = std::chrono::high_resolution_clock::now();
  584. auto millis = std::chrono::duration_cast<std::chrono::milliseconds>(now - lastAnimUpdate).count();
  585. const mnd::Real factor = mnd::Real(::pow(0.97, millis));
  586. const mnd::Real one(1.0);
  587. currentViewport.x = currentViewport.x * factor + targetViewport.x * (one - factor);
  588. currentViewport.y = currentViewport.y * factor + targetViewport.y * (one - factor);
  589. currentViewport.width = currentViewport.width * factor + targetViewport.width * (one - factor);
  590. currentViewport.height = currentViewport.height * factor + targetViewport.height * (one - factor);
  591. lastAnimUpdate = now;
  592. emit update();
  593. }
  594. }
  595. void MandelWidget::drawRubberband(void)
  596. {
  597. glColor3ub(10, 200, 10);
  598. glBegin(GL_LINE_LOOP);
  599. glVertex2d(rubberband.x(), rubberband.y());
  600. glVertex2d(rubberband.right(), rubberband.y());
  601. glVertex2d(rubberband.right(), rubberband.bottom());
  602. glVertex2d(rubberband.x(), rubberband.bottom());
  603. glEnd();
  604. glEnable(GL_BLEND);
  605. glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
  606. glColor4f(0.1f, 0.9f, 0.1f, 0.2f);
  607. glBegin(GL_TRIANGLE_FAN);
  608. glVertex2d(rubberband.x(), rubberband.y());
  609. glVertex2d(rubberband.right(), rubberband.y());
  610. glVertex2d(rubberband.right(), rubberband.bottom());
  611. glVertex2d(rubberband.x(), rubberband.bottom());
  612. glEnd();
  613. glDisable(GL_BLEND);
  614. }
  615. void MandelWidget::drawInfo(void)
  616. {
  617. const float DIST_FROM_BORDER = 15;
  618. float maxWidth = this->width() - 2 * DIST_FROM_BORDER;
  619. mnd::Real distPerPixel = currentViewport.width / this->width();
  620. float log10 = (mnd::convert<float>(mnd::log(distPerPixel)) + ::logf(maxWidth)) / ::logf(10);
  621. mnd::Real displayDist = mnd::pow(mnd::Real(10), ::floor(log10));
  622. float pixels = mnd::convert<float>(displayDist / distPerPixel);
  623. int factor = 1;
  624. for (int i = 9; i > 1; i--) {
  625. if (pixels * i < maxWidth) {
  626. factor *= i;
  627. pixels *= i;
  628. displayDist *= i;
  629. break;
  630. }
  631. }
  632. std::stringstream dis;
  633. if (::abs(log10) < 3) {
  634. dis << mnd::convert<float>(displayDist);
  635. }
  636. else {
  637. dis << factor << "e" << int(::floor(log10));
  638. }
  639. if (maxWidth > 400) {
  640. dis << "; per pixel: " << distPerPixel;
  641. }
  642. float lineY = this->height() - DIST_FROM_BORDER;
  643. float lineXEnd = DIST_FROM_BORDER + pixels;
  644. QPainter infoPainter{ this };
  645. infoPainter.setPen(Qt::white);
  646. infoPainter.setFont(QFont("Arial", 12));
  647. infoPainter.drawLine(QPointF{ DIST_FROM_BORDER, lineY }, QPointF{ lineXEnd, lineY });
  648. infoPainter.drawLine(QPointF{ DIST_FROM_BORDER, lineY }, QPointF{ DIST_FROM_BORDER, lineY - 5 });
  649. infoPainter.drawLine(QPointF{ lineXEnd, lineY }, QPointF{ lineXEnd, lineY - 5 });
  650. infoPainter.drawText(int(DIST_FROM_BORDER), int(lineY - 20), int(lineXEnd - DIST_FROM_BORDER), 20,
  651. Qt::AlignCenter, QString::fromStdString(dis.str()));
  652. infoPainter.end();
  653. }
  654. void MandelWidget::zoom(float scale, float x, float y)
  655. {
  656. targetViewport.zoom(scale, x, y);
  657. lastAnimUpdate = std::chrono::high_resolution_clock::now();
  658. //currentViewport.zoom(scale, x, y);
  659. requestRecalc();
  660. }
  661. void MandelWidget::setViewport(const mnd::MandelViewport& viewport)
  662. {
  663. targetViewport = viewport;
  664. targetViewport.adjustAspectRatio(this->width(), this->height());
  665. currentViewport = targetViewport;
  666. //lastAnimUpdate = std::chrono::high_resolution_clock::now();
  667. //currentViewport.zoom(scale, x, y);
  668. requestRecalc();
  669. }
  670. void MandelWidget::requestRecalc()
  671. {
  672. emit update();
  673. }
  674. void MandelWidget::resizeEvent(QResizeEvent* re)
  675. {
  676. QOpenGLWidget::resizeEvent(re);
  677. double aspect = double(geometry().width()) / geometry().height();
  678. currentViewport.height = currentViewport.width / aspect;
  679. targetViewport = currentViewport;
  680. if (mandelView.get() != nullptr) {
  681. mandelView->width = this->width();
  682. mandelView->height = this->height();
  683. }
  684. requestRecalc();
  685. }
  686. void MandelWidget::mousePressEvent(QMouseEvent* me)
  687. {
  688. QOpenGLWidget::mousePressEvent(me);
  689. if (me->button() == Qt::RightButton) {
  690. rubberbanding = true;
  691. rubberband.setCoords(me->x(), me->y(), me->x(), me->y());
  692. emit repaint();
  693. me->accept();
  694. }
  695. else if (me->button() == Qt::LeftButton) {
  696. dragging = true;
  697. dragX = me->x();
  698. dragY = me->y();
  699. me->accept();
  700. }
  701. }
  702. void MandelWidget::mouseMoveEvent(QMouseEvent* me)
  703. {
  704. QOpenGLWidget::mouseMoveEvent(me);
  705. if (rubberbanding) {
  706. QRectF& rect = rubberband;
  707. double aspect = double(geometry().width()) / geometry().height();
  708. rect.setBottomRight(QPoint(me->x(), me->y()));
  709. if (rect.width() > rect.height() * aspect)
  710. rect.setHeight(rect.width() / aspect);
  711. else
  712. rect.setWidth(rect.height() * aspect);
  713. emit repaint();
  714. }
  715. else if (dragging) {
  716. double deltaX = me->x() - dragX;
  717. double deltaY = me->y() - dragY;
  718. this->currentViewport.x -= deltaX * currentViewport.width / this->width();
  719. this->currentViewport.y -= deltaY * currentViewport.height / this->height();
  720. targetViewport = currentViewport;
  721. dragX = me->x(); dragY = me->y();
  722. emit repaint();
  723. }
  724. me->accept();
  725. }
  726. void MandelWidget::mouseReleaseEvent(QMouseEvent* me)
  727. {
  728. QOpenGLWidget::mouseReleaseEvent(me);
  729. if (rubberbanding) {
  730. QRect rect = rubberband.toRect();
  731. if(rect.width() != 0 && rect.height() != 0) {
  732. QRect full = this->geometry();
  733. targetViewport.x += mnd::Real(rect.left()) * targetViewport.width / full.width();
  734. targetViewport.y += mnd::Real(rect.top()) * targetViewport.height / full.height();
  735. targetViewport.width *= mnd::Real(rect.width()) / full.width();
  736. targetViewport.height *= mnd::Real(rect.height()) / full.height();
  737. targetViewport.normalize();
  738. currentViewport = targetViewport;
  739. }
  740. requestRecalc();
  741. rubberbanding = false;
  742. }
  743. dragging = false;
  744. //requestRecalc();
  745. }
  746. void MandelWidget::wheelEvent(QWheelEvent* we)
  747. {
  748. QOpenGLWidget::wheelEvent(we);
  749. float x = float(we->x()) / this->width();
  750. float y = float(we->y()) / this->height();
  751. float scale = ::powf(0.9975f, we->angleDelta().y());
  752. zoom(scale, x, y);
  753. if (!we->pixelDelta().isNull())
  754. this->currentViewport = this->targetViewport;
  755. we->accept();
  756. }
  757. /*void MandelWidget::viewUpdated(Bitmap<RGBColor>* bitmap)
  758. {
  759. if (bitmap != nullptr) {
  760. delete bitmap;
  761. emit repaint();
  762. }
  763. }*/