| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049 | #include "MandelWidget.h"#include <cmath>#include <sstream>#include <QStyle>#include <QStyleOption>#include <QOpenGLShader>#include <QOpenGLFunctions_3_0>using namespace mnd;#include <cstdio>Texture::Texture(QOpenGLFunctions_3_0& gl, const Bitmap<RGBColor>& bitmap, GLint param) :    gl{ gl }{    gl.glGenTextures(1, &id);    gl.glBindTexture(GL_TEXTURE_2D, id);    //int lineLength = (bitmap.width * 3 + 3) & ~3;    /*std::unique_ptr<unsigned char[]> pixels = std::make_unique<unsigned char[]>(lineLength * bitmap.height);    for (int i = 0; i < bitmap.width; i++) {        for (int j = 0; j < bitmap.height; j++) {            int index = i * 3 + j * lineLength;            RGBColor c = bitmap.get(i, j);            pixels[index] = c.r;            pixels[index + 1] = c.g;            pixels[index + 2] = c.b;        }    }*/    gl.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, int(bitmap.width), int(bitmap.height), 0, GL_RGB, GL_UNSIGNED_BYTE, reinterpret_cast<char*> (bitmap.pixels.get()));    gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);    gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);    gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, param);    gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, param);}Texture::~Texture(void){    if (id != 0)        gl.glDeleteTextures(1, &id);}Texture::Texture(Texture&& other) :    id{ other.id },    gl{ other.gl }{    other.id = 0;}void Texture::bind(void) const{    gl.glBindTexture(GL_TEXTURE_2D, id);}void Texture::drawRect(float x, float y, float width, float height){    gl.glColor3ub(255, 255, 255);    gl.glEnable(GL_TEXTURE_2D);    bind();    gl.glBegin(GL_TRIANGLE_STRIP);    gl.glTexCoord2f(0, 0);    gl.glVertex2f(x, y);    gl.glTexCoord2f(1, 0);    gl.glVertex2f(x + width, y);    gl.glTexCoord2f(0, 1);    gl.glVertex2f(x, y + height);    gl.glTexCoord2f(1, 1);    gl.glVertex2f(x + width, y + height);    gl.glEnd();    gl.glDisable(GL_TEXTURE_2D);}CellImage::~CellImage(void){}TextureClip::~TextureClip(void){}void TextureClip::drawRect(float x, float y, float width, float height){    /*    auto& gl = texture->gl;    gl.glColor3ub(255, 255, 255);    gl.glEnable(GL_TEXTURE_2D);    gl.glBindTexture(GL_TEXTURE_2D, texture->getId());    gl.glBegin(GL_TRIANGLE_STRIP);    gl.glTexCoord2f(tx, ty);    gl.glVertex2f(x, y);    gl.glTexCoord2f(tx + tw, ty);    gl.glVertex2f(x + width, y);    gl.glTexCoord2f(tx, ty + th);    gl.glVertex2f(x, y + height);    gl.glTexCoord2f(tx + tw, ty + th);    gl.glVertex2f(x + width, y + height);    gl.glEnd();    gl.glDisable(GL_TEXTURE_2D);*/    int vertexLocation = program->attributeLocation("vertex");    program->enableAttributeArray(vertexLocation);    program->setAttributeArray(vertexLocation, triangleVertices, 3);    program->setUniformValue(matrixLocation, pmvMatrix);    program->setUniformValue(colorLocation, color);    auto& gl3 = *QOpenGLContext::currentContext()->functions();    gl3.glDrawArrays(GL_TRIANGLES, 0, 3);    program->disableAttributeArray(vertexLocation);}TextureClip TextureClip::clip(float x, float y, float w, float h){    float tx = this->tx + x * this->tw;    float ty = this->ty + y * this->th;    float tw = this->tw * w;    float th = this->th * h;    return TextureClip{ this->texture, tx, ty, tw, th };}std::shared_ptr<CellImage> TextureClip::clip(short i, short j){    return std::make_shared<TextureClip>(clip(i * 0.5f, j * 0.5f, 0.5f, 0.5f));}int TextureClip::getRecalcPriority() const{    return int(1.0f / tw);}QuadImage::~QuadImage(void){}void QuadImage::drawRect(float x, float y, float width, float height){    for (int i = 0; i < 2; i++) {        for (int j = 0; j < 2; j++) {            this->cells[i][j]->drawRect(x + i * 0.5f * width,                                        y + j * 0.5f * height,                                        width * 0.5f,                                        height * 0.5f);        }    }}std::shared_ptr<CellImage> QuadImage::clip(short i, short j){    return cells[i][j];}int QuadImage::getRecalcPriority() const{    return 1;}TexGrid::TexGrid(MandelView& owner, int level) :    owner{ owner },    level{ level },    dpp{ owner.getDpp(level) }{}std::pair<GridIndex, GridIndex> TexGrid::getCellIndices(mnd::Real x, mnd::Real y){    return { GridIndex(mnd::floor(x / dpp / MandelView::chunkSize)), GridIndex(mnd::floor(y / dpp / MandelView::chunkSize)) };}std::pair<mnd::Real, mnd::Real> TexGrid::getPositions(GridIndex x, GridIndex y){    return { mnd::Real(x) * dpp * MandelView::chunkSize, mnd::Real(y) * dpp * MandelView::chunkSize };}GridElement* TexGrid::getCell(GridIndex i, GridIndex j){    auto cIt = cells.find({i, j});    if (cIt != cells.end()) {        return cIt->second.get();    }    else {        return nullptr;    }}void TexGrid::setCell(GridIndex i, GridIndex j, std::unique_ptr<GridElement> tex){    cells[{i, j}] = std::move(tex);}void TexGrid::clearCells(void){    cells.clear();}void TexGrid::clearUncleanCells(void){    for (auto it = cells.begin(); it != cells.end();) {        if (it->second->img->getRecalcPriority() > 1)            cells.erase(it++);        else ++it;    }}void Job::run(void){    auto [absX, absY] = grid->getPositions(i, j);    mnd::Real gw = grid->dpp * MandelView::chunkSize;    Bitmap<float> f(MandelView::chunkSize, MandelView::chunkSize);    mnd::MandelInfo mi = owner.getMandelInfo();    mi.view.x = absX;    mi.view.y = absY;    mi.view.width = mi.view.height = gw;    mi.bWidth = mi.bHeight = MandelView::chunkSize;    try {        generator->generate(mi, f.pixels.get());        auto* rgb = new Bitmap<RGBColor>(f.map<RGBColor>([&mi, this] (float i) {            return i >= mi.maxIter ? RGBColor{ 0, 0, 0 } : gradient.get(i);        }));        emit done(level, i, j, calcState, rgb);    }    catch(std::exception& ex) {        printf("wat: %s?!\n", ex.what()); fflush(stdout);        exit(1);    }    catch(...) {        printf("wat?!\n"); fflush(stdout);        exit(1);    }}Calcer::Calcer(mnd::MandelGenerator* generator, MandelWidget& owner) :    jobsMutex{ QMutex::Recursive },    generator{ generator },    threadPool{ std::make_unique<QThreadPool>() },    owner{ owner },    gradient{ owner.getGradient() }{    threadPool->setMaxThreadCount(1);}void Calcer::clearAll(void){    this->threadPool->clear();}void Calcer::calc(TexGrid& grid, int level, GridIndex i, GridIndex j, int priority){    jobsMutex.lock();    if (jobs.find({ level, i, j }) == jobs.end()) {        Job* job = new Job(generator, gradient, owner, &grid, level, i, j, calcState);        connect(job, &Job::done, this, &Calcer::redirect);        connect(job, &QObject::destroyed, this, [this, level, i, j] () { this->notFinished(level, i, j); });        jobs.emplace(std::tuple{level, i, j}, job);        threadPool->start(job, priority);    }    jobsMutex.unlock();}void Calcer::setCurrentLevel(int level){    if (this->currentLevel != level) {        this->currentLevel = level;        std::vector<QRunnable*> toCancel;        jobsMutex.lock();        for (auto&[tup, job] : jobs) {            auto& [level, i, j] = tup;            if(level != currentLevel) {                toCancel.push_back(job);            }        }        jobsMutex.unlock();        for (auto* job : toCancel) {            if (threadPool->tryTake(job)) {                delete job;            }        }    }}void Calcer::notFinished(int level, GridIndex i, GridIndex j){    jobsMutex.lock();    jobs.erase({ level, i, j });    jobsMutex.unlock();}void Calcer::redirect(int level, GridIndex i, GridIndex j, long calcState, Bitmap<RGBColor>* bmp){    jobsMutex.lock();    jobs.erase({ level, i, j });    jobsMutex.unlock();    if (this->calcState == calcState) {        emit done(level, i, j, bmp);    }    else {        delete bmp;    }}const int MandelView::chunkSize = 256;MandelView::MandelView(mnd::MandelGenerator* generator, MandelWidget& owner) :    generator{ generator },    calcer{ generator, owner },    owner{ owner }{    /*Bitmap<RGBColor> emp(8, 8);    for(auto i = 0; i < emp.width; i++) {        for(auto j = 0; j < emp.height; j++) {            if((i + j) & 0x1) { // if i+j is odd                emp.get(i, j) = RGBColor{ 255, 255, 255 };            }            else {                emp.get(i, j) = RGBColor{ 120, 120, 120 };            }        }    }*/    Bitmap<RGBColor> emp(1, 1);    emp.get(0, 0) = RGBColor{ 0, 0, 0 };    auto& gl = *QOpenGLContext::currentContext()->versionFunctions<QOpenGLFunctions_2_0>();    empty = std::make_unique<Texture>(gl, emp, GL_NEAREST);    connect(&calcer, &Calcer::done, this, &MandelView::cellReady);}int MandelView::getLevel(mnd::Real dpp){    return int(mnd::log2(dpp / chunkSize));}mnd::Real MandelView::getDpp(int level){    return mnd::pow(mnd::Real(2), mnd::Real(level)) * chunkSize;}TexGrid& MandelView::getGrid(int level){    auto it = levels.find(level);    if (it != levels.end()) {        return it->second;    }    else {        levels.insert(std::pair<int, TexGrid>{ level, TexGrid{ *this, level } });        return levels.at(level);    }}void MandelView::setGenerator(mnd::MandelGenerator* generator){    if (this->generator != generator) {        this->generator = generator;        calcer.setGenerator(generator);        clearCells();        emit redrawRequested();    }}void MandelView::clearCells(void){    for(auto& [level, grid] : this->levels) {        grid.clearCells();    }}void MandelView::garbageCollect(int level, GridIndex /*i*/, GridIndex /*j*/){    for(auto& [l, grid] : levels) {        int dist = ::abs(l - level);        if (dist == 1) {            grid.clearUncleanCells();        }        if (dist > 20) {            grid.clearCells();        }        else if (dist > 10) {            if (grid.countAllocatedCells() > 50)                grid.clearCells();        }        else if (dist > 3) {            if (grid.countAllocatedCells() > 150)                grid.clearCells();        }        else if (dist > 0) {            if (grid.countAllocatedCells() > 350)                grid.clearCells();        }        else {            if (grid.countAllocatedCells() > 2500)                grid.clearCells();        }    }}GridElement* MandelView::searchAbove(int level, GridIndex i, GridIndex j, int recursionLevel){    auto& grid = getGrid(level);    auto& gridAbove = getGrid(level + 1);    GridIndex ai = (i < 0 ? (i - 1) : i) / 2;    GridIndex aj = (j < 0 ? (j - 1) : j) / 2;    GridElement* above = gridAbove.getCell(ai, aj);    if (above == nullptr && recursionLevel > 0) {        auto abFound = searchAbove(level + 1, ai, aj, recursionLevel - 1);        if (abFound)            above = abFound;    }    if (above != nullptr) {        auto newElement = std::make_unique<GridElement>(            false, above->img->clip(short(i & 1), short(j & 1))        );        GridElement* ret = newElement.get();        grid.setCell(i, j, std::move(newElement));        return ret;    }    else {        return nullptr;    }}GridElement* MandelView::searchUnder(int level, GridIndex i, GridIndex j, int recursionLevel){    if (recursionLevel == 0)        return nullptr;    auto& grid = getGrid(level);    auto& gridUnder = getGrid(level - 1);    GridIndex ai = i * 2;    GridIndex aj = j * 2;    GridElement* u00 = gridUnder.getCell(ai, aj);    GridElement* u01 = gridUnder.getCell(ai, aj + 1);    GridElement* u10 = gridUnder.getCell(ai + 1, aj);    GridElement* u11 = gridUnder.getCell(ai + 1, aj + 1);    /*if (   u00 == nullptr        || u01 == nullptr        || u10 == nullptr        || u11 == nullptr) {        auto abFound = searchUnder(level + 1, ai, aj, recursionLevel - 1);        if (abFound)            above = abFound;    }*/    if (   u00 != nullptr        && u01 != nullptr        && u10 != nullptr        && u11 != nullptr) {        auto newElement = std::make_unique<GridElement>(            false, std::make_shared<QuadImage>(u00->img, u01->img, u10->img, u11->img)        );        GridElement* ret = newElement.get();        grid.setCell(i, j, std::move(newElement));        return ret;    }    else {        return nullptr;    }}void MandelView::paint(const mnd::MandelViewport& mvp, QPainter& qp){        mnd::Real dpp = mvp.width / width;    int level = getLevel(dpp) - 1;    auto& grid = getGrid(level);    mnd::Real gw = getDpp(level) * chunkSize;    auto [left, top] = grid.getCellIndices(mvp.x, mvp.y);    auto [right, bottom] = grid.getCellIndices(mvp.right(), mvp.bottom());    garbageCollect(level, (left + right) / 2, (top + bottom) / 2);    emit calcer.setCurrentLevel(level);    mnd::Real w = width * gw / mvp.width;    auto [realXLeft, realYTop] = grid.getPositions(left, top);    realXLeft = ((realXLeft - mvp.x) * mnd::Real(width)) / mvp.width;    realYTop = ((realYTop - mvp.y) * mnd::Real(height)) / mvp.height;    for(GridIndex i = left; i <= right; i++) {        for(GridIndex j = top; j <= bottom; j++) {            mnd::Real x = w * int(i - left) + realXLeft;            mnd::Real y = w * int(j - top) + realYTop;            GridElement* t = grid.getCell(i, j);            if (t == nullptr) {                auto under = searchUnder(level, i, j, 1);                if (under) {                    t = under;                }                else {                    auto above = searchAbove(level, i, j, 3);                    if (above) {                        t = above;                    }                }            }            if (t != nullptr) {                t->img->drawRect(float(x), float(y), float(w), float(w));                /*glBegin(GL_LINE_LOOP);                glVertex2f(float(x), float(y));                glVertex2f(float(x) + float(w), float(y));                glVertex2f(float(x) + float(w), float(y) + float(w));                glVertex2f(float(x), float(y) + float(w));                glEnd();*/                if (!t->enoughResolution) {                    calcer.calc(grid, level, i, j, t->img->getRecalcPriority());                }            }            else {                calcer.calc(grid, level, i, j, 1000);                this->empty->drawRect(float(x), float(y), float(w), float(w));            }        }    }}void MandelView::cellReady(int level, GridIndex i, GridIndex j, Bitmap<RGBColor>* bmp){    auto& gl = *QOpenGLContext::currentContext()->versionFunctions<QOpenGLFunctions_2_0>();    this->getGrid(level).setCell(i, j,        std::make_unique<GridElement>(true, std::make_shared<TextureClip>(std::make_shared<Texture>(gl, *bmp))));    delete bmp;    emit redrawRequested();}MandelWidget::MandelWidget(mnd::MandelContext& ctxt, mnd::MandelGenerator* generator, QWidget* parent) :    QOpenGLWidget{ parent },    mndContext{ ctxt },    generator{ generator },    gradient{ Gradient::defaultGradient() }{    //this->setContentsMargins(0, 0, 0, 0);    this->setSizePolicy(QSizePolicy::Expanding,        QSizePolicy::Expanding);    qRegisterMetaType<GridIndex>("GridIndex");    this->format().setSwapInterval(1);}MandelWidget::~MandelWidget(){}void MandelWidget::setGradient(Gradient g){    this->gradient = std::move(g);    if (mandelView) {        mandelView->clearCells();        mandelView->calcer.changeState();    }    emit update();}void MandelWidget::setSmoothColoring(bool sc){    if (sc != mandelInfo.smooth) {        mandelInfo.smooth = sc;        if (mandelView) {            mandelView->clearCells();            emit update();        }    }}void MandelWidget::setDisplayInfo(bool di){    if (di != this->displayInfo) {        this->displayInfo = di;        emit update();    }}void MandelWidget::setMaxIterations(int maxIter){    if (mandelInfo.maxIter != maxIter) {        mandelInfo.maxIter = maxIter;        if (mandelView) {            mandelView->clearCells();            mandelView->calcer.clearAll();            mandelView->calcer.changeState();        }        emit update();    }}void MandelWidget::setJuliaPos(const mnd::Real& x, const mnd::Real& y){    mandelInfo.juliaX = x;    mandelInfo.juliaY = y;    if (mandelView)        mandelView->calcer.changeState();    emit update();}void MandelWidget::setGenerator(mnd::MandelGenerator* generator){    if (this->generator != generator) {        this->generator = generator;        if (mandelView)            mandelView->setGenerator(generator);    }}void MandelWidget::clearAll(void){    mandelView->clearCells();    mandelView->calcer.clearAll();}void MandelWidget::initializeGL(void){    auto& gl = *this->context()->functions();    gl.glClearColor(0, 0, 0, 0);    gl.glDisable(GL_DEPTH_TEST);    // looks not even better    gl.glEnable(GL_FRAMEBUFFER_SRGB);    //glShadeModel(GL_SMOOTH);    program = new QOpenGLShaderProgram{ this->context() };    bool vert = program->addShaderFromSourceCode(QOpenGLShader::Vertex,    "attribute highp vec4 vertex;\n"    "uniform highp mat4 matrix;\n"    "void main(void)\n"    "{\n"    "   gl_Position = matrix * vertex;\n"    "}");    bool frag = program->addShaderFromSourceCode(QOpenGLShader::Fragment,    "uniform mediump vec4 color;\n"    "void main(void)\n"    "{\n"    "   gl_FragColor = color;\n"    "}");    //program.link();    bool bound = program->bind();    mandelView = nullptr;    requestRecalc();}void MandelWidget::resizeGL(int w, int h){    auto& gl = *this->context()->functions();    double aspect = double(w) / h;    currentViewport.height = currentViewport.width / aspect;    targetViewport = currentViewport;    float pixelRatio = this->devicePixelRatioF();    gl.glViewport(0, 0, w * pixelRatio, h * pixelRatio);    if (mandelView.get() != nullptr) {        mandelView->width = w;        mandelView->height = h;        //printf("resize: %d, %d\n", w, h);    }}void MandelWidget::paintGL(void){    //auto& gl = *QOpenGLContext::currentContext()->versionFunctions<QOpenGLFunctions_2_0>();    if (mandelView == nullptr) {        mandelView = std::make_unique<MandelView>(generator, *this);        QObject::connect(mandelView.get(), &MandelView::redrawRequested, this, static_cast<void(QOpenGLWidget::*)(void)>(&QOpenGLWidget::update));    }    //if (program)        //program->bind();    /*    int width = this->width();    int height = this->height();    float pixelRatio = this->devicePixelRatioF();    mandelView->width = width * pixelRatio;    mandelView->height = height * pixelRatio;    //glViewport(0, 0, width, height);    gl.glMatrixMode(GL_PROJECTION);    gl.glLoadIdentity();#ifdef QT_OPENGL_ES_1    gl.glOrthof(0, width * pixelRatio, height * pixelRatio, 0, -1.0, 1.0);#else    gl.glOrtho(0, double(width) * pixelRatio, double(height) * pixelRatio, 0, -1.0, 1.0);#endif    gl.glMatrixMode(GL_MODELVIEW);    gl.glLoadIdentity();    gl.glClear(GL_COLOR_BUFFER_BIT);    updateAnimations();    QPainter painter{ this };    mandelView->paint(this->currentViewport, painter);    if (rubberbanding)        drawRubberband();    if (displayInfo)        drawInfo();    if (selectingPoint)        drawPoint();*/    static GLfloat const triangleVertices[] = {        0.0,  20,  0.0f,        49, 50, 0.0f,        -60,  70, 0.0f    };    QColor color(0, 255, 0);    QMatrix4x4 pmvMatrix;    pmvMatrix.ortho(rect());    int vertexLocation = program->attributeLocation("vertex");    int matrixLocation = program->uniformLocation("matrix");    int colorLocation = program->uniformLocation("color");    program->enableAttributeArray(vertexLocation);    program->setAttributeArray(vertexLocation, triangleVertices, 3);    program->setUniformValue(matrixLocation, pmvMatrix);    program->setUniformValue(colorLocation, color);        auto& gl3 = *QOpenGLContext::currentContext()->functions();    gl3.glDrawArrays(GL_TRIANGLES, 0, 3);    program->disableAttributeArray(vertexLocation);}void MandelWidget::updateAnimations(void){    if (mnd::abs(currentViewport.width / targetViewport.width - 1.0) < 1e-3            && mnd::abs(currentViewport.height / targetViewport.height - 1.0) < 1e-3) {        // animation finished        currentViewport = targetViewport;    }    else {        auto now = std::chrono::high_resolution_clock::now();        auto millis = std::chrono::duration_cast<std::chrono::milliseconds>(now - lastAnimUpdate).count();        const mnd::Real factor = mnd::Real(::pow(0.97, millis));        const mnd::Real one(1.0);        currentViewport.x = currentViewport.x * factor + targetViewport.x * (one - factor);        currentViewport.y = currentViewport.y * factor + targetViewport.y * (one - factor);        currentViewport.width = currentViewport.width * factor + targetViewport.width * (one - factor);        currentViewport.height = currentViewport.height * factor + targetViewport.height * (one - factor);        lastAnimUpdate = now;        emit update();    }}void MandelWidget::drawRubberband(void){    QPainter rubberbandPainter{ this };    rubberbandPainter.fillRect(rubberband, QColor{ 125, 140, 225, 120 });    QPen pen{ QColor{ 100, 115, 200 } };    pen.setWidth(2);    rubberbandPainter.setPen(pen);    rubberbandPainter.drawRect(rubberband);    //QStyleOption so;    //style()->drawControl(QStyle::CE_RubberBand, &so, &rubberbandPainter, this);}void MandelWidget::drawInfo(void){    const float DIST_FROM_BORDER = 15;    float maxWidth = this->width() - 2 * DIST_FROM_BORDER;    mnd::Real distPerPixel = currentViewport.width / this->width();    float log10 = (mnd::convert<float>(mnd::log(distPerPixel)) + ::logf(maxWidth)) / ::logf(10);    mnd::Real displayDist = mnd::pow(mnd::Real(10), ::floor(log10));    float pixels = mnd::convert<float>(displayDist / distPerPixel);    int factor = 1;    for (int i = 9; i > 1; i--) {        if (pixels * i < maxWidth) {            factor *= i;            pixels *= i;            displayDist *= i;            break;        }    }    std::stringstream dis;    if (::abs(log10) < 3) {        dis << mnd::convert<float>(displayDist);    }    else {        dis << factor << "e" << int(::floor(log10));    }    if (maxWidth > 400) {        dis << "; per pixel: " << distPerPixel;    }    float lineY = this->height() - DIST_FROM_BORDER;    float lineXEnd = DIST_FROM_BORDER + pixels;    QPainter infoPainter{ this };    infoPainter.setPen(Qt::white);    infoPainter.setFont(QFont("Arial", 12));    infoPainter.drawLine(QPointF{ DIST_FROM_BORDER, lineY }, QPointF{ lineXEnd, lineY });    infoPainter.drawLine(QPointF{ DIST_FROM_BORDER, lineY }, QPointF{ DIST_FROM_BORDER, lineY - 5 });    infoPainter.drawLine(QPointF{ lineXEnd, lineY }, QPointF{ lineXEnd, lineY - 5 });    infoPainter.drawText(int(DIST_FROM_BORDER), int(lineY - 20), int(lineXEnd - DIST_FROM_BORDER), 20,                         Qt::AlignCenter, QString::fromStdString(dis.str()));    infoPainter.end();}void MandelWidget::drawPoint(void){    QPainter pointPainter{ this };    pointPainter.setPen(QColor{ 255, 255, 255 });    pointPainter.drawLine(0, pointY, width(), pointY);    pointPainter.drawLine(pointX, 0, pointX, height());    /*glColor3ub(255, 255, 255);    glBegin(GL_LINES);    glVertex2f(0, pointY);    glVertex2f(width(), pointY);    glVertex2f(pointX, 0);    glVertex2f(pointX, height());    glEnd();*/}void MandelWidget::zoom(float scale, float x, float y){    targetViewport.zoom(scale, x, y);    lastAnimUpdate = std::chrono::high_resolution_clock::now();    //currentViewport.zoom(scale, x, y);    requestRecalc();}void MandelWidget::setViewport(const mnd::MandelViewport& viewport){    targetViewport = viewport;    targetViewport.adjustAspectRatio(this->width(), this->height());    currentViewport = targetViewport;    //lastAnimUpdate = std::chrono::high_resolution_clock::now();    //currentViewport.zoom(scale, x, y);    requestRecalc();}void MandelWidget::selectPoint(void){    this->selectingPoint = true;    this->setMouseTracking(true);}void MandelWidget::stopSelectingPoint(void){    this->selectingPoint = false;    this->setMouseTracking(false);}void MandelWidget::requestRecalc(){    emit update();}void MandelWidget::resizeEvent(QResizeEvent* re){    QOpenGLWidget::resizeEvent(re);    double aspect = double(geometry().width()) / geometry().height();    currentViewport.height = currentViewport.width / aspect;    targetViewport = currentViewport;    if (mandelView.get() != nullptr) {        mandelView->width = this->width();        mandelView->height = this->height();    }    requestRecalc();}void MandelWidget::mousePressEvent(QMouseEvent* me){    QOpenGLWidget::mousePressEvent(me);    if (me->button() == Qt::RightButton) {        rubberbanding = true;        rubberband.setCoords(me->x(), me->y(), me->x(), me->y());        update();        me->accept();    }    else if (me->button() == Qt::LeftButton) {        dragging = true;        dragX = me->x();        dragY = me->y();        me->accept();    }}void MandelWidget::mouseMoveEvent(QMouseEvent* me){    QOpenGLWidget::mouseMoveEvent(me);    if (rubberbanding) {        QRectF& rect = rubberband;        double aspect = double(geometry().width()) / geometry().height();        rect.setBottomRight(QPoint(me->x(), me->y()));        if (rect.width() > rect.height() * aspect)            rect.setHeight(rect.width() / aspect);        else            rect.setWidth(rect.height() * aspect);        update();    }    else if (selectingPoint) {        pointX = me->x();        pointY = me->y();        update();    }    else if (dragging) {        double deltaX = me->x() - dragX;        double deltaY = me->y() - dragY;        this->currentViewport.x -= deltaX * currentViewport.width / this->width();        this->currentViewport.y -= deltaY * currentViewport.height / this->height();        targetViewport = currentViewport;        dragX = me->x(); dragY = me->y();        update();    }    me->accept();}void MandelWidget::mouseReleaseEvent(QMouseEvent* me){    QOpenGLWidget::mouseReleaseEvent(me);    if (rubberbanding) {        QRect rect = rubberband.toRect();        if(rect.width() != 0 && rect.height() != 0) {            QRect full = this->geometry();            targetViewport.x += mnd::Real(rect.left()) * targetViewport.width / full.width();            targetViewport.y += mnd::Real(rect.top()) * targetViewport.height / full.height();            targetViewport.width *= mnd::Real(rect.width()) / full.width();            targetViewport.height *= mnd::Real(rect.height()) / full.height();            targetViewport.normalize();            currentViewport = targetViewport;        }        requestRecalc();        rubberbanding = false;    }    else if (selectingPoint) {        selectingPoint = false;        this->setMouseTracking(false);        mnd::Real x = currentViewport.x + currentViewport.width * mnd::convert<mnd::Real>(float(me->x()) / width());        mnd::Real y = currentViewport.y + currentViewport.height * mnd::convert<mnd::Real>(float(me->y()) / height());        emit pointSelected(x, y);        update();    }    dragging = false;    //requestRecalc();}void MandelWidget::wheelEvent(QWheelEvent* we){    QOpenGLWidget::wheelEvent(we);    float x = float(we->x()) / this->width();    float y = float(we->y()) / this->height();    float scale = ::powf(0.9975f, we->angleDelta().y());    zoom(scale, x, y);    if (!we->pixelDelta().isNull())        this->currentViewport = this->targetViewport;    we->accept();}/*void MandelWidget::viewUpdated(Bitmap<RGBColor>* bitmap){    if (bitmap != nullptr) {        delete bitmap;        emit repaint();    }}*/
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