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- #include "MandelWidget.h"
- #include <cmath>
- #include <sstream>
- #include <QStyle>
- #include <QStyleOption>
- #include <QOpenGLShader>
- #include <QOpenGLFunctions_3_0>
- using namespace mnd;
- #include <cstdio>
- Texture::Texture(QOpenGLFunctions& gl, const Bitmap<float>& bitmap, GLint param) :
- gl{ gl }
- {
- gl.glGenTextures(1, &id);
- gl.glActiveTexture(GL_TEXTURE0);
- gl.glBindTexture(GL_TEXTURE_2D, id);
- Bitmap<float> copy = bitmap.map<float>([](float x) { return x / 200; });
- Bitmap<RGBColor> rgbs = bitmap.map<RGBColor>([](float x) { return RGBColor{ 100, uint8_t(::sin(x * 0.01) * 127 + 127), 20 }; });
- //int lineLength = (bitmap.width * 3 + 3) & ~3;
- /*std::unique_ptr<unsigned char[]> pixels = std::make_unique<unsigned char[]>(lineLength * bitmap.height);
- for (int i = 0; i < bitmap.width; i++) {
- for (int j = 0; j < bitmap.height; j++) {
- int index = i * 3 + j * lineLength;
- RGBColor c = bitmap.get(i, j);
- pixels[index] = c.r;
- pixels[index + 1] = c.g;
- pixels[index + 2] = c.b;
- }
- }*/
- gl.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB32F, int(bitmap.width), int(bitmap.height), 0, GL_RGB, GL_UNSIGNED_BYTE, rgbs.pixels.get());
- gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, param);
- gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, param);
- gl.glBindTexture(GL_TEXTURE_2D, 0);
- }
- Texture::~Texture(void)
- {
- if (id != 0)
- gl.glDeleteTextures(1, &id);
- }
- Texture::Texture(Texture&& other) :
- id{ other.id },
- gl{ other.gl }
- {
- other.id = 0;
- }
- void Texture::bind(void) const
- {
- gl.glActiveTexture(GL_TEXTURE0);
- gl.glBindTexture(GL_TEXTURE_2D, id);
- }
- static GLuint gradId;
- void Texture::drawRect(QOpenGLShaderProgram* program,
- float x, float y, float width, float height,
- float tx, float ty, float tw, float th)
- {
- #if 1
- GLfloat const vertices[] = {
- x, y, 0.0f,
- x, y + height, 0.0f,
- x + width, y + height, 0.0f,
- x + width, y, 0.0f,
- };
- GLfloat const texCoords[] = {
- tx, ty,
- tx, ty + th,
- tx + tw, ty + th,
- tx + tw, ty,
- };
- QColor color(255, 255, 255);
- int vertexLoc = program->attributeLocation("vertex");
- int texCoordsLoc = program->attributeLocation("texCoord");
- int colorLocation = program->uniformLocation("color");
- int texLoc = program->uniformLocation("tex");
- int gradLoc = program->uniformLocation("gradient");
- program->setAttributeArray(vertexLoc, vertices, 3);
- program->setAttributeArray(texCoordsLoc, texCoords, 2);
- program->enableAttributeArray(vertexLoc);
- program->enableAttributeArray(texCoordsLoc);
- program->setUniformValue(colorLocation, color);
- auto& gl3 = *QOpenGLContext::currentContext()->functions();
- gl3.glEnable(GL_TEXTURE_2D);
- gl3.glUniform1i(texLoc, GL_TEXTURE0);
- gl3.glUniform1i(gradLoc, GL_TEXTURE2);
- gl3.glActiveTexture(GL_TEXTURE0);
- gl3.glBindTexture(GL_TEXTURE_2D, id);
- gl3.glActiveTexture(GL_TEXTURE2);
- gl3.glBindTexture(GL_TEXTURE_2D, gradId);
- gl3.glActiveTexture(GL_TEXTURE0);
- gl3.glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
- program->disableAttributeArray(vertexLoc);
- program->disableAttributeArray(texCoordsLoc);
- gl3.glActiveTexture(GL_TEXTURE0);
- #else
- gl.glColor3ub(255, 255, 255);
- gl.glEnable(GL_TEXTURE_2D);
- bind();
- gl.glBegin(GL_TRIANGLE_STRIP);
- gl.glTexCoord2f(0, 0);
- gl.glVertex2f(x, y);
- gl.glTexCoord2f(1, 0);
- gl.glVertex2f(x + width, y);
- gl.glTexCoord2f(0, 1);
- gl.glVertex2f(x, y + height);
- gl.glTexCoord2f(1, 1);
- gl.glVertex2f(x + width, y + height);
- gl.glEnd();
- gl.glDisable(GL_TEXTURE_2D);
- #endif
- }
- CellImage::~CellImage(void)
- {
- }
- TextureClip::~TextureClip(void)
- {
- }
- void TextureClip::drawRect(QOpenGLShaderProgram* program,
- float x, float y, float width, float height)
- {
- /*
- auto& gl = texture->gl;
- gl.glColor3ub(255, 255, 255);
- gl.glEnable(GL_TEXTURE_2D);
- gl.glBindTexture(GL_TEXTURE_2D, texture->getId());
- gl.glBegin(GL_TRIANGLE_STRIP);
- gl.glTexCoord2f(tx, ty);
- gl.glVertex2f(x, y);
- gl.glTexCoord2f(tx + tw, ty);
- gl.glVertex2f(x + width, y);
- gl.glTexCoord2f(tx, ty + th);
- gl.glVertex2f(x, y + height);
- gl.glTexCoord2f(tx + tw, ty + th);
- gl.glVertex2f(x + width, y + height);
- gl.glEnd();
- gl.glDisable(GL_TEXTURE_2D);*/
- texture->drawRect(program, x, y, width, height,
- tx, ty, tw, th);
- }
- TextureClip TextureClip::clip(float x, float y, float w, float h)
- {
- float tx = this->tx + x * this->tw;
- float ty = this->ty + y * this->th;
- float tw = this->tw * w;
- float th = this->th * h;
- return TextureClip{ this->texture, tx, ty, tw, th };
- }
- std::shared_ptr<CellImage> TextureClip::clip(short i, short j)
- {
- return std::make_shared<TextureClip>(clip(i * 0.5f, j * 0.5f, 0.5f, 0.5f));
- }
- int TextureClip::getRecalcPriority() const
- {
- return int(1.0f / tw);
- }
- QuadImage::~QuadImage(void)
- {
- }
- void QuadImage::drawRect(QOpenGLShaderProgram* program,
- float x, float y, float width, float height)
- {
- for (int i = 0; i < 2; i++) {
- for (int j = 0; j < 2; j++) {
- this->cells[i][j]->drawRect(program,
- x + i * 0.5f * width,
- y + j * 0.5f * height,
- width * 0.5f,
- height * 0.5f);
- }
- }
- }
- std::shared_ptr<CellImage> QuadImage::clip(short i, short j)
- {
- return cells[i][j];
- }
- int QuadImage::getRecalcPriority() const
- {
- return 1;
- }
- TexGrid::TexGrid(MandelView& owner, int level) :
- owner{ owner },
- level{ level },
- dpp{ owner.getDpp(level) }
- {
- }
- std::pair<GridIndex, GridIndex> TexGrid::getCellIndices(mnd::Real x, mnd::Real y)
- {
- return { GridIndex(mnd::floor(x / dpp / MandelView::chunkSize)), GridIndex(mnd::floor(y / dpp / MandelView::chunkSize)) };
- }
- std::pair<mnd::Real, mnd::Real> TexGrid::getPositions(GridIndex x, GridIndex y)
- {
- return { mnd::Real(x) * dpp * MandelView::chunkSize, mnd::Real(y) * dpp * MandelView::chunkSize };
- }
- GridElement* TexGrid::getCell(GridIndex i, GridIndex j)
- {
- auto cIt = cells.find({i, j});
- if (cIt != cells.end()) {
- return cIt->second.get();
- }
- else {
- return nullptr;
- }
- }
- void TexGrid::setCell(GridIndex i, GridIndex j, std::unique_ptr<GridElement> tex)
- {
- cells[{i, j}] = std::move(tex);
- }
- void TexGrid::clearCells(void)
- {
- cells.clear();
- }
- void TexGrid::clearUncleanCells(void)
- {
- for (auto it = cells.begin(); it != cells.end();) {
- if (it->second->img->getRecalcPriority() > 1)
- cells.erase(it++);
- else ++it;
- }
- }
- void Job::run(void)
- {
- auto [absX, absY] = grid->getPositions(i, j);
- mnd::Real gw = grid->dpp * MandelView::chunkSize;
- Bitmap<float>* f = new Bitmap<float>(MandelView::chunkSize, MandelView::chunkSize);
- mnd::MandelInfo mi = owner.getMandelInfo();
- mi.view.x = absX;
- mi.view.y = absY;
- mi.view.width = mi.view.height = gw;
- mi.bWidth = mi.bHeight = MandelView::chunkSize;
- try {
- generator->generate(mi, f->pixels.get());
- /*auto* rgb = new Bitmap<RGBColor>(f.map<RGBColor>([&mi, this] (float i) {
- return i >= mi.maxIter ? RGBColor{ 0, 0, 0 } : gradient.get(i);
- }));*/
- emit done(level, i, j, calcState, f);
- }
- catch(std::exception& ex) {
- printf("wat: %s?!\n", ex.what()); fflush(stdout);
- exit(1);
- }
- catch(...) {
- printf("wat?!\n"); fflush(stdout);
- exit(1);
- }
- }
- Calcer::Calcer(mnd::MandelGenerator* generator, MandelWidget& owner) :
- jobsMutex{ QMutex::Recursive },
- generator{ generator },
- threadPool{ std::make_unique<QThreadPool>() },
- owner{ owner },
- gradient{ owner.getGradient() }
- {
- threadPool->setMaxThreadCount(1);
- }
- void Calcer::clearAll(void)
- {
- this->threadPool->clear();
- }
- void Calcer::calc(TexGrid& grid, int level, GridIndex i, GridIndex j, int priority)
- {
- jobsMutex.lock();
- if (jobs.find({ level, i, j }) == jobs.end()) {
- Job* job = new Job(generator, gradient, owner, &grid, level, i, j, calcState);
- connect(job, &Job::done, this, &Calcer::redirect);
- connect(job, &QObject::destroyed, this, [this, level, i, j] () { this->notFinished(level, i, j); });
- jobs.emplace(std::tuple{level, i, j}, job);
- threadPool->start(job, priority);
- }
- jobsMutex.unlock();
- }
- void Calcer::setCurrentLevel(int level)
- {
- if (this->currentLevel != level) {
- this->currentLevel = level;
- std::vector<QRunnable*> toCancel;
- jobsMutex.lock();
- for (auto&[tup, job] : jobs) {
- auto& [level, i, j] = tup;
- if(level != currentLevel) {
- toCancel.push_back(job);
- }
- }
- jobsMutex.unlock();
- for (auto* job : toCancel) {
- if (threadPool->tryTake(job)) {
- delete job;
- }
- }
- }
- }
- void Calcer::notFinished(int level, GridIndex i, GridIndex j)
- {
- jobsMutex.lock();
- jobs.erase({ level, i, j });
- jobsMutex.unlock();
- }
- void Calcer::redirect(int level, GridIndex i, GridIndex j, long calcState, Bitmap<float>* bmp)
- {
- jobsMutex.lock();
- jobs.erase({ level, i, j });
- jobsMutex.unlock();
- if (this->calcState == calcState) {
- emit done(level, i, j, bmp);
- }
- else {
- delete bmp;
- }
- }
- const int MandelView::chunkSize = 256;
- MandelView::MandelView(mnd::MandelGenerator* generator, MandelWidget& owner) :
- generator{ generator },
- calcer{ generator, owner },
- owner{ owner },
- width{ 0 },
- height{ 0 }
- {
- /*Bitmap<RGBColor> emp(8, 8);
- for(auto i = 0; i < emp.width; i++) {
- for(auto j = 0; j < emp.height; j++) {
- if((i + j) & 0x1) { // if i+j is odd
- emp.get(i, j) = RGBColor{ 255, 255, 255 };
- }
- else {
- emp.get(i, j) = RGBColor{ 120, 120, 120 };
- }
- }
- }*/
- Bitmap<float> emp(1, 1);
- emp.get(0, 0) = 0.0f;
- auto& gl = *QOpenGLContext::currentContext()->functions();
- empty = std::make_unique<Texture>(gl, emp, GL_NEAREST);
- connect(&calcer, &Calcer::done, this, &MandelView::cellReady);
- }
- int MandelView::getLevel(mnd::Real dpp)
- {
- return int(mnd::log2(dpp / chunkSize));
- }
- mnd::Real MandelView::getDpp(int level)
- {
- return mnd::pow(mnd::Real(2), mnd::Real(level)) * chunkSize;
- }
- TexGrid& MandelView::getGrid(int level)
- {
- auto it = levels.find(level);
- if (it != levels.end()) {
- return it->second;
- }
- else {
- levels.insert(std::pair<int, TexGrid>{ level, TexGrid{ *this, level } });
- return levels.at(level);
- }
- }
- void MandelView::setGenerator(mnd::MandelGenerator* generator)
- {
- if (this->generator != generator) {
- this->generator = generator;
- calcer.setGenerator(generator);
- clearCells();
- emit redrawRequested();
- }
- }
- void MandelView::clearCells(void)
- {
- for(auto& [level, grid] : this->levels) {
- grid.clearCells();
- }
- }
- void MandelView::garbageCollect(int level, GridIndex /*i*/, GridIndex /*j*/)
- {
- for(auto& [l, grid] : levels) {
- int dist = ::abs(l - level);
- if (dist == 1) {
- grid.clearUncleanCells();
- }
- if (dist > 20) {
- grid.clearCells();
- }
- else if (dist > 10) {
- if (grid.countAllocatedCells() > 50)
- grid.clearCells();
- }
- else if (dist > 3) {
- if (grid.countAllocatedCells() > 150)
- grid.clearCells();
- }
- else if (dist > 0) {
- if (grid.countAllocatedCells() > 350)
- grid.clearCells();
- }
- else {
- if (grid.countAllocatedCells() > 2500)
- grid.clearCells();
- }
- }
- }
- GridElement* MandelView::searchAbove(int level, GridIndex i, GridIndex j, int recursionLevel)
- {
- auto& grid = getGrid(level);
- auto& gridAbove = getGrid(level + 1);
- GridIndex ai = (i < 0 ? (i - 1) : i) / 2;
- GridIndex aj = (j < 0 ? (j - 1) : j) / 2;
- GridElement* above = gridAbove.getCell(ai, aj);
- if (above == nullptr && recursionLevel > 0) {
- auto abFound = searchAbove(level + 1, ai, aj, recursionLevel - 1);
- if (abFound)
- above = abFound;
- }
- if (above != nullptr) {
- auto newElement = std::make_unique<GridElement>(
- false, above->img->clip(short(i & 1), short(j & 1))
- );
- GridElement* ret = newElement.get();
- grid.setCell(i, j, std::move(newElement));
- return ret;
- }
- else {
- return nullptr;
- }
- }
- GridElement* MandelView::searchUnder(int level, GridIndex i, GridIndex j, int recursionLevel)
- {
- if (recursionLevel == 0)
- return nullptr;
- auto& grid = getGrid(level);
- auto& gridUnder = getGrid(level - 1);
- GridIndex ai = i * 2;
- GridIndex aj = j * 2;
- GridElement* u00 = gridUnder.getCell(ai, aj);
- GridElement* u01 = gridUnder.getCell(ai, aj + 1);
- GridElement* u10 = gridUnder.getCell(ai + 1, aj);
- GridElement* u11 = gridUnder.getCell(ai + 1, aj + 1);
- /*if ( u00 == nullptr
- || u01 == nullptr
- || u10 == nullptr
- || u11 == nullptr) {
- auto abFound = searchUnder(level + 1, ai, aj, recursionLevel - 1);
- if (abFound)
- above = abFound;
- }*/
- if ( u00 != nullptr
- && u01 != nullptr
- && u10 != nullptr
- && u11 != nullptr) {
- auto newElement = std::make_unique<GridElement>(
- false, std::make_shared<QuadImage>(u00->img, u01->img, u10->img, u11->img)
- );
- GridElement* ret = newElement.get();
- grid.setCell(i, j, std::move(newElement));
- return ret;
- }
- else {
- return nullptr;
- }
- }
- void MandelView::paint(const mnd::MandelViewport& mvp)
- {
- mnd::Real dpp = mvp.width / width;
- int level = getLevel(dpp) - 1;
- auto& grid = getGrid(level);
- mnd::Real gw = getDpp(level) * chunkSize;
- auto [left, top] = grid.getCellIndices(mvp.x, mvp.y);
- auto [right, bottom] = grid.getCellIndices(mvp.right(), mvp.bottom());
- garbageCollect(level, (left + right) / 2, (top + bottom) / 2);
- emit calcer.setCurrentLevel(level);
- mnd::Real w = width * gw / mvp.width;
- auto [realXLeft, realYTop] = grid.getPositions(left, top);
- realXLeft = ((realXLeft - mvp.x) * mnd::Real(width)) / mvp.width;
- realYTop = ((realYTop - mvp.y) * mnd::Real(height)) / mvp.height;
- for(GridIndex i = left; i <= right; i++) {
- for(GridIndex j = top; j <= bottom; j++) {
- mnd::Real x = w * int(i - left) + realXLeft;
- mnd::Real y = w * int(j - top) + realYTop;
- GridElement* t = grid.getCell(i, j);
- if (t == nullptr) {
- auto under = searchUnder(level, i, j, 1);
- if (under) {
- t = under;
- }
- else {
- auto above = searchAbove(level, i, j, 3);
- if (above) {
- t = above;
- }
- }
- }
- if (t != nullptr) {
- auto& gl3 = *QOpenGLContext::currentContext()->functions();
- gl3.glActiveTexture(GL_TEXTURE2);
- gl3.glBindTexture(GL_TEXTURE_2D, owner.gradientTexture);
- t->img->drawRect(this->owner.program,float(x), float(y), float(w), float(w));
- /*glBegin(GL_LINE_LOOP);
- glVertex2f(float(x), float(y));
- glVertex2f(float(x) + float(w), float(y));
- glVertex2f(float(x) + float(w), float(y) + float(w));
- glVertex2f(float(x), float(y) + float(w));
- glEnd();*/
- if (!t->enoughResolution) {
- calcer.calc(grid, level, i, j, t->img->getRecalcPriority());
- }
- }
- else {
- calcer.calc(grid, level, i, j, 1000);
- this->empty->drawRect(this->owner.program,
- float(x), float(y), float(w), float(w));
- }
- }
- }
- }
- void MandelView::cellReady(int level, GridIndex i, GridIndex j, Bitmap<float>* bmp)
- {
- auto& gl = *QOpenGLContext::currentContext()->functions();
- this->getGrid(level).setCell(i, j,
- std::make_unique<GridElement>(true, std::make_shared<TextureClip>(std::make_shared<Texture>(gl, *bmp))));
- delete bmp;
- emit redrawRequested();
- }
- MandelWidget::MandelWidget(mnd::MandelContext& ctxt, mnd::MandelGenerator* generator, QWidget* parent) :
- QOpenGLWidget{ parent },
- mndContext{ ctxt },
- generator{ generator },
- gradient{ Gradient::defaultGradient() }
- {
- //this->setContentsMargins(0, 0, 0, 0);
- this->setSizePolicy(QSizePolicy::Expanding,
- QSizePolicy::Expanding);
- qRegisterMetaType<GridIndex>("GridIndex");
- this->format().setSwapInterval(1);
- }
- MandelWidget::~MandelWidget()
- {
- }
- void MandelWidget::setGradient(Gradient g)
- {
- /*this->gradient = std::move(g);
- if (mandelView) {
- mandelView->clearCells();
- mandelView->calcer.changeState();
- }
- emit update();*/
- auto& gl = *this->context()->functions();
- this->gradient = std::move(g);
- int width = 1024;
- std::vector<unsigned char> pixels(size_t(width * 3));
- for (int i = 0; i < width; i++) {
- float pos = i * this->gradient.getMax() / width;
- RGBColor c = gradient.get(pos);
- pixels.push_back(c.r);
- pixels.push_back(c.g);
- pixels.push_back(c.b);
- }
- unsigned char pix[] = { 255, 0, 0, 0, 255, 0, 0, 0, 255 };
- GLuint id;
- gl.glEnable(GL_TEXTURE_2D);
- gl.glActiveTexture(GL_TEXTURE2);
- gl.glGenTextures(1, &id);
- gl.glBindTexture(GL_TEXTURE_2D, id);
- gl.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, 3, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, reinterpret_cast<char*> (pix));
- gl.glUniform1i(this->program->uniformLocation("gradient"), GL_TEXTURE2);
- gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- gl.glBindTexture(GL_TEXTURE_2D, 0);
- gradientTexture = id;
- gradId = id;
- update();
- }
- void MandelWidget::setSmoothColoring(bool sc)
- {
- if (sc != mandelInfo.smooth) {
- mandelInfo.smooth = sc;
- if (mandelView) {
- mandelView->clearCells();
- emit update();
- }
- }
- }
- void MandelWidget::setDisplayInfo(bool di)
- {
- if (di != this->displayInfo) {
- this->displayInfo = di;
- emit update();
- }
- }
- void MandelWidget::setMaxIterations(int maxIter)
- {
- if (mandelInfo.maxIter != maxIter) {
- mandelInfo.maxIter = maxIter;
- if (mandelView) {
- mandelView->clearCells();
- mandelView->calcer.clearAll();
- mandelView->calcer.changeState();
- }
- emit update();
- }
- }
- void MandelWidget::setJuliaPos(const mnd::Real& x, const mnd::Real& y)
- {
- mandelInfo.juliaX = x;
- mandelInfo.juliaY = y;
- if (mandelView)
- mandelView->calcer.changeState();
- emit update();
- }
- void MandelWidget::setGenerator(mnd::MandelGenerator* generator)
- {
- if (this->generator != generator) {
- this->generator = generator;
- if (mandelView)
- mandelView->setGenerator(generator);
- }
- }
- void MandelWidget::clearAll(void)
- {
- mandelView->clearCells();
- mandelView->calcer.clearAll();
- }
- void MandelWidget::initializeGL(void)
- {
- auto& gl = *this->context()->functions();
- gl.glClearColor(0, 0, 0, 0);
- gl.glDisable(GL_DEPTH_TEST);
- // looks not even better
- gl.glEnable(GL_FRAMEBUFFER_SRGB);
- //glShadeModel(GL_SMOOTH);
- program = new QOpenGLShaderProgram{ this->context() };
- bool vert = program->addShaderFromSourceCode(QOpenGLShader::Vertex,
- "attribute highp vec4 vertex;\n"
- "attribute highp vec2 texCoord;\n"
- "uniform highp mat4 matrix;\n"
- "varying highp vec2 texc;\n"
- "void main(void)\n"
- "{\n"
- " gl_Position = matrix * vertex;\n"
- " texc = texCoord;\n"
- "}");
- bool frag = program->addShaderFromSourceCode(QOpenGLShader::Fragment,
- "uniform sampler2D gradient;\n"
- "uniform sampler2D tex;\n"
- "uniform mediump vec4 color;\n"
- "varying highp vec2 texc;\n"
- "void main(void)\n"
- "{\n"
- " float v = texture2D(tex, texc).r;\n"
- " gl_FragColor = texture2D(gradient, texc);\n"
- // " gl_FragColor = gl_FragColor * texture2D(tex, texc);\n"
- // " float v = texture2D(tex, texc).r;\n"
- // " gl_FragColor = vec4(v, 1.0 - v, v*v, 1);\n"
- // " gl_FragColor.g = 0.3;\n"
- "}");
- //program.link();
- bool bound = program->bind();
- //gl3.glBindSampler(0, id);
- mandelView = nullptr;
- setGradient(gradient);
- requestRecalc();
- }
- void MandelWidget::resizeGL(int w, int h)
- {
- auto& gl = *this->context()->functions();
- double aspect = double(w) / h;
- currentViewport.height = currentViewport.width / aspect;
- targetViewport = currentViewport;
- float pixelRatio = this->devicePixelRatioF();
- gl.glViewport(0, 0, w * pixelRatio, h * pixelRatio);
- if (mandelView.get() != nullptr) {
- mandelView->width = w;
- mandelView->height = h;
- //printf("resize: %d, %d\n", w, h);
- }
- }
- void MandelWidget::paintGL(void)
- {
- //auto& gl = *QOpenGLContext::currentContext()->versionFunctions<QOpenGLFunctions_2_0>();
- if (mandelView == nullptr) {
- mandelView = std::make_unique<MandelView>(generator, *this);
- QObject::connect(mandelView.get(), &MandelView::redrawRequested, this, static_cast<void(QOpenGLWidget::*)(void)>(&QOpenGLWidget::update));
- }
- //if (program)
- //program->bind();
- /*
- int width = this->width();
- int height = this->height();
- float pixelRatio = this->devicePixelRatioF();
- mandelView->width = width * pixelRatio;
- mandelView->height = height * pixelRatio;
- //glViewport(0, 0, width, height);
- gl.glMatrixMode(GL_PROJECTION);
- gl.glLoadIdentity();
- #ifdef QT_OPENGL_ES_1
- gl.glOrthof(0, width * pixelRatio, height * pixelRatio, 0, -1.0, 1.0);
- #else
- gl.glOrtho(0, double(width) * pixelRatio, double(height) * pixelRatio, 0, -1.0, 1.0);
- #endif
- gl.glMatrixMode(GL_MODELVIEW);
- gl.glLoadIdentity();
- gl.glClear(GL_COLOR_BUFFER_BIT);
- QPainter painter{ this };
- mandelView->paint(this->currentViewport, painter);
- if (rubberbanding)
- drawRubberband();
- if (displayInfo)
- drawInfo();
- if (selectingPoint)
- drawPoint();*/
- //QPainter painter{ this };
- updateAnimations();
- mandelView->paint(this->currentViewport);
- static GLfloat const triangleVertices[] = {
- 0.0, 20, 0.0f,
- 49, 50, 0.0f,
- -60, 70, 0.0f
- };
- QColor color(0, 255, 0);
- QMatrix4x4 pmvMatrix;
- pmvMatrix.ortho(rect());
- int vertexLocation = program->attributeLocation("vertex");
- int matrixLocation = program->uniformLocation("matrix");
- int colorLocation = program->uniformLocation("color");
- program->enableAttributeArray(vertexLocation);
- program->setAttributeArray(vertexLocation, triangleVertices, 3);
- program->setUniformValue(matrixLocation, pmvMatrix);
- program->setUniformValue(colorLocation, color);
-
- auto& gl3 = *QOpenGLContext::currentContext()->functions();
- gl3.glDrawArrays(GL_TRIANGLES, 0, 3);
- program->disableAttributeArray(vertexLocation);
- /*QPainter painter{ this };
- painter.beginNativePainting();
- painter.endNativePainting();*/
- /*if (rubberbanding)
- drawRubberband(painter);
- if (displayInfo)
- drawInfo(painter);
- if (selectingPoint)
- drawPoint(painter);*/
- }
- void MandelWidget::updateAnimations(void)
- {
- if (mnd::abs(currentViewport.width / targetViewport.width - 1.0) < 1e-3
- && mnd::abs(currentViewport.height / targetViewport.height - 1.0) < 1e-3) {
- // animation finished
- currentViewport = targetViewport;
- }
- else {
- auto now = std::chrono::high_resolution_clock::now();
- auto millis = std::chrono::duration_cast<std::chrono::milliseconds>(now - lastAnimUpdate).count();
- const mnd::Real factor = mnd::Real(::pow(0.97, millis));
- const mnd::Real one(1.0);
- currentViewport.x = currentViewport.x * factor + targetViewport.x * (one - factor);
- currentViewport.y = currentViewport.y * factor + targetViewport.y * (one - factor);
- currentViewport.width = currentViewport.width * factor + targetViewport.width * (one - factor);
- currentViewport.height = currentViewport.height * factor + targetViewport.height * (one - factor);
- lastAnimUpdate = now;
- emit update();
- }
- }
- void MandelWidget::drawRubberband(QPainter& rubberbandPainter)
- {
- rubberbandPainter.fillRect(rubberband, QColor{ 125, 140, 225, 120 });
- QPen pen{ QColor{ 100, 115, 200 } };
- pen.setWidth(2);
- rubberbandPainter.setPen(pen);
- rubberbandPainter.drawRect(rubberband);
- //QStyleOption so;
- //style()->drawControl(QStyle::CE_RubberBand, &so, &rubberbandPainter, this);
- }
- void MandelWidget::drawInfo(QPainter& infoPainter)
- {
- const float DIST_FROM_BORDER = 15;
- float maxWidth = this->width() - 2 * DIST_FROM_BORDER;
- mnd::Real distPerPixel = currentViewport.width / this->width();
- float log10 = (mnd::convert<float>(mnd::log(distPerPixel)) + ::logf(maxWidth)) / ::logf(10);
- mnd::Real displayDist = mnd::pow(mnd::Real(10), ::floor(log10));
- float pixels = mnd::convert<float>(displayDist / distPerPixel);
- int factor = 1;
- for (int i = 9; i > 1; i--) {
- if (pixels * i < maxWidth) {
- factor *= i;
- pixels *= i;
- displayDist *= i;
- break;
- }
- }
- std::stringstream dis;
- if (::abs(log10) < 3) {
- dis << mnd::convert<float>(displayDist);
- }
- else {
- dis << factor << "e" << int(::floor(log10));
- }
- if (maxWidth > 400) {
- dis << "; per pixel: " << distPerPixel;
- }
- float lineY = this->height() - DIST_FROM_BORDER;
- float lineXEnd = DIST_FROM_BORDER + pixels;
- infoPainter.setPen(Qt::white);
- infoPainter.setFont(QFont("Arial", 12));
- infoPainter.drawLine(QPointF{ DIST_FROM_BORDER, lineY }, QPointF{ lineXEnd, lineY });
- infoPainter.drawLine(QPointF{ DIST_FROM_BORDER, lineY }, QPointF{ DIST_FROM_BORDER, lineY - 5 });
- infoPainter.drawLine(QPointF{ lineXEnd, lineY }, QPointF{ lineXEnd, lineY - 5 });
- infoPainter.drawText(int(DIST_FROM_BORDER), int(lineY - 20), int(lineXEnd - DIST_FROM_BORDER), 20,
- Qt::AlignCenter, QString::fromStdString(dis.str()));
- }
- void MandelWidget::drawPoint(QPainter& pointPainter)
- {
- pointPainter.setPen(QColor{ 255, 255, 255 });
- pointPainter.drawLine(0, pointY, width(), pointY);
- pointPainter.drawLine(pointX, 0, pointX, height());
- /*glColor3ub(255, 255, 255);
- glBegin(GL_LINES);
- glVertex2f(0, pointY);
- glVertex2f(width(), pointY);
- glVertex2f(pointX, 0);
- glVertex2f(pointX, height());
- glEnd();*/
- }
- void MandelWidget::zoom(float scale, float x, float y)
- {
- targetViewport.zoom(scale, x, y);
- lastAnimUpdate = std::chrono::high_resolution_clock::now();
- //currentViewport.zoom(scale, x, y);
- requestRecalc();
- }
- void MandelWidget::setViewport(const mnd::MandelViewport& viewport)
- {
- targetViewport = viewport;
- targetViewport.adjustAspectRatio(this->width(), this->height());
- currentViewport = targetViewport;
- //lastAnimUpdate = std::chrono::high_resolution_clock::now();
- //currentViewport.zoom(scale, x, y);
- requestRecalc();
- }
- void MandelWidget::selectPoint(void)
- {
- this->selectingPoint = true;
- this->setMouseTracking(true);
- }
- void MandelWidget::stopSelectingPoint(void)
- {
- this->selectingPoint = false;
- this->setMouseTracking(false);
- }
- void MandelWidget::requestRecalc()
- {
- emit update();
- }
- void MandelWidget::resizeEvent(QResizeEvent* re)
- {
- QOpenGLWidget::resizeEvent(re);
- double aspect = double(geometry().width()) / geometry().height();
- currentViewport.height = currentViewport.width / aspect;
- targetViewport = currentViewport;
- if (mandelView.get() != nullptr) {
- mandelView->width = this->width();
- mandelView->height = this->height();
- }
- requestRecalc();
- }
- void MandelWidget::mousePressEvent(QMouseEvent* me)
- {
- QOpenGLWidget::mousePressEvent(me);
- if (me->button() == Qt::RightButton) {
- rubberbanding = true;
- rubberband.setCoords(me->x(), me->y(), me->x(), me->y());
- update();
- me->accept();
- }
- else if (me->button() == Qt::LeftButton) {
- dragging = true;
- dragX = me->x();
- dragY = me->y();
- me->accept();
- }
- }
- void MandelWidget::mouseMoveEvent(QMouseEvent* me)
- {
- QOpenGLWidget::mouseMoveEvent(me);
- if (rubberbanding) {
- QRectF& rect = rubberband;
- double aspect = double(geometry().width()) / geometry().height();
- rect.setBottomRight(QPoint(me->x(), me->y()));
- if (rect.width() > rect.height() * aspect)
- rect.setHeight(rect.width() / aspect);
- else
- rect.setWidth(rect.height() * aspect);
- update();
- }
- else if (selectingPoint) {
- pointX = me->x();
- pointY = me->y();
- update();
- }
- else if (dragging) {
- double deltaX = me->x() - dragX;
- double deltaY = me->y() - dragY;
- this->currentViewport.x -= deltaX * currentViewport.width / this->width();
- this->currentViewport.y -= deltaY * currentViewport.height / this->height();
- targetViewport = currentViewport;
- dragX = me->x(); dragY = me->y();
- update();
- }
- me->accept();
- }
- void MandelWidget::mouseReleaseEvent(QMouseEvent* me)
- {
- QOpenGLWidget::mouseReleaseEvent(me);
- if (rubberbanding) {
- QRect rect = rubberband.toRect();
- if(rect.width() != 0 && rect.height() != 0) {
- QRect full = this->geometry();
- targetViewport.x += mnd::Real(rect.left()) * targetViewport.width / full.width();
- targetViewport.y += mnd::Real(rect.top()) * targetViewport.height / full.height();
- targetViewport.width *= mnd::Real(rect.width()) / full.width();
- targetViewport.height *= mnd::Real(rect.height()) / full.height();
- targetViewport.normalize();
- currentViewport = targetViewport;
- }
- requestRecalc();
- rubberbanding = false;
- }
- else if (selectingPoint) {
- selectingPoint = false;
- this->setMouseTracking(false);
- mnd::Real x = currentViewport.x + currentViewport.width * mnd::convert<mnd::Real>(float(me->x()) / width());
- mnd::Real y = currentViewport.y + currentViewport.height * mnd::convert<mnd::Real>(float(me->y()) / height());
- emit pointSelected(x, y);
- update();
- }
- dragging = false;
- //requestRecalc();
- }
- void MandelWidget::wheelEvent(QWheelEvent* we)
- {
- QOpenGLWidget::wheelEvent(we);
- float x = float(we->x()) / this->width();
- float y = float(we->y()) / this->height();
- float scale = ::powf(0.9975f, we->angleDelta().y());
- zoom(scale, x, y);
- if (!we->pixelDelta().isNull())
- this->currentViewport = this->targetViewport;
- we->accept();
- }
- /*void MandelWidget::viewUpdated(Bitmap<RGBColor>* bitmap)
- {
- if (bitmap != nullptr) {
- delete bitmap;
- emit repaint();
- }
- }*/
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