Types.h 9.2 KB

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  1. #ifndef MANDEL_TYPES_H
  2. #define MANDEL_TYPES_H
  3. #include <cinttypes>
  4. #include <cmath>
  5. #include <string>
  6. #include "Fixed.h"
  7. #ifndef WITH_QD
  8. #define WITH_QD
  9. #endif
  10. #ifdef WITH_BOOST
  11. # include <boost/multiprecision/cpp_bin_float.hpp>
  12. # if defined(__GNUC__) || defined(__INTEL_COMPILER)
  13. //# include <boost/multiprecision/float128.hpp>
  14. # endif
  15. # include <boost/multiprecision/cpp_int.hpp>
  16. # include <boost/functional/hash.hpp>
  17. #endif
  18. #include <qd/dd_real.h>
  19. #include <qd/qd_real.h>
  20. #include "LightDoubleDouble.h"
  21. namespace mnd
  22. {
  23. #ifdef WITH_BOOST
  24. # if 0//defined(__GNUC__) || defined(__INTEL_COMPILER)
  25. using Float128 = boost::multiprecision::float128;
  26. # else
  27. using Float128 = boost::multiprecision::cpp_bin_float_quad;
  28. /*using Float128 = boost::multiprecision::number<
  29. boost::multiprecision::backends::cpp_bin_float<
  30. 112, boost::multiprecision::backends::digit_base_2, void, boost::int16_t, -16382, 16383>,
  31. boost::multiprecision::et_off>;*/
  32. # endif
  33. inline Float128 abs(const Float128& x) { return boost::multiprecision::abs(x); }
  34. inline Float128 sqrt(const Float128& x) { return boost::multiprecision::sqrt(x); }
  35. inline Float128 floor(const Float128& x) { return boost::multiprecision::floor(x); }
  36. inline Float128 log(const Float128& x) { return boost::multiprecision::log(x); }
  37. inline Float128 log2(const Float128& x) { return boost::multiprecision::log2(x); }
  38. inline Float128 pow(const Float128& x, const Float128& y) { return boost::multiprecision::pow(x, y); }
  39. inline Float128 atan2(const Float128& y, const Float128& x) { return boost::multiprecision::atan2(y, x); }
  40. inline Float128 cos(const Float128& x) { return boost::multiprecision::cos(x); }
  41. inline Float128 sin(const Float128& x) { return boost::multiprecision::sin(x); }
  42. inline Float128 exp(const Float128& x) { return boost::multiprecision::exp(x); }
  43. using Float256 = boost::multiprecision::number<
  44. boost::multiprecision::backends::cpp_bin_float<
  45. 240, boost::multiprecision::backends::digit_base_2, void, boost::int16_t, -16382, 16383>,
  46. boost::multiprecision::et_off>;
  47. //using Float256 = long double;
  48. inline Float256 abs(const Float256& x) { return boost::multiprecision::abs(x); }
  49. inline Float256 sqrt(const Float256& x) { return boost::multiprecision::sqrt(x); }
  50. inline Float256 floor(const Float256& x) { return boost::multiprecision::floor(x); }
  51. inline Float256 log(const Float256& x) { return boost::multiprecision::log(x); }
  52. inline Float256 log2(const Float256& x) { return boost::multiprecision::log2(x); }
  53. inline Float256 pow(const Float256& x, const Float256& y) { return boost::multiprecision::pow(x, y); }
  54. inline Float256 atan2(const Float256& y, const Float256& x) { return boost::multiprecision::atan2(y, x); }
  55. inline Float256 cos(const Float256& x) { return boost::multiprecision::cos(x); }
  56. inline Float256 sin(const Float256& x) { return boost::multiprecision::sin(x); }
  57. inline Float256 exp(const Float256& x) { return boost::multiprecision::exp(x); }
  58. using Float512 = boost::multiprecision::number<
  59. boost::multiprecision::backends::cpp_bin_float<
  60. 496, boost::multiprecision::backends::digit_base_2, void, boost::int16_t, -16382, 16383>,
  61. boost::multiprecision::et_off>;
  62. inline Float512 abs(const Float512& x) { return boost::multiprecision::abs(x); }
  63. inline Float512 sqrt(const Float512& x) { return boost::multiprecision::sqrt(x); }
  64. inline Float512 floor(const Float512& x) { return boost::multiprecision::floor(x); }
  65. inline Float512 log(const Float512& x) { return boost::multiprecision::log(x); }
  66. inline Float512 log2(const Float512& x) { return boost::multiprecision::log2(x); }
  67. inline Float512 pow(const Float512& x, const Float512& y) { return boost::multiprecision::pow(x, y); }
  68. inline Float512 atan2(const Float512& y, const Float512& x) { return boost::multiprecision::atan2(y, x); }
  69. inline Float512 cos(const Float512& x) { return boost::multiprecision::cos(x); }
  70. inline Float512 sin(const Float512& x) { return boost::multiprecision::sin(x); }
  71. inline Float512 exp(const Float512& x) { return boost::multiprecision::exp(x); }
  72. using Real = Float512;
  73. using Integer = boost::multiprecision::int512_t;
  74. #else
  75. using Real = double;
  76. using Integer = int64_t;
  77. #endif
  78. using DoubleDouble = dd_real;
  79. using QuadDouble = qd_real;
  80. inline DoubleDouble abs(const DoubleDouble& x) { return ::abs(x); }
  81. inline DoubleDouble sqrt(const DoubleDouble& x) { return ::sqrt(x); }
  82. inline DoubleDouble floor(const DoubleDouble& x) { return ::floor(x); }
  83. inline DoubleDouble log(const DoubleDouble& x) { return ::log(x); }
  84. inline DoubleDouble log2(const DoubleDouble& x) { return ::log(x) / ::log(DoubleDouble(2.0)); }
  85. inline DoubleDouble pow(const DoubleDouble& x, const DoubleDouble& y) { return ::pow(x, y); }
  86. inline DoubleDouble atan2(const DoubleDouble& y, const DoubleDouble& x) { return ::atan2(y, x); }
  87. inline DoubleDouble cos(const DoubleDouble& x) { return ::cos(x); }
  88. inline DoubleDouble sin(const DoubleDouble& x) { return ::sin(x); }
  89. inline DoubleDouble exp(const DoubleDouble& x) { return ::exp(x); }
  90. inline QuadDouble abs(const QuadDouble& x) { return ::abs(x); }
  91. inline QuadDouble sqrt(const QuadDouble& x) { return ::sqrt(x); }
  92. inline QuadDouble floor(const QuadDouble& x) { return ::floor(x); }
  93. inline QuadDouble log(const QuadDouble& x) { return ::log(x); }
  94. inline QuadDouble log2(const QuadDouble& x) { return ::log(x) / ::log(QuadDouble(2.0)); }
  95. inline QuadDouble pow(const QuadDouble& x, const QuadDouble& y) { return ::pow(x, y); }
  96. inline QuadDouble atan2(const QuadDouble& y, const QuadDouble& x) { return ::atan2(y, x); }
  97. inline QuadDouble cos(const QuadDouble& x) { return ::cos(x); }
  98. inline QuadDouble sin(const QuadDouble& x) { return ::sin(x); }
  99. inline QuadDouble exp(const QuadDouble& x) { return ::exp(x); }
  100. inline double abs(double x) { return ::abs(x); }
  101. inline float abs(float x) { return ::abs(x); }
  102. inline double sqrt(double x) { return ::sqrt(x); }
  103. inline float sqrt(float x) { return ::sqrtf(x); }
  104. inline double floor(double x) { return ::floor(x); }
  105. inline float floor(float x) { return ::floorf(x); }
  106. inline double log(double x) { return ::log(x); }
  107. inline float log(float x) { return ::logf(x); }
  108. inline double log2(double x) { return ::log2(x); }
  109. inline float log2(float x) { return ::log2f(x); }
  110. inline double atan2(double x, double y) { return ::atan2(x, y); }
  111. inline float atan2(float x, float y) { return ::atan2(x, y); }
  112. inline double pow(double x, double y) { return ::pow(x, y); }
  113. inline float pow(float x, float y) { return ::powf(x, y); }
  114. inline double cos(double x) { return ::cos(x); }
  115. inline float cos(float x) { return ::cos(x); }
  116. inline double sin(double x) { return ::sin(x); }
  117. inline float sin(float x) { return ::sin(x); }
  118. inline double exp(double x) { return ::exp(x); }
  119. inline float exp(float x) { return ::exp(x); }
  120. template<typename T, typename U>
  121. T convert(const U& x)
  122. {
  123. return static_cast<T>(x);
  124. }
  125. #if defined(WITH_BOOST)
  126. template<>
  127. inline DoubleDouble convert<DoubleDouble, Real>(const Real& x)
  128. {
  129. double s = static_cast<double>(x);
  130. double e = static_cast<double>(x - s);
  131. return DoubleDouble{ s, e };
  132. }
  133. template<>
  134. inline LightDoubleDouble convert<LightDoubleDouble, Real>(const Real& x)
  135. {
  136. double s = static_cast<double>(x);
  137. double e = static_cast<double>(x - s);
  138. return LightDoubleDouble{ s, e };
  139. }
  140. template<>
  141. inline float convert<float, DoubleDouble>(const DoubleDouble& x)
  142. {
  143. return float(x.x[0] + x.x[1]);
  144. }
  145. template<>
  146. inline float convert<float, LightDoubleDouble>(const LightDoubleDouble& x)
  147. {
  148. return float(x[0] + x[1]);
  149. }
  150. template<>
  151. inline QuadDouble convert<QuadDouble, Real>(const Real& x)
  152. {
  153. double s = static_cast<double>(x);
  154. Real tmp = x - s;
  155. double e1 = static_cast<double>(tmp);
  156. tmp = tmp - e1;
  157. double e2 = static_cast<double>(tmp);
  158. tmp = tmp - e2;
  159. double e3 = static_cast<double>(tmp);
  160. return QuadDouble{ s, e1, e2, e3 };
  161. }
  162. template<>
  163. inline float convert<float, QuadDouble>(const QuadDouble& x)
  164. {
  165. return float(x.x[0] + x.x[1] + x.x[2] + x.x[3]);
  166. }
  167. template<>
  168. inline float convert<float, Fixed512>(const Fixed512& x)
  169. {
  170. return float(Real(x));
  171. }
  172. template<>
  173. inline Fixed64 convert<Fixed64, Real>(const Real& x)
  174. {
  175. return Fixed64(double(x));
  176. }
  177. template<>
  178. inline Fixed128 convert<Fixed128, Real>(const Real& x)
  179. {
  180. mnd::Integer i = mnd::Integer(x * mnd::pow(Real(1LL << 32), 3));
  181. uint64_t lo = uint64_t(i & 0xFFFFFFFFFFFFFFFFULL);
  182. uint64_t hi = uint64_t((i >> 64) & 0xFFFFFFFFFFFFFFFFULL);
  183. return Fixed128(hi, lo);
  184. }
  185. #endif
  186. std::string toString(const Real& num);
  187. std::string toLegibleString(const Real& num);
  188. /*
  189. template<typename T>
  190. constexpr mnd::Real precision(void);
  191. */
  192. }
  193. #endif // MANDEL_TYPES_H