#pragma once #include <QGLWidget> #include <QThread> #include <qopengl.h> #include <qopenglfunctions.h> #include <qopenglcontext.h> #include <qscrollarea.h> #include <qlabel.h> #include <qevent.h> #include <qrubberband.h> #include "Bitmap.h" #include "Gradient.h" #include <Mandel.h> #include <future> #include <thread> #include <mutex> #include <atomic> class MandelWidget; class Texture { GLuint id; QOpenGLContext* context; public: Texture(const Bitmap<RGBColor>& pict); Texture(const Bitmap<RGBColor>& pict, QOpenGLContext* context); ~Texture(void); Texture(const Texture& other) = delete; Texture& operator=(const Texture& other) = delete; Texture(Texture&& other) = default; Texture& operator=(Texture&& other) = default; void bind(void) const; void drawRect(float x, float y, float width, float height); }; class MandelView : public QObject { Q_OBJECT private: std::future<void> calc; QThread calcThread; std::mutex mut; std::condition_variable condVar; std::atomic<mnd::MandelInfo> toCalc; std::atomic_bool hasToCalc; std::atomic_bool finish; mnd::Generator* generator; Gradient& gradient; MandelWidget* mWidget; //QOpenGLContext* context; public: MandelView(mnd::Generator& generator, Gradient& gradient, MandelWidget* mWidget); ~MandelView(void); void setGenerator(mnd::Generator &value); void start(); private slots: void loop(); public slots: void adaptViewport(const mnd::MandelInfo vp); signals: void updated(Bitmap<RGBColor>* bitmap); }; class MandelWidget : public QGLWidget { Q_OBJECT private: //QScrollArea qsa; //QLabel ql; mnd::MandelContext& mndContext; Gradient gradient; bool initialized = false; int maxIterations = 2000; bool rubberbandDragging = false; QRectF rubberband; std::unique_ptr<Texture> tex; mnd::MandelViewport viewport; MandelView mv; public: MandelWidget(mnd::MandelContext& ctxt, QWidget* parent = nullptr); ~MandelWidget(void) override; /*inline MandelWidget(const MandelWidget& other) : mndContext{ other.mndContext }, mv{ other.mndContext } { }*/ inline const Gradient& getGradient(void) const { return gradient; } void initializeGL(void) override; void resizeGL(int w, int h) override; void paintGL() override; void drawRubberband(void); void zoom(float scale); void setMaxIterations(int maxIter); //void redraw(); void requestRecalc(void); void resizeEvent(QResizeEvent* re) override; void mousePressEvent(QMouseEvent* me) override; void mouseMoveEvent(QMouseEvent* me) override; void mouseReleaseEvent(QMouseEvent* me) override; inline const mnd::MandelViewport& getViewport(void) const { return viewport; } signals: void needsUpdate(const mnd::MandelInfo vp); public slots: void viewUpdated(Bitmap<RGBColor>* bitmap); };