#pragma once #include #include #include #include #include #include #include #include #include "Generators.h" #include class Texture { GLuint id; public: Texture(const Bitmap& pict); ~Texture(void); void bind(void) const; void drawRect(float x, float y, float width, float height); }; class MandelView : public QObject { Q_OBJECT private: std::future calc; std::atomic toCalc; std::atomic_bool hasToCalc; public: public slots: void adaptViewport(const MandelViewport& vp); signals: void updated(const Bitmap* bitmap); }; class MandelWidget : public QGLWidget { Q_OBJECT private: //QScrollArea qsa; //QLabel ql; bool initialized = false; bool rubberbandDragging = false; QRectF rubberband; std::unique_ptr tex; MandelViewport viewport; MandelView mv; public: MandelWidget(QWidget* parent = nullptr); ~MandelWidget(void) override; inline MandelWidget(const MandelWidget& other) { } void initializeGL(void) override; void resizeGL(int w, int h) override; void paintGL() override; void drawRubberband(void); //void redraw(); void resizeEvent(QResizeEvent* re) override; void mousePressEvent(QMouseEvent* me) override; void mouseMoveEvent(QMouseEvent* me) override; void mouseReleaseEvent(QMouseEvent* me) override; inline const MandelViewport& getViewport(void) const { return viewport; } signals: void needsUpdate(const MandelViewport& vp); public slots: void viewUpdated(const Bitmap* bitmap); };