#pragma once #include #include #include #include #include #include #include #include #include "Bitmap.h" #include #include #include class Texture { GLuint id; public: Texture(const Bitmap& pict); ~Texture(void); void bind(void) const; void drawRect(float x, float y, float width, float height); }; class MandelView : public QObject { Q_OBJECT private: std::future calc; std::atomic toCalc; std::atomic_bool hasToCalc; mnd::Generator& generator; public: inline MandelView(mnd::Generator& generator) : generator{ generator } { } public slots: void adaptViewport(const mnd::MandelViewport& vp); signals: void updated(const Bitmap* bitmap); }; class MandelWidget : public QGLWidget { Q_OBJECT private: //QScrollArea qsa; //QLabel ql; mnd::MandelContext& mndContext; bool initialized = false; bool rubberbandDragging = false; QRectF rubberband; std::unique_ptr tex; mnd::MandelViewport viewport; MandelView mv; public: MandelWidget(mnd::MandelContext& ctxt, QWidget* parent = nullptr); ~MandelWidget(void) override; /*inline MandelWidget(const MandelWidget& other) : mndContext{ other.mndContext }, mv{ other.mndContext } { }*/ void initializeGL(void) override; void resizeGL(int w, int h) override; void paintGL() override; void drawRubberband(void); //void redraw(); void resizeEvent(QResizeEvent* re) override; void mousePressEvent(QMouseEvent* me) override; void mouseMoveEvent(QMouseEvent* me) override; void mouseReleaseEvent(QMouseEvent* me) override; inline const mnd::MandelViewport& getViewport(void) const { return viewport; } signals: void needsUpdate(const mnd::MandelViewport& vp); public slots: void viewUpdated(const Bitmap* bitmap); };