Nicolas Winkler
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b47740258d
possibly adding separate texture upload thread
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%!s(int64=4) %!d(string=hai) anos |
Nicolas Winkler
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8bd867acbb
weird bug fixed
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%!s(int64=4) %!d(string=hai) anos |
Nicolas Winkler
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82994d0681
weird bug
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%!s(int64=4) %!d(string=hai) anos |
Nicolas Winkler
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039ed4a1fb
mac adaptions
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%!s(int64=4) %!d(string=hai) anos |
Nicolas Winkler
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1d4ec87261
making it work on Intel HD Graphics 3000
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%!s(int64=4) %!d(string=hai) anos |
Nicolas Winkler
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98171b6962
found opengl bug quick fix
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%!s(int64=4) %!d(string=hai) anos |
Nicolas Winkler
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3bdd6cac10
fixed stuff
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%!s(int64=4) %!d(string=hai) anos |
Nicolas Winkler
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e4454d6bc7
reverted to no buffers but max iteration cutoff added
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%!s(int64=4) %!d(string=hai) anos |
Nicolas Winkler
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9146d8a554
opengl so hard
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%!s(int64=4) %!d(string=hai) anos |
Nicolas Winkler
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f5c90bb39a
shader has custom linear interpolation
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%!s(int64=4) %!d(string=hai) anos |
Nicolas Winkler
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ba338d0008
new gradient system partly working
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%!s(int64=5) %!d(string=hai) anos |
Nicolas Winkler
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df2fdab757
stuff
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%!s(int64=5) %!d(string=hai) anos |