#include "camera.hpp" #include #include "warping.hpp" std::vector camera::get_image(const scene& sc, size_t n, sampler _rng)const{ using namespace Eigen; std::vector img(n * n, Eigen::Vector3f(0,0,0)); const Eigen::Vector3f lookray = (look_at - pos).normalized(); const Eigen::Vector3f left = lookray.cross(up).normalized(); const Eigen::Vector3f realup = left.cross(lookray); const int n2 = n / 2; size_t raycasts = 0; #pragma omp parallel { sampler rng; std::uniform_real_distribution pert_dis(-0.5,0.5); #pragma omp for collapse(2) schedule(guided) reduction(+:raycasts) for(int j = 0;j < n;j++){ for(int i = 0;i < n;i++){ Eigen::Vector3d accum(0,0,0); for(size_t smp = 0;smp < 4096;smp++){ Eigen::Vector3f di = lookray + (left * ((pert_dis(rng.m_rng) + float(i - n2)) / n2 / 1.5)) + realup * ((pert_dis(rng.m_rng) + float(j - n2)) / n2 / 1.5); di.normalize(); struct RTCRayHit rayhit; rayhit.ray.org_x = pos.x(); rayhit.ray.org_y = pos.y(); rayhit.ray.org_z = pos.z(); rayhit.ray.dir_x = di.x(); rayhit.ray.dir_y = di.y(); rayhit.ray.dir_z = di.z(); Vector3f hitpos = pos; Vector3f transport(1,1,1); for(size_t bounces = 0;bounces < 5;bounces++){ struct RTCIntersectContext context; rtcInitIntersectContext(&context); rayhit.ray.tnear = 0.00002f; rayhit.ray.tfar = std::numeric_limits::infinity(); rayhit.ray.mask = -1; rayhit.ray.flags = 0; rayhit.hit.geomID = RTC_INVALID_GEOMETRY_ID; rayhit.hit.instID[0] = RTC_INVALID_GEOMETRY_ID; rtcIntersect1(sc.m_scene, &context, &rayhit); raycasts++; if(rayhit.hit.geomID != RTC_INVALID_GEOMETRY_ID){ if(sc.emitters.contains(rayhit.hit.geomID)){ accum += (Eigen::Vector3d(0,1,1).array() * transport.cast().array()).matrix(); //std::cout << "sd" << std::endl; goto inner; } //std::cout << std::to_string(rayhit.ray.tfar) + "\n"; rayhit.ray.org_x += rayhit.ray.dir_x * rayhit.ray.tfar; rayhit.ray.org_y += rayhit.ray.dir_y * rayhit.ray.tfar; rayhit.ray.org_z += rayhit.ray.dir_z * rayhit.ray.tfar; Vector3f hitnormal = Vector3f(rayhit.hit.Ng_x, rayhit.hit.Ng_y, rayhit.hit.Ng_z).normalized(); //std::cout << hitnormal << "\n\n"; //Vector3f newdir = cosine_hemisphere(hitnormal, rng.next2D()).normalized(); Vector3f newdir = uniform_sphere(rng.next2D()); if(newdir.dot(hitnormal) <= 0){ newdir *= -1.0f; } transport *= newdir.dot(hitnormal); //std::cout << std::to_string(newdir.dot(Vector3f(rayhit.hit.Ng_x, rayhit.hit.Ng_y, rayhit.hit.Ng_z).normalized())) + std::string("\n"); rayhit.ray.dir_x = newdir.x(); rayhit.ray.dir_y = newdir.y(); rayhit.ray.dir_z = newdir.z(); } else{ goto inner; } } inner: (void)0; } img[j * n + i] = (accum.cast() / 512.0f).array().pow(0.6f).matrix(); } } } std::cout << std::to_string(raycasts) + " Raycasts\n"; return img; } camera::camera(const Eigen::Vector3f& loc, const Eigen::Vector3f& look, const Eigen::Vector3f& u) : pos(loc), look_at(look), up(u){ }