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@@ -7,6 +7,8 @@ struct hit{
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Vector3f normal;
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Vector3f indir;
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Vector3f outdir;
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+ const material& mat;
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+ Vector2f uv;
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};
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std::vector<Eigen::Vector3f> camera::get_image(const scene& sc, size_t n, sampler _rng)const{
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using namespace Eigen;
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@@ -25,8 +27,9 @@ std::vector<Eigen::Vector3f> camera::get_image(const scene& sc, size_t n, sample
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for(int i = 0;i < n;i++){
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Eigen::Vector3d accum(0,0,0);
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-
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- for(size_t smp = 0;smp < 128;smp++){
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+ std::vector<hit> hits;
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+ hits.reserve(6);
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+ for(size_t smp = 0;smp < 256;smp++){
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Eigen::Vector3f di = lookray + (left * ((pert_dis(rng.m_rng) + float(i - n2)) / n2 / 1.5)) + realup * ((pert_dis(rng.m_rng) + float(j - n2)) / n2 / 1.5);
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di.normalize();
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struct RTCRayHit rayhit;
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@@ -38,8 +41,7 @@ std::vector<Eigen::Vector3f> camera::get_image(const scene& sc, size_t n, sample
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rayhit.ray.dir_z = di.z();
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Vector3f hitpos = pos;
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Vector3f transport(1,1,1);
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- std::vector<hit> hits;
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- hits.reserve(6);
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+ hits.clear();
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for(size_t bounces = 0;bounces < 6;bounces++){
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struct RTCIntersectContext context;
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rtcInitIntersectContext(&context);
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@@ -53,16 +55,21 @@ std::vector<Eigen::Vector3f> camera::get_image(const scene& sc, size_t n, sample
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raycasts++;
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if(rayhit.hit.geomID != RTC_INVALID_GEOMETRY_ID){
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if(sc.emitters.contains(rayhit.hit.geomID)){
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- Eigen::Vector3d transport(0,1,1);
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+
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+ Eigen::Vector3d transport(sc.added_objects[sc.geom_id_to_object_index_map.find(rayhit.hit.geomID)->second]->mat.tex->eval(Vector2f(0,0)).cast<double>());
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for(auto it = hits.rbegin();it != hits.rend();it++){
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- transport.array() *= it->outdir.dot(it->normal);
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+ transport.array() *= (it->mat.m_bsdf->eval(
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+ -it->outdir,
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+ -it->indir,
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+ it->normal
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+ ).array().cast<double>()) * it->mat.tex->eval(it->uv).array().cast<double>();
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for(const auto& pl : sc.pointlight){
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struct RTCIntersectContext sh_context;
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rtcInitIntersectContext(&sh_context);
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Vector3f sh_ray(pl.pos - it->pos);
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if(sh_ray.dot(it->normal) < 0)continue;
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float sh_ray_length = sh_ray.norm();
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- sh_ray.normalize();
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+ sh_ray /= sh_ray_length;
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RTCRay rsh_ray;
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rsh_ray.org_x = it->pos.x();
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rsh_ray.org_y = it->pos.y();
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@@ -77,7 +84,7 @@ std::vector<Eigen::Vector3f> camera::get_image(const scene& sc, size_t n, sample
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raycasts++;
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rtcOccluded1(sc.m_scene, &sh_context, &rsh_ray);
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if(rsh_ray.tfar > 0){
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- transport += pl.color.cast<double>() * std::abs(sh_ray.dot(it->normal)) * (1.0 / double(sh_ray_length * sh_ray_length));
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+ transport.array() += pl.color.cast<double>().array() * it->mat.m_bsdf->eval(-sh_ray.normalized(), it->indir, it->normal).cast<double>().array() * it->mat.tex->eval(it->uv).array().cast<double>() * (1.0 / double(sh_ray_length * sh_ray_length));
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}
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}
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}
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@@ -93,11 +100,31 @@ std::vector<Eigen::Vector3f> camera::get_image(const scene& sc, size_t n, sample
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if(newdir.dot(hitnormal) <= 0){
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newdir *= -1.0f;
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}
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+ Vector2f uvcoordinate(0,0);
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+ {
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+ if(auto v = dynamic_cast<mesh_object*>(sc.added_objects[sc.geom_id_to_object_index_map.find(rayhit.hit.geomID)->second].get())){
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+ std::array<size_t, 3> triangle_indices;
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+ triangle_indices[0] = sc.added_meshes[v->mesh_index].Indices[rayhit.hit.primID * 3 + 0];
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+ triangle_indices[1] = sc.added_meshes[v->mesh_index].Indices[rayhit.hit.primID * 3 + 1];
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+ triangle_indices[2] = sc.added_meshes[v->mesh_index].Indices[rayhit.hit.primID * 3 + 2];
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+ const objl::Vertex& v0 = sc.added_meshes[v->mesh_index].Vertices[triangle_indices[0]];
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+ const objl::Vertex& v1 = sc.added_meshes[v->mesh_index].Vertices[triangle_indices[1]];
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+ const objl::Vertex& v2 = sc.added_meshes[v->mesh_index].Vertices[triangle_indices[2]];
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+ float hu = rayhit.hit.u;
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+ float hv = rayhit.hit.v;
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+ uvcoordinate =
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+ hu * Eigen::Map<const Eigen::Vector2f>(reinterpret_cast<const float*>(&v1.TextureCoordinate)) +
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+ hv * Eigen::Map<const Eigen::Vector2f>(reinterpret_cast<const float*>(&v2.TextureCoordinate)) +
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+ (1 - hu - hv) * Eigen::Map<const Eigen::Vector2f>(reinterpret_cast<const float*>(&v0.TextureCoordinate));
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+ }
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+ }
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hits.push_back(hit{
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Vector3f(rayhit.ray.org_x, rayhit.ray.org_y, rayhit.ray.org_z),
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hitnormal,
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Vector3f(rayhit.ray.dir_x, rayhit.ray.dir_y, rayhit.ray.dir_z),
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- newdir
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+ newdir,
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+ (sc.added_objects[sc.geom_id_to_object_index_map.find(rayhit.hit.geomID)->second]->mat),
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+ uvcoordinate
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});
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transport *= newdir.dot(hitnormal);
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rayhit.ray.dir_x = newdir.x();
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@@ -107,7 +134,11 @@ std::vector<Eigen::Vector3f> camera::get_image(const scene& sc, size_t n, sample
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else{
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Eigen::Vector3d transport(0,0,0);
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for(auto it = hits.rbegin();it != hits.rend();it++){
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- transport.array() *= it->outdir.dot(it->normal);
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+ transport.array() *= it->mat.m_bsdf->eval(
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+ -it->outdir,
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+ -it->indir,
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+ it->normal
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+ ).array().cast<double>() * it->mat.tex->eval(it->uv).array().cast<double>();
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for(const auto& pl : sc.pointlight){
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struct RTCIntersectContext sh_context;
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rtcInitIntersectContext(&sh_context);
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@@ -129,7 +160,7 @@ std::vector<Eigen::Vector3f> camera::get_image(const scene& sc, size_t n, sample
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raycasts++;
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rtcOccluded1(sc.m_scene, &sh_context, &rsh_ray);
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if(rsh_ray.tfar > 0){
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- transport += pl.color.cast<double>() * std::abs(sh_ray.dot(it->normal)) * 1 / (sh_ray_length * sh_ray_length);
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+ transport.array() += pl.color.cast<double>().array() * it->mat.m_bsdf->eval(-sh_ray.normalized(), it->indir, it->normal).cast<double>().array() * it->mat.tex->eval(it->uv).array().cast<double>() * (1.0 / double(sh_ray_length * sh_ray_length));
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}
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}
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}
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@@ -137,10 +168,45 @@ std::vector<Eigen::Vector3f> camera::get_image(const scene& sc, size_t n, sample
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goto inner;
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}
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}
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+ {
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+ Eigen::Vector3d transport(0,0,0);
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+ for(auto it = hits.rbegin();it != hits.rend();it++){
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+ transport.array() *= (it->mat.m_bsdf->eval(
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+ -it->outdir,
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+ -it->indir,
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+ it->normal
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+ ).array().cast<double>()) * it->mat.tex->eval(it->uv).array().cast<double>();
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+ for(const auto& pl : sc.pointlight){
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+ struct RTCIntersectContext sh_context;
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+ rtcInitIntersectContext(&sh_context);
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+ Vector3f sh_ray(pl.pos - it->pos);
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+ if(sh_ray.dot(it->normal) < 0)continue;
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+ float sh_ray_length = sh_ray.norm();
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+ sh_ray.normalize();
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+ RTCRay rsh_ray;
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+ rsh_ray.org_x = it->pos.x();
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+ rsh_ray.org_y = it->pos.y();
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+ rsh_ray.org_z = it->pos.z();
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+ rsh_ray.dir_x = sh_ray.x();
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+ rsh_ray.dir_y = sh_ray.y();
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+ rsh_ray.dir_z = sh_ray.z();
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+ rsh_ray.tnear = 0.001f;
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+ rsh_ray.tfar = sh_ray_length;
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+ rsh_ray.mask = -1;
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+ rsh_ray.flags = 0;
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+ raycasts++;
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+ rtcOccluded1(sc.m_scene, &sh_context, &rsh_ray);
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+ if(rsh_ray.tfar > 0){
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+ transport.array() += pl.color.cast<double>().array() * it->mat.m_bsdf->eval(-sh_ray.normalized(), it->indir, it->normal).cast<double>().array() * it->mat.tex->eval(it->uv).array().cast<double>() * (1.0 / double(sh_ray_length * sh_ray_length));
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+ }
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+ }
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+ }
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+ accum += transport;
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+ }
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inner:
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(void)0;
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}
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- img[j * n + i] = (accum.cast<float>() / 32.0f).array().pow(0.5f).matrix();
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+ img[j * n + i] = (accum.cast<float>() / 128.0f).array().pow(0.5f).matrix();
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}
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}
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}
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